yuriのブログ -6ページ目

yuriのブログ

英語版イルーナ戦記についてユーリ・リーのブログ

My brother always jokes that my hands kill all electronic devices.

I'm beginning to believe that's true. (「・ω・)「

Lolipop 5.0 killed Iruna.
I killed my tablet.
Iruna update killed Iruna.
I killed my phone.

Literally, the phone USB adapter area was smoking today.

Now my room smells like burnt plastic...

So, I need to get a new phone, sell my old phone and tablet somehow, and NOT update my new phone to Android 5.0.

That's a lot of stuff.

But first, I need a new phone. I'm not sure how I'll get through a day of work without one. (T▽T;)


バイバイ 

'-'//

I updated my HTC One to Lollipop 5.0 and thereafter Iruna has stopped working for me

。゚(T^T)゚。

So I started to use my Nexus 7 but then the battery died. Forever. (/;ω;)/

So then I installed an emulator on my PC to play, which was successful (ww), but the touch sensitivity is so unresponsive that Iruna is pretty much unplayable...

So I'm stuck.

With no Iruna.

And Anniversary Event comes out tonight...

・°・(ノД`)・°・


I hope to find a new device soon.. then I can farm again. (「・ω・)「

The rumor is that we will be able to fight Teams A-I (plus Eisen and Vasaria) this time around. I have a feeling that won't happen... But we'll see.

Until then, I'll be watching lots of movies in my free time.

Bye bye

(/;ω;)/
So Asobimo has been hinting that they will release the rest of the new skills for all classes these past few days:


- ハイウィザード -

スキル名習得レベル更新予定
ロッドマスタリLv240 開発中
キャストバリアLv260 開発中
エグリゴリLv260 「クロノスシフト」から新しいスキルへ変更予定

- ビショップ -

スキル名習得レベル更新予定
サンクチュアリLv240 開発中
プリエールLv260 開発中
ブライトヒールLv260 スキル効果を調整予定

- ミンストレル -

スキル名習得レベル更新予定
歌知識 Lv200 開発中
故里の歌Lv200 iモード版の仕様で実装予定
貫徹の歌Lv200 iモード版の仕様で実装予定
※掲載情報は開発中のものとなり、配信時の仕様とは異なる場合があります


These are the ones that matter (for me ww)

ヾ(@°▽°@)ノ

I really hope these erase the - hate requirement for Bright Heal. And I wonder what エグリゴリ for ハイザ is...
In any case I'll have to level my ハイザ to 260... after I finish leveling my minstrel. She's level 259 now, averaging 40,000-58,000 per dragonewt song now. I'm scared to start leveling her stats.. just leveling her normally has been difficult. I've also noticed that sometimes it's faster to level solo at nommars than with a low level high wizard party.. ww

What concerns me is 歌知識(パッシブ).. what does this entail? God, I hope it's something useful. (`ε´)

Anyhow, Iruna is being updated for maintenance right now. The next main quest is 森竜ヴァルティア. He drops フラームブラット and ▲ヴァルティア (which I'll need for my minstrel) Let's hope I get it!

バイバイ~

'-')ノ



I got a new avatar! First try too ʕ•̀ω•́ʔ✧



There's also a new guild raid. (๑•̀ㅁ•́๑)✧The bosses are zandt, schingel, dezigman, Spector, false grecia. Exelis and autoskill ability prices have gone way down too~(*´﹃`*)



Rita is back for white day event. My friends and I tried to farm (with my wizard rita www)... But bishop disappeared and we all died( ・ั﹏・ั)



(´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)

I didn't get anything from that farm but my friend sent me this (*˘︶˘*).。.:*♡

バイバイ '-'//



Its still hard to explain to people how anazing minstrel DPS can be. ( ・`д・´) although, I have been successful at explaining this to my guild members. I only hope we minstrels are taken more seriously! Our damage is probably one of the highest (with the right party and minstrels). I definitely love my minstrel more than my bishop..

Ahh my poor bishop! (´・ω・`) I haven't played her or my wizard in so long. I will return to them once my minstrel is level 270. I need to see my minstrels damage!

In other news, right now is maintenance. The japanese iruna blog&wiki state that the new update is the white day event. (For me, the 자장면 이벤트 ㅋㅋ) there is,among other things, the important inclusion of the pulis egg and the Rita AI crysta (40% mp consumption + 10% elemental fire, water, wind, earth damage). I'm very excited!!

(ノ´∀`*)

the separation arrow is also back. I hope I can place my minstrel Raton xtal on there soon. I'm just worries, though, because I don't have many black and white coins. I was so busy this February... I even refused dates that day! ㅜㅅㅜ...

I hope everything works out anyway.

바이바이~~ ^ㅅ^//
I have no idea how to record videos on Iruna. But apparently my guild leader does. So here's a video of us farming SianasII... which was pretty hilarious.



Died all the time (°∀°)b

バイバイ~

'-')ノ




I finally got 雷上動. Over 15 captain bows destroyed. Most I farmed and most were slotted...

・゚゚・(≧д≦)・゚゚・。


Yuri's new max attack (and max damage is 40,000):




Onto the damage test! ヾ(@°▽°@)ノ

With my terrible illusion bow, my 味栗型ミンス yuri was doing decent damage up to now (10-28k damage). Yes, yes, I know she used to be 壁ミンス but I got bored of that. I guess my ninja will stay ninja for now.ww

We tested yuri's dragonewt song against nommar. She wore illusion with melee+50 (笑), illusion bow with 2 oritius (18% more attack) and 雷上動 with ganei (20% more attack).

For all three, she used Quick cool levels 3, 3, 3, and 4, and atk level 5, Barbarotita with raton, exelis upgraded with dorry, and thimble with warrior of light.

I will probably replace barbarotita with Separation arrow (MaxHP - 10%, Recoil 1%, Delay - .5 Sec, Atk +5%, Critical damage + 10%) when the White Day Event comes around.

So her ATK with with 雷上動 was of course higher (3500 versus 3474 versus 2904). But how much damage are we talking about here?



We tested the bows with dream song and passion song on.

First, we tested yuri's dragon song using illusion bow 1s





Then we tested her dragon song using 雷上動





Then we tested her dragon song using illusion 2s

[I forgot to take the screenshots... (ノ◇≦。)
But basically, the upper dnewt damage was about 29,000 and the atk was about 3400...
I think.... (ノω・、)]



Test Results!

Not much difference. I assume I need more stat points to see a real difference. I'll wait for upgrades for my elemental bows to re-do this test to see if its also better against elemental creatures.

I also wonder what the damage would be for リカーブボウ, ブランドラボウ, or amaterasu. Because dragonewt is a neutral based attack, perhaps a neutral attack boosting bow would be better... But then again, I've tested amaterasu (the one from new years event) and it did less than illusion. I would go as far to say that amaterasu boosts damage against neutral element monsters, so it doesn't really boost the neutral physical attack. In other words, it makes less sense to try testing this.

(。-人-。)



More importantly, 竜吟 is very strange:

竜吟の歌(PT範囲攻撃)
ブルードラフに伝わる古い歌。戦ってる敵に無属性ダメージを与える。パーティ人数によって威力が変化する。
SLv1 MP300 HP10%


There are some other peculiarities about the skill, for example:

(1) in boss fights, sometimes 竜吟 doesn't hit for the minstrel (it does "dragonewt damage" for the other parties, just not the minstrel) unless the minstrel physically attacks the boss first before casting 竜吟.

I wonder if this is an issue with not being close enough? I'm not too sure. I'll need a willing party to test this out.

(2) the damage formula for the other party members is unknown

You would think the formula would be the same as the minstrel's damage--but sometimes, even if a party member has less attack & critical than my minstrel, their 竜吟 damage on their screen is more than mine.

(3) the damage formula for the minstrel is unknown

So far, all I can tell is that it is based on atk. Str, agi, dex, crt all come into play as they do with other characters physical attacks. Minstrel's damage has nothing to do with how many members there are in a party.

Another strange thing is that it seems that even if you are dead, the minstrel's 竜吟 still takes into account the dead character's damage. So doesn't matter if your party member is dead, sitting, or whatever. 竜吟 still incorporates that dead party member's damage...

I'll try to figure it out later. (-"-;A


On a different note, I'd like to try out a different type of minstrel with stats dex>int>crt

I'd use 魔法弓 (II: ATK:260-275 魔法弓 スキルディレイ-1秒 MaxMP-12% 防御時、MPを消費して被害を軽減する入手: 生産【木工】Lv145) and later ピエレボウ ATK:257-272 魔法弓 LvでMATKが増加 魔法貫通+10%.

In that case, for every:

1 int = 2 atk (for magic bows)
1 dex = 1.5atk
plus? 1 dex = 1 atk (thimble--i'm not sure if thimble works with magic bows...)

But I also don't think that damage will be higher than my current setup. It would probably be lower.

1 Str = 2 atk (for normal bows)
1 Dex = 2 atk
plus 1 dex = 1 atk (thimble)

Minstrels don't have much MP (will full int, I think my minstrel had about 3,000 MP) so the extra int won't help too much with that. Either stat configuration requires the use of consumables to keep up HP and/or MP.

It'll probably be more fun to use a magic bow with bishop if my pets ever learn dual blow. Maybe seele or ピエレボウ would be better though. Though, probably espada will be better...




バイバイ~

'-')ノ



In January, Asobimo implemented status release, apostolia, ignition, al christa, and special stats~

But I haven't had much time to play because of work 。・゚゚・(≧д≦)・゚゚・。

So my characters are so behind!

But anyways, the new updates are really something. Before, my bishop's maximum damage was about 60,000-70,000. With status release, her maximum is 100,000+!



Anyways, I got my hands on a エカルラート (DEF:12-18 物理耐性-25% MATKがINTの50%ほど増加 MaxMPがLvほど増加) which is probably one of the best additional equipment--if not the best--for bishops and high wizards for a while.




So I tested it against snow muffler (DEF:21 ATK:1 MATK+6% ヒール回復+15% ディレイ-1秒 魔法耐性+5% 防御時、確率で魔法反撃 クリスマス期間、MDEFがLvで少し増加). Both were slotted with Tarna (効果:MATK+10% 魔法威力+100 追加に装備時、更にMATK+5% 魔法威力+400) ☆Fluency. My other equipment were the same: megistus rod with gerust ☆Magic, Accessory ☆Quick Cool, ghost candle with mezzaluna ☆Fluency.

To say the least, my matk and nemesis damage shot up like crazy.


Current stats:





Time to test my bishop's current damage! ヾ(@°▽°@)ノ

magic attack (with only bishop buffs):




nemesis damage (with only bishop buffs):




nemesis damage (with bishop buffs + lichter):




nemesis damage (with bishop buffs + light drink):




nemesis damage (with bishop buffs + light drink + lichter):




nemesis damage (with bishop buffs + スペブ + light drink):




nemesis damage (with bishop buffs + スペブ + light drink + lichter):




Maybe I will add my damage and matk with スペブ + ignition later.


バイバイ~

'-')ノ
I also bought illusion 2s bow! (ノ´▽`)ノ

It was so expensive. (ノω・、)

It came with two oritius xtals (which I'd like to replace with WOL sometime because ◇ダジャート is not out yet). Would ピュリース be better? I'm not sure.. I doubt it though!



I also got an adistactos (which I use when soloing sometimes or when I need less item delay), and I slotted it with Medical III.


(・_・;)... I wish instead illusion bow looked like leek bow.
It's so cute!




:*:・( ̄∀ ̄)・:*:

Anyhow, I'm excited for illusion bow's upgrade: イルシオンボウII ATK:222-232 ATK+15% スキルディレイ-1秒 絶対命中+5% 魔法回避+5% 入手:首都エルダン【鍛冶】 売値: 備考:ATK=イルシオンボウの数値+30?

Buuuuut, I'll probably sell the bow soon because I just like how 雷上動 looks. My friend told me he had a 雷上動 seller who promised to sell him the bow for 200m. I will probably replace my illusion bow with 雷上動 once I get it from him.
Or when Sauro Shooter L4 comes out (ATK:274-280 ATK+17% クリティカルダメージ+5% 魔法回避+5% AGI+8 CRT+8 スキルディレイ-1.5秒(隠し補正:MaxHP+12%?)
Or when I need spina.


Once I do get 雷上動 I'll update this blog with a dragonewt damage test! Right now, the illusion bow does about 30,000 damage and has maximum 4,000 ATK. Maybe once I level my minstrel enough, I'm guessing she'll do about 50,000+!

Oh, I also got エカルラート so I'll have to update the blog about my new nemesis damage too. (Her maximum MATK now is 7,000!)

(‐^▽^‐)



QC on special count: 5

バイバイ~

'-')ノ
There are several songs that minstrel can use that are currently out. Using them properly is the main issue for today!

Humming: ハミング
小さな旋律で皆を元気にする。パーティ全体のHPとMPを少し回復する。HP0だと回復しない、自身はHPだけ回復。
SLv1 MP30 ミンストレル転職時習得

This skill gives your entire party almost negligible HP or MP. It does not work like heal so it doesn't revive someone who's dead. It's best if used after a MP delete in a boss fight, where you can't use Joy & Sorrow for whatever reason. For example, if you're in a party with ninjas or if you need to use 2 different songs, after MP delete eat a MP consumable like salt, use humming, then dream.

Life Song: 生命の歌
パルルに伝わる古い歌。パーティ全体の最大HP、HP自然回復、ヒール受けが大きく増加する。
SLv1 MP200 HP10% クエスト【湖に響く歌】クリア(HP自然回復+100% 効果時間30秒)

This is a support skill that increases the HP and heal received based on HP of your party. You can use this if your tank doesn't have enough HP, or if you as minstrel have no HP and need to heal yourself. Don't use this with ninjas who depend on low HP.
**Note: this song likely gives the most aggro

Dream Song: 夢幻の歌
ガナジに伝わる古い歌。パーティ全体の消費MPを軽減し、スキルディレイが少し増加する。
SLv1 MP200 HP10% クエスト【異世界の歌】クリア(消費MP1 スキルディレイ+1秒 効果時間30秒)

This song is perhaps the most useful of all the minstrel's support songs. It decreases almost all skills to 1MP (except for bishop's Quick, I've noticed). Without dream, your minstrel is almost useless. Each song requires 200+MP and minstrels generally have low MP (about 1-2.5k without buffs). In boss fights, this song is crucial, especially where there's a skill or MP delete. In that case, it's best paired with Joy & Sorrow.
**Note: Not sure exactly--I'll have to test--but, Dream seems to increase delay for the minstrel for the first time minstrel casts Dream, not when minstrel rebuffs Dream, and may affect the dex/delay of party members. Either way, it's pretty negligible so it's easy to miss the effect. After that first dream is cast, though, skill delay seems to go down. Strange.

Wisdom Song: 智解の歌
ダルカンに伝わる古い歌。パーティ全体の詠唱速度を増加させ、魔法攻撃力を少し高める。
SLv1 MP200 HP10% クエスト【去りにし詩人の歌】クリア(SSPD+100% 効果時間30秒)

This song increases MATK of party members. Minstrels should generally use this where their main DPS is a high wizard. I use this most at nomars.
**Note: It appears Wisdom decreases skill delay. When used in conjunction with Dream, it cancels out the delay effect (basically) and seems to make skill speed a bit faster (by a "bit" I mean it's hardly noticeable).

Passionate Song: 熱情の歌
ミスルナに伝わる古い歌。パーティ全体の攻撃速度を増加させ、攻撃力を少し高める。
SLv1 MP200 HP10% ミスルナの楽譜使用(ASPD+100% 効果時間30秒)

This song increases party's ASPD and ATK. It's best used during solo play. It will increase everyone's physical damage the most so it is recommended where your main attackers are range-attackers or non-skill-spammers like snipers and agi/crt/str/dex ninjas. It is not recommended for most parties because the extra attack speed will interfere with autoskill and skill spams (like with enchanters and monks).

Nostalgia Song: 郷愁の歌
スルビニアに伝わる古い歌。パーティ全体のクリティカル率を増加させ、物理威力、クリティカルダメージを少し高める。
SLv1 MP200 HP10% スルビニアの楽譜使用(物理貫通20% 効果時間30秒
)
This song increases a party's critical rate and damage. This skill is most often used where your party is filled with physical DPS attackers that do not need to spam skills or rely on autoskill. Because it does not increase ASPD, most parties will use this instead of passion. If you use this while soloing, best to equip a special bow like Adistactos to take advantage of the extra CRT.

Joy and Sorrow: 哀歓の歌
ピラネザを訪れた詩人が作った歌。パーティ全体のヒール回復、アイテム効果を増加させ、一定時間HPかMPを回復する。
SLv1 MP200 HP10% ピラネザの楽譜(Lv150)使用(効果時間30秒)

This song is like bless, where it regenerates a small amount of a party member's MP and HP. The regeneration speed is much faster than bless. Like bless, it will "revive" a character but that character will not retain his buffs. This skill is best used during boss fights before or after a MP delete or solo fights (where you might die). Do not use this with agi/crt/str/dex ninjas.

Warrior Song: 武人の歌
クムジに伝わる古い歌。パーティ全体の回避能力を増加させ、状態異常の耐性を少し高める。
SLv1 MP200 HP10% クエスト【武士の歌】(Lv150)クリア(効果時間30秒)

This song increases the evasion of a party. Apparently it's also supposed to help decrease the chance of abnormal status effects (but I haven't seen it be very helpful so far except for bosses that stun). I only use this when my minstrel is walking through a map with high aggro monsters or where my tanker is a ninja and needs to evade Stun. Otherwise, I rarely use this skill.

Dragonewt Song: 竜吟の歌(PT範囲攻撃)
ブルードラフに伝わる古い歌。戦ってる敵に無属性ダメージを与える。パーティ人数によって威力が変化する。
SLv1 MP300 HP10% クエスト【竜吟の歌】(Lv150)クリア

This skill is the only offensive minstrel skill. Your minstrel should always be using this skill. My previous posts will help explain how this song works.
**Note: This song never misses and can hit the target with normal or critical chance (but both are "white" in color on the screen).

Skills that are not out yet:

故里の歌
ログラスを訪れた詩人が作った歌。パーティ全体のドロップ率を少し増加させる。
SLv1 MP? HP10% ログラスの楽譜(Lv200)使用(効果時間30秒 ドロップ率が25%程度上昇)

Drop rate song?! Awesome! Doesn't seem like its out on the Japanese servers... God knows when it'll be out for English Iruna. (´・ω・`)

貫徹の歌
ミスルナに伝わる古い歌。パーティ全体の物理・魔法貫通、物理・魔法威力を増加させる。
SLv1 MP? HP10% サテリアの楽譜(Lv200)使用(効果時間30秒)

This song looks really helpful for bosses that cast barrier (like magonza or rowell). Until it's out, we'll have to rely on passion/nostalgia or wisdom.

アドリブ
SLv1 MP1 HP? クエスト【歌の効果を消す歌】(Lv280)クリア(効果時間?秒)

From what I hear, it seems like this skill is out on the Japanese servers. It essentially cancels the last-cast song so you don't have to deal with delay from song.. Or that's what I think it does. If it does, that's awesome for minstrels who don't have 1 second delay.


What are the rest of these songs?? From what I gather from the I-Mode version of Iruna:

砂塵の歌
SLv1 MP200 HP? エルダンの楽譜(Lv200)使用(効果時間?秒)

Apparently this neutralizes all abnormal effects (like poison or blind) except for fatigue every three seconds. That's pretty handy for some bosses that love status effects. Does this effect stun??

解放の歌
SLv1 MP? HP? バイルーンの楽譜(Lv200)使用(効果時間?秒)

This is supposed to increase the job bonus of all party members. What exactly does this mean? Does it mean increase certain stats that are given extra to certain types of classes (e.g., int for bishops)? Does it increase EXP? If so, that's awesome!

至高の歌
SLv1 MP? HP? クエスト【?】(Lv?)クリア(効果時間?秒)

This song apparently disables the fatigue effect every three seconds. I can't see this coming in handy in most parties, except for certain bosses like almas.


How you decide to use your song duo depends on the makeup of your party and the type of monster you are fighting. Be smart about what is needed, not just at the present moment, but what's to come (like a future MP delete). Test it where you're not sure! I've noticed most players don't understand minstrel skills, so you will generally have to be patient and explain to them how your songs work. Quite often, the players themselves don't know which songs will be most effective, so it's up to you as the minstrel to figure it out.

(`・ω・´)ゞ Good luck to all you fellow minstrels!


バイバイ~

'-')ノ


한인분들이 이런 설명을 필요하시면 이쪽으로 보시ㅈㅇ