革新的な解像度のホログラムをターマパークとしたオーストラリアのテーマパーク ゴールドコースト
https://www.experienceoz.com.au/en/gold-coast/theme-parks?gclid=Cj0KCQjwg7HPBRDUARIsAMeR_0iWmLw5e9Kfs4u8MwT6ve_wGndUSW3X7qYiEZSaocSDwPZcWYBdzL8aAhrAEALw_wcB






しかし専門家によればこの技術はいんちきだという

一部転載:
Debunking Euclideon's Unlimited Detail Tech September 13th, 2016


Uh oh. They're at it again. Yes folks, Euclideon are back with more of their smarmy-voice-over-without-any-detail brand of hype. They call it "Unlimited Detail", but what they don't do is explain how any of it actually works.

If only there were some way we could find out how their idea works. If only... wait! There is!

One of the great things about ideas is that you have two choices; you can either keep it a secret, but then you risk someone else coming up with it too. Or, you can patent it, which grants ownership of the idea. Of course, in order to be granted a patent, you need to actually explain what your idea is and how it works.

With that in mind, it's easy to actually find out how the Euclideon tech works. Off we go to the Australia Patent Office! A quick search for Euclideon reveals a number of documents, but there's one 2012390266, "A computer graphics method for rendering three dimensional scenes" that seems to be the one we need.

It's not an especially exciting read, most patents aren't. I'll summarize the description here:

The scene is stored as a number of objects.
Most objects are rendered using the fast orthographic method.
Objects up close are rendered using the slow perspective method.

Oh look, it's just voxels in an octree.

But what is the orthographic method, you ask? Well it turns out not to be that complex. Here it is folks. Prepare yourself for the wonder of the Unlimited Detail Engine:

You store colors in octree cells.
You walk recursively over this octree and splat each point on screen.
Wait, is that it? Yes my friends, this is the same algorithm described in the 1985 paper "Back to-Front Display of Voxel Based Objects", by Frieder et al. I think Euclideon choose to go front-to-back instead, and use a mask to avoid overdraw, but it's the same thing. They're taking 30 year old technology and passing it off as being next-gen.
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