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Game Change the Worldin the 'History' book, Herodotus describes such a story: in 3000 years ago, the kingdom of the Lydians of Asia Minor appeared nationwide famine, and lasted for 18 years. During this period, the Lydians invented a strange remedy to solve the problem of the hungry - a full day before they play the game, just to feel the desire for things and then the next day ...... They eat, play games restraint. In 18 years, they invented dice, grasping child children, balls and all other common games. In the beauty futurist Jane McGough Nigel opinion, this historical allusions have extra significance: for the Lydians, the around the clock to start the game, has become a highly adaptive behavior difficult conditions. Games make this life can afford, so hungry people in the inability of the environment to give birth to a sense of power, in a chaotic environment give birth to a sense of order, so that they would have been able to endure grossly inadequate living, inhospitable environment. More importantly, McGough Nigel said: We actually ancient Lydians no different. Here is the 'game to change the world,' a book some wonderful views: 1. generation or two generations have a greater number of people, maybe even hundreds Air Jordan 6 of millions of people immersed in the virtual world and online game. Hundreds of millions of hours of labor pulled out from society, inevitably something super big event. 2. Herodotus to see the game is a large-scale system for the organization of the masses, so that the entire civilized more adaptive design; and I look to the future, to see again in massively multiplayer online games designed for the same purpose. 3. All games have four defining characteristics: objective, rules, feedback systems and voluntary participation. 4. We are really afraid of is not a game, but the game ended, displayed at the start disoriented. 5. like Tetris can not win this game popular, to subvert the people used to think gamers love competition, victory care nothing except stereotype. 6. Play the antithesis not working, but depression. 7. Within the Nike Shoes affordable range, we prefer hard Air Jordan 18 work, do not want boring entertainment. 8. The highest form of human happiness: tense, optimistically into the world around them. 9. The three major factors that constitute the basic structure of the game can be the most effective and reliable way to generate 'heart flow,' target that is self-selection, individual optimization disorders, and continuous feedback. Rise and computer and video game industry 10. The explosion of positive psychology, rely on the feasibility of improving the quality of life of the game suddenly improved. 11. The play 'World of Warcraft' is a bizarre, satisfying work, all the players above already spent a total of 593 million years of lost time. 12. For some players, it is sufficient commitment ultimate challenge them to complete an incredible workload. 13. End of victory often fun, but failed to maintain the fun. Just interesting failure, we will continue to try. Hope of success is more Air Jordan 18 exciting than success itself. 14. 'grand' is today the most important player a cultural concept, players use it to describe their most memorable and the most satisfying game experience. 15. Maslow: Know what you want is not the norm, it is rare and difficult psychological achievement. 16. The more we focus on ourselves, evade commitments to others, the more anxious and Air Jordan XX8 depressed. 17. In order to put a group of strangers Air Jordan 4 Retro into a community, you must follow two basic steps: first, develop common interests between strangers, second, to give them the opportunity and means to expand around the interests of communication and interaction. 18. A good game is a powerful force that can forever change the way you look at yourself and the way their capabilities. 19. The change in the number of games, it can completely change its nature. 20. 'The Guardian' Crowdsourcing Activities Audit, Mr reimbursement, participation rate reached unheard-of 56 percent. In contrast, Wikipedia participation rate of only 4.6%. 21. In a participatory economy, the importance of reducing the competition for attention, while competing for mental loop bandwidth and interactive things become more and more important. 22. Gamers are networked world Organization of the strongest, the most ambitious computer users. From the time perspective, 'World of Warcraft' players spent time on the game, every 3.5 days can create a Wikipedia. 23. If there is no money or prizes, crowdsourcing economy the most potential to become something strong currency would it be? Emotions. Excellent game developers know, the emotional experience itself Air Jordan 19 rewarding. 24. By creating a sense of urgency, present a clear challenge and an increase in the level of social competition, the game originally feels ordinary, trivial charity efforts into extraordinary initiative. 25. When it comes to how to play the game, how to play the game, today we and ancient Lydians have three key things in common: First, the game is a way to improve the real quality of life; second, large-scale organization of the same population difficult, and the game is to make it easy; third, the game does not depend on scarce or limited resources.