トム・ウージェック 「しっかりした塔を建て、しっかりしたチームを築く」 | TEDのすゝめ ( TED 英語 スーパープレゼンテーション 洋楽 映画 スポーツ )

TEDのすゝめ ( TED 英語 スーパープレゼンテーション 洋楽 映画 スポーツ )

英語の勉強をしているみなさんに、おすすめのTEDトークを紹介します。
TEDのホームページには interactive transcript という便利な機能がついているので、直接、TEDのホームページで見ることをお勧めします。
あちこちへ脱線しますがご容赦ください~(^o^)v

Tom Wujec: Build a tower, build a team
TEDのホームページへはをクリックしてください。
直接、ここで観ることもできます。
小さいことは気にすんなッ、主題と主張をつかもう!
今回は、「マシュマロ・チャレンジ」について
NHKのEテレ「スーパープレゼンテーション」で5月7日(月)に放送予定

→ http://www.nhk.or.jp/superpresentation/
【話題】 チームで仕事をすること
【時間】 6分52秒
【要約】
Ⅰ.マシュマロ・チャレンジとは
 ピーター・スキルマンが考案したゲーム
 4人1組で、次の材料を使い、一番高い塔をつくった組が勝ち
   ・スパゲティー 20本
   ・テープ 1ヤード(約90㎝)
   ・ひも 1ヤード(約90㎝)
   ・マシュマロ 1個
 ただし、マシュマロは必ず塔のてっぺんに付けなければならない

Ⅱ.共同作業の本質にかかわる教訓
 単純だけど、難しい
 4人が直ちに協力し合って作業しなければならない
 通常の作業工程は、すべき事柄の確認 → 計画 → 制作‐‐‐
   →時間切れになって慌てて一番上にマシュマロをつける
   →完成(ジャジャーン)
      または失敗(あらら~) マシュマロの重みに耐えられなくて崩れる

Ⅲ.成績の良い人、悪い人
 最も成績が悪いのは、ビジネス・スクールを卒業したばかりの人たち
 最も成績が良いのは、幼稚園児
 幼稚園児は主導権争いとは無縁
 ビジネス・スクールの卒業生は、唯1つの正しい答えをみつけるように訓練されており、時間に追われて、最後はパニックになる。
 幼稚園児は、まず、マシュマロを付けた状態から出発して、試作品をつくり、何度も改良していく。マシュマロは常に一番上に付いた状態を保っています。できる、できないを、子供たちは直ぐに理解します。

  ・平均                20インチくらい
  ・ビジネス・スクールの卒業生 10インチくらい
  ・弁護士               15インチくらい
  ・幼稚園児             25インチくらい
  ・建築家、エンジニア       39インチが最高
     建築家、エンジニアは幾何学の知識があるからだ
  ・最高経営責任者        22インチくらい
     ただし、運営円滑化の専門知識をもった管理責任者が加わると
     劇的に成績がアップします。


Ⅳ.インセンティブと成功の関係
 賞金を出したら成績はどうなったか?
 10チームのうち、どのチームも、立たせることさえできなかった。
 しかし4ヵ月後、プロトタイプの大切さを学んだ後は、大きく成績をアップさせた。

Ⅴ.マシュマロ・チャレンジをする理由
 どんな仕事にも「マシュマロ」が存在するはず(一番上に乗せる重たいもの?)
 簡単な演習を通じて、得ることができるもの
   ・経験の共有
   ・共通の言語
   ・プロトタイプに対する共通のスタンスと円滑化

Ⅵ.デザインは、人と人、思考や感性のぶつかり合いだ。
 ちょっとした試作品が「あらら~」を「ジャジャーン」に変えることもできる。

【語彙】
lame :不完全
distracted :散漫
jockey for power :主導権争い、権力闘争
successive prototype :次々と試作を繰り返すこと
iterative :反復
refine :改良
self-reinforcing geometrical pattern :自己強化する幾何学構造
admin :administrator の短縮形
ante :掛け金
contact sport :ラグビーやアメフトのように、身体と身体がぶつかりあうスポーツのこと
mashchall002

【transcript】

Several years ago here at TED, Peter Skillman introduced a design challenge called the marshmallow challenge. And the idea's pretty simple: Teams of four have to build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string and a marshmallow. The marshmallow has to be on top. And, though it seems really simple, it's actually pretty hard because it forces people to collaborate very quickly. And so, I thought this was an interesting idea, and I incorporated it into a design workshop. And it was a huge success. And since then, I've conducted about 70 design workshops across the world with students and designers and architects, even the CTOs of the Fortune 50, and there's something about this exercise that reveals very deep lessons about the nature of collaboration, and I'd like to share some of them with you.

So, normally, most people begin by orienting themselves to the task. They talk about it, they figure out what it's going to look like, they jockey for power. Then they spend some time planning, organizing, they sketch and they lay out spaghetti. They spend the majority of their time assembling the sticks into ever-growing structures. And then finally, just as they're running out of time, someone takes out the marshmallow, and then they gingerly put it on top, and then they stand back, and -- ta-da! -- they admire their work. But what really happens, most of the time, is that the "ta-da" turns into an "uh-oh," because the weight of the marshmallow causes the entire structure to buckle and to collapse.

So there are a number of people who have a lot more "uh-oh" moments than others, and among the worst are recent graduates of business school. (Laughter) They lie, they cheat, they get distracted and they produce really lame structures. And of course there are teams that have a lot more "ta-da" structures, and among the best are recent graduates of kindergarten. (Laughter) And it's pretty amazing. As Peter tells us, not only do they produce the tallest structures, but they're the most interesting structures of them all.

So the question you want to ask is: How come? Why? What is it about them? And Peter likes to say that none of the kids spend any time trying to be CEO of Spaghetti, Inc. Right? They don't spend time jockeying for power. But there's another reason as well. And the reason is that business students are trained to find the single right plan, right? And then they execute on it. And then what happens is, when they put the marshmallow on the top, they run out of time and what happens? It's a crisis. Sound familiar? Right. What kindergarteners do differently is that they start with the marshmallow, and they build prototypes, successive prototypes, always keeping the marshmallow on top, so they have multiple times to fix when they build prototypes along the way. Designers recognize this type of collaboration as the essence of the iterative process. And with each version, kids get instant feedback about what works and what doesn't work.

So the capacity to play in prototype is really essential, but let's look at how different teams perform. So the average for most people is around 20 inches; business schools students, about half of that; lawyers, a little better, but not much better than that, kindergarteners, better than most adults. Who does the very best? Architects and engineers, thankfully. (Laughter) Thirty-nine inches is the tallest structure I've seen. And why is it? Because they understand triangles and self-reinforcing geometrical patterns are the key to building stable structures. So CEOs, a little bit better than average, but here's where it gets interesting. If you put you put an executive admin. on the team, they get significantly better. (Laughter) It's incredible. You know, you look around, you go, "Oh, that team's going to win." You can just tell beforehand. And why is that? Because they have special skills of facilitation. They manage the process, they understand the process. And any team who manages and pays close attention to work will significantly improve the team's performance. Specialized skills and facilitation skills are the combination that leads to strong success. If you have 10 teams that typically perform, you'll get maybe six or so that have standing structures.

And I tried something interesting. I thought, let's up the ante, once. So I offered a 10,000 dollar prize of software to the winning team. So what do you think happened to these design students? What was the result? Here's what happened: Not one team had a standing structure. If anyone had built, say, a one inch structure, they would have taken home the prize. So, isn't that interesting? That high stakes have a strong impact. We did the exercise again with the same students. What do you think happened then? So now they understand the value of prototyping. So the same team went from being the very worst to being among the very best. They produced the tallest structures in the least amount of time. So there's deep lessons for us about the nature of incentives and success.

So, you might ask: Why would anyone actually spend time writing a marshmallow challenge? And the reason is, I help create digital tools and processes to help teams build cars and video games and visual effects. And what the marshmallow challenge does is it helps them identify the hidden assumptions. Because, frankly, every project has its own marshmallow, doesn't it? The challenge provides a shared experience, a common language, a common stance to build the right prototype. And so, this is the value of the experience, of this so simple exercise.

And those of you who are interested may want to go to MarshmallowChallenge.com. It's a blog that you can look at how to build the marshmallows. There's step-by-step instructions on this. There are crazy examples from around the world of how people tweak and adjust the system. There's world records that are on this as well.

And the fundamental lesson, I believe, is that design truly is a contact sport. It demands that we bring all of our senses to the task, and that we apply the very best of our thinking, our feeling and our doing to the challenge that we have at hand. And sometimes, a little prototype of this experience is all that it takes to turn us from an "uh-oh" moment to a "ta-da" moment. And that can make a big difference.

Thank you very much.