I wonder if ピュリース is better than WOL? I'm not sure., (。・ε・。)
But...
Best thing about this event: ピュリース drops quick cool on special! So far: 1. (ノω・、)
...
On to the main topic: AOE Leveling!
ヾ(@°▽°@)ノ
So I have no idea how to record a video on iruna. So I'll just have to explain here.
AOE attacks do splash damage, which means more than one monster gets hit by a single skill. For example, high wizard can cast earthquake, which is an AOE earth-based magic attack. It will hit up to 3 monsters within a fairly large range. Bishop, on the other hand, can cast nemesis, a light-based magic attack with a fairly short range.
AOE should not be confused with skills like blizzard/imperial or dragonewt, which target different monsters. Blizzard/imperial attacks all monsters that have been hit while dragonewt attacks all monsters that are being targeted.
Anyways, back to the topic of AOE. Leveling with AOE skills is popular, especially in densely-crowded leveling areas like nomar and megaroche. Currently, nomar is the most popular monster for leveling for characters level 180+.
If you decide to level at nomars, you'll want to be efficient but fast. Unless you're doing lazy leveling (for example, if you're bishop and all you do is heal and buff), I suggest attacking as many nomars as possible. The idea is to gather as many monsters you can and kill them as fast as you can.
If you are a character that does not use AOE skills (like ninja, for example), I suggest tapering off from your party and attacking nomars far away so that your party member doesn't attack the same nomar you are. The reason is that, if you have a wizard, its blizzard/imperial skill will still hit the monster you're targeting but you won't kill off the monster while they're still casting.
The point here, especially in parties with high wizards, is to let them be the main damage dealer. You don't want to cut them off and kill of their targeted monster. So if you have two high wizards, one will cast earthquake and the other blizzard/imperial. That way one gathers monsters while the other kills them off.
Now, if you really feel ambitious, there's a strategy that'll make your leveling even faster:
If you are the high wizard who's casting earthquake (or if you are the bishop/other damage dealer), you want to cast it once on a monster, then cast it again on a different monster. This way, you'll almost always have over 3 monsters your party is attacking at one time.
(≡^∇^≡)
It can be dangerous if someone's not paying attention, especially for that wizard casting earthquake, but so far that's the fastest way to level that I've seen.
What's difficult is fighting Almas and not letting anyone die. (笑)
The problem with Almas is there are 4 "booms" 1. HP/MP Delete + Stun + physical resistance of tanker decreases + attack power decreases of those near tanker 2. Stun + magic defense of tanker decreases + matk power decreases 3. HP/MP Delete of all party members 4. Complete HP/MP Delete + Skills Delete + magic defense of tanker decreases + fire lance/thunder aoe effect
Additionally, magic power decreases after 30 seconds after first boom, and attack power decreases 1 minute after the first boom.
Almas requires the cooperation of all the party members. Generally, the party is: bishop, paladin, high wizard, and damager. Most people like having a monk in party to cast panacea and counteract the exhaustion at the fourth boom. It does help. (‐^▽^‐)
Some tips for Almas parties:
- In order for everyone's MP (especially bishop) to stay somewhat high, the high wizard must MP everyone to the fullest before the next MP delete boom.
- High wizard should use a remagic or other MP recovery item after the fourth boom to lessen the burden on bishop when he has zero MP. Then he must immediately mp heal: bishop once, paladin once, then bishop until full.
- Paladin must have high hate, or else bishop won't be able to use kreis heal without attracting almas. If not, bishop will have to resort to healing people one by one (which means, more MP usage). If you have a low-hate paladin, or a different type of tanker, you'll need ☆ gentleness on your equipment as bishop and should avoid using kreis heal. Alternatively, you can use vio++.
That being said, you should not have any speed hackers in your party. It will kill everyone because they will take too much hate from boss.
- Paladin should use defense buff when his physical resistance decreases to lessen bishop's MP usage. If possible, paladin should also try to use a HP recovery item after the fourth boom to lessen the stress on his bishop.
- No one but tanker must be in that inner circle. If you're wizard or bishop and you enter that circle, you are dead. If you disconnect and reenter when your party members are dead inside, you will die. Just restart from there.ww
- After second boom, Bishop should cast priere.
- Bishop must cast aegis after the second, (maybe third,) and fourth booms. During these booms, if you have a traditional party like bishop, paladin, high wizard, and DPS type, you may stand next to them and use Kreis heal with your heal set to avoid wasting too much MP.
- The fourth boom is the trickiest (where everyone usually dies).
This part is the reason why your bishop is the most important member of your party.
If your bishop is unprepared, most of your party members will die. It seems like most bishops in English Iruna just hide before the fourth boom near the staircase, but I don't like that route. (笑)
Let's try another. (๑˃̵ᴗ˂̵)و"
Before the fourth boom, I put on anti-stun equipment: iron armor reupgraded (-1 stun delay) with zandt (-.5 stun delay) ☆Quick Cool pale scarf (-.5 stun delay) with zandt ☆Quick Cool That's -2.5 stun delay total.
You will recover immediately from the stun before Almas casts his AOE magic attack. Eat a MP/HP recovery item that will help you recover enough for aegis and a heal (that's 192+256 = 448mp). A yogurt will work (500MP&HP).
Then you MUST CAST AEGIS. Otherwise, everyone will die from the AOE attack. Next you must cast Kreis Heal on yourself (so it hits the other 2 members outside the "almas circle"). High wizard must then MP heal you, even if he dies doing it ww (in which case you re-heal dead wizard and aegis again)
Then you heal everyone to safety and then put on your skill delay set to buff everyone once again (i like: risparismo -> priere -> quick -> bless -> revive/revelation).
As bishop, you will be tempted to use risparismo and divine bless on the tanker. But recall that if you enter that orange circle around Almas, you. will. die. ┐( ̄ヘ ̄)┌
As for skill delay gear currently available, I used these for buffing: heal staff (metalbrow) ☆Quick Cool Exelis (moldus) ☆Quick Cool Snow Earmuff (tarna) ☆Quick Cool Accessory ☆Quick Cool Jar of Greed or Medical Ring (mezzaluna) ☆Heal
That's -5.5 seconds. I sometimes switched out Exelis (moldus) for Exelis (metalbrow) ☆Quick Cool for -6.1 seconds (for 1 second revelation with quick).
As four switching gears mid-fight, you must arrange your shortcuts intelligently. For example, I placed aegis, yogurt, heal, kreis heal, priere, risparismo, bless, and quick on the right and left shortcuts. I also placed shortcuts to equip my stun gear on the same line to the right of my main shortcuts, my heal staff and my bishop sceptor on the same line, and my two exelis and snow earmuff on the same line.
I recommend to enter the fight wearing your heal staff and the rest of your skill delay equipment. At the third boom, equip your pale scarf & iron armor. After you cast aegis, kreis, equip your healing rod (for me, my bishop sceptor) and heal the paladin once or twice, heal the high wizard once. Then change into your complete skill delay gear to rebuff/heal your party. Once the fight is over, buff your paladin and team members.
I finally got megisto rod! I got tired of farming resty rods so I just bought one (^ε^)♪
Now, my bishop uses empress rod with gerust, megisto rod with gerust, and resty rod with gerust (for buff) to attack. Some do not have their final upgrades (because they're not out yetww)
So I decided to test their relative nemesis damages (with lichter, bishop buff, light drink, スペブ & fortune). I did not add resty here because it generally does about 2,000-5,000 less damage than my empress.
Nemesis Damage is calculated by Iruna formula: {(MATK×9.5?-敵MDEF)+MATK×random(1,2,3,4,5,6,7,8,9)÷100}×(1+属性+魔法威力など) = 与ダメージ
Empress Rod Damage
Megisto Rod Damage
Test Results!
The winner is Megisto Rod! (but I knew that alreadyww) ヘ(゚∀゚*)ノ Megisto does max 100,355. Empress does max 94,562. Megisto also gives the most matk (without スペブ, megisto gives 5174 matk versus empress's 5058 matk). They heal about the same, around 21,000.
But I doubt that when the last upgrade for ケサリーナロッド、メギスト would continue to be better for bishops.
I hear that 光竜 is better than megisto. And I hear 古事禁傳・四 is better than megisto. But I also hear that ケサリーナ is better than 光竜 and 古事禁傳・四 for levels above 200.
My minstrel (level 218) spams 20k+ damage (occasionally 10k when crt doesn't hit) with dragonewt with 1 second delay solo and her max is 30k (with apostolia and buffs). Now she just needs a proper weapon to make her damage better. ヽ(*・ω・)人(・ω・*)ノ
But most people just don't equip their minstrels well enough to get close to that damage. And I'm not even done making her attack set and haven't leveled any of her stats above 60. Of course, 20k alone is low damage compared to other characters at this level. But I spam it, so by the time my party member does his next attack, I've already done 30k-60k damage.
Some answers to questions I get a lot about minstrels:
1) Why increase dex? Why use a bow?
dex decreases cspd & skill delay (i forget how many dex = -.1) and makes the songs spammable with the right gear. The reason why dex is so important is that it helps increase your atk when using bows, which have the most skill delay options.
2) How do I make the song stronger?
The song is affected by your attack. crt affects the crt damage and the crt rate of your critical hits.
3) Why won't the song hit all the monsters around my party?
It attacks all monsters targeted by a party member (if your party member isn't attacking it back, your song won't hit it)
4) Does the song do more damage with different types of party members?
The song will do more damage if you party a warrior type class (especially because you would be using atk/crt songs with those classes instead of wisdom or whatever). But d.newt works in a very particular way. Depending on your atk, you will increase the relative damage of your party members. So even though my minstrel does 20k+ usually, it'll do the same damage in a party, regardless of whether those party members are wizards or assassins. But the difference is in the damage of my party members. If they are warrior types, they do more damage than they would without d.newt.
5) So is d.newt some kind of support, add-on attack?
NO! D.newt is a single attack. It combines your base d.newt damage with your pt members' d.newt damage. You won't be able to tell how much damage you do because every party member will show different damage.
...Whaaa? ( ̄Д ̄;;
For example, in a party with hw, my hw pt member will see about 11k d.newt damage. So if they know nothing about minstrel, they'll just think I'm super weak or that minstrels in general suck. But they don't. They don't know that by the time they've cast blizzard, I've already done 50-90k damage.
Educate them!
And even if your base dnewt damage is low, the songs will add up when you spam them. If your low damage minstrel was with that hw, you will have done at least 22-33k damage by the time they cast blizzard.
Afterword
To be honest, I've tried pretty much all types of minstrel (counter magic, tanker, "solo," "full support," etc). If you want a high d.newt song attacker, you need the lowest skill delay balanced with the highest atk. No matter what type of minstrel, you need the lowest skill delay possible (if your d.newt takes over 1 second delay, forget about it).
Minstrel class is really all about efficiency. So what it comes down to is whether you want your minstrel to be the tanker or to be a high damage attacker. Any other type just wastes a spot in the party.
Edit**
I re-read my entry about d.newt damage and realized it might be a bit confusing for those starting out as a minstrel. To explain it better, I'll give an example. My minstrel was in a party with a ninja and gladiator. They were sitting close by while my minstrel attacked a nomar. I disposed of the nomar in 3 d.newt songs. On my screen, it says 25k. But that's impossible, because nomar has a little over 300,000 HP. The trick is, you add the 25k damage to your party's damage. On ninja's screen it says 50k damage. On gladiator's screen, it says 30k damage. So total damage of d.newt is one attack, of 50k+30k+25k. Now, if party members are too far away, d.newt damage is only 25k. And if gladiator does tempest AOE on 3 nomar, I only do d.newt damage of 25k to one nomar (because gladiator is only doing targeting one monster).
Also, about the 10% HP consumption for the skill--this is not completely accurate. Each d.newt (or any support song) consumes about 10%. The lower your HP, the greater the HP consumption percentage per skill. The higher your HP, the lower HP consumption percentage per skill. You can check it for yourself if you don’t believe it!
I'm not sure how it is in Japanese Iruna, but on English Iruna there are a lot of hackers. There are two basic types of hacks:
1. spina hack (where it shows in trade window you are receiving spina, but when you check your spina you actually received nothing) 2. speed hack
As for speed hack, many players use this hack to instantly cast skills without delay. Apparently there is a way to make it slower or faster. It's usually easy to tell who is doing speed hack.
For example, if a ninja is spamming Dance of Clones without Quick skill buff under 1 second, that's speed hack. It's possible to get it down to 1 second delay, with the proper gear and abilities, but not under that. Generally, speed hackers tend to disconnect more frequently and attract more hate from mobs and monsters.
I was in a Raton party today with a high wizard that was spamming Thor and Blizzard very fast. I'm still not sure if she/he was hacking, but it looked like it. She was using megisto rod. The speed of her blizzard and imperial ray was immediately one after the other. (Though, she shouldn't have been using imperial on a neutral boss like Raton in the first place). Seemed like one second, however. Let's try to calculate if that's possible!
Megisto rod has no delay, but increases cast speed with level. And Quick Cool and fluency is available on rod. Plus, she might have either put in nutriam or fiona in the rod's slot. Fiona is 魔法貫通+3% MaxMP+10% 武器に装備時、MATK+14% ディレイ-0.3秒 Nutriam is 火・水・風・地属性の魔法威力+10% 武器に装備時、更に詠唱時間-5%、ASPD-10 There are other possibilities, but judging by her high damage, this is most likely.
For her armor, she likely wore exelis upgraded (-1.5 second skill delay) or altoshear (-30% cast speed) with moldus, which has no skill delay, with quick cool or fluency (more likely fluency because raton just came out).
As for additional, she likely wore an upgraded bunny ear hat (-30% cast speed) or snow earmuffs (-1 second skill delay) The embedded xtal was most likely Ushilith (スキルディレイ-0.2秒 スペルバースト率+1% 追加に装備時、更にスキルディレイ-0.3秒 MATK+12%).
For accessory, she likely put on Quick Cool or Fluency.
For her special, wisdom ring (-.5 second skill delay) with fluency because quick cool is not available on special yet.
In total, assuming she had only the best equipment on abilities, she could have maximum:
cast speed: -85% skill delay: -6.8 seconds
It takes 5-6 seconds to cast Blizzard with 256 dex. That's about .75 seconds at highest cast speed.
(I honestly don't know if cast speed can completely be eliminated for skills like Blizzard. I will have to test it sometime...)
I didn't see her cast earthquake, which requires the most skill delay, so looks like she could easily get her skill delay to 1. But because her skill delay for Blizzard appeared to be about 1 second or less, then she needed to have at least -1 skill delay aside from the -1.5 skill delay from Quick.
Seems like it's possible if she was wearing all cast speed gear and abilities, with one equip of -1 second skill delay. Maybe next time I'll just ask (*^ー^)ノ
Note: a lot of this is probably wrong.. I'm terrible at math!
**EDIT: Now that I have megisto rod, I find it is impossible to get cast under 1 second for skills that are not instantly cast-able. I used 4 fluency abilities on my bishop with megisto, as well as bunny ear hat upgraded and ghost candle (that's -80% cast time!). No, I couldn't shorten the cast. So in the end, she was probably hacking!
Today Raton came out on English Iruna! First, I tried to do the main quest with a low level party. 2 ninjas level 180, 1 high wizard level 180. It was so hard. I had to use nemesis to kill raton before his transformation.
I gave up after raton transformed. (@ ̄Д ̄@;)
But once I got into my usual party, I found the fight very fun. Some specific advice for people who want to try raton:
1. Avoid the yellow-god-of-thunder-from-above-thing. It makes you stunned/poisoned/lowers MP/HP and it's just all kinds of bad. 2. Bring some blind vaccines/eye drops.. Because this happens early on after the transformation:
For bishop:
Heal paladin (or revive tank ninja) then wizard after HP delete. Or, if you have revive level 2+ and very low skill delay, revive all members twice (once, so they die and get healed 1/2 health, and second after they die, so they have an extra revive). That way, you don't get scared if someone's health is low--revive will heal them and the green light will show they died and need a new revive. Try to have revive and revelation at 1 second delay because raton, at it's final boom, deletes all skills. I use exelis re-upgraded moldus, snow earmuffs tarna with quick cool (and on accessory), and i switch to viokrile metalbrow when i buff. That gives me a 1 second resurrection. I switch to exelis re-upgraded metalbrow if the tank is ninja, giving me 1 second revelation. After the final boom, you'll need to: use quick, revive all, aegis, buff everyone if possible.
For minstrel:
Before transformation - dream&nostalgia, dragonewt until transformation After transformation - dream&nostalgia, dragonewt about 3-4+ times After stun - dragonewt about 5-6+ times After HP Delete - dragonewt about 4+ times, dream&joy and sorrow After MP Delete - dragonewt about 5-6+ times After Stun+Skill Delete - eat a salt, dream&nostalgia, dragonewt forever until dead~ Alternatively, you can replace nostalgia song with passion or wisdom, depending on who your main attacker is. But for highest dragonewt+extra damage, nostalgia is usually better because of your party members.
( ̄ー ̄;so complicated
*Edit: My bishop was in a party with paladin, high wizard, and monk. Was very fast compared to high wizard, ninja, and assassin. The latter set up is a bit tricky, because ninja will lose hate. Raton likes to cast provoke on all party members so ninja will often lose hate to wizard... who might be close to bishop. And if bishop dies.. everyone dies. ヽ(;´ω`)ノ For the former set up, high wizard just needs to focus on keeping everyone's MP up (and if you have a good bishop, not caring so much about mp yourself to death) and keep the boss frozen. That way, monk can go ahead and spam geo breaker and kill raton pretty fast. Even without status release, we killed raton in less than a minute. (=⌒▽⌒=) So far none of my teammates have died with me as bishop (except for the first time I tried raton haha) Couple of my party members mentioned I'm the best bishop they've been with so far. ヾ(@°▽°@)ノ yay!
Esprimere III upgrade is also out. Slot esprimere III is now about 70million spina. Wow! (ノ゚ο゚)ノ I should not have sold my extras before. Haha~
And Asobimo announced the Aposturia system will be implemented on January 13.
So soon Σ(・ω・ノ)ノ!
I didn't expect it to be implemented so quickly. I am not prepared for it... 。(´д`lll)
I've been helping my friend farm noble silks for the past few days to make production charms~
Niapa gave me 3 xtals (^∇^)! And so many fake craft... I don't know if I can sell those.. maybe NPC. >_>..
Anyway, he's a fairly easy boss. (・∀・) But towards the end of the fight, he deletes your MP & HP.
So if you're bishop, you need to keep bless and revive on. Heal the minstrel and wizard! (@ ̄Д ̄@;)
If you're minstrel, the songs you play depend on your party members.
For example, I was in a party with ninja tank. You should keep warrior song on so that your ninja won't die from stun. The second song is dream song. This must be on before everyone's hp/mp is deleted.
Now, if you can, you should be spamming dragonewt for extra damage (especially if you have high crt/atk party members) in between your main song casts.
If you have a high wizard, you may be tempted to use wisdom song.. but you should have it on before you enter, then switch to dream after the wizard does 1-2 large attacks (depending on how strong he is).
But if you mess up with that... everyone dies. \(゜□゜)/
Alternatively、you can put on nostalgia + whatever else song, then after MP delete, use a salt, then click humming, then use dream. That way you don't mess up.