The reality, of course, ought to take into account a very simple fact:
controller users, current and future, must have played an important role
in tuning the speed of Final Fantasy 14 Gold
in the game"s design phase. It is indeed very much possible to play
with a much lower cooldown / casting / skill-using period, however, this
assumes a standard keyboard-and-mouse setup (and macros, lest we forget
them).
No matter how intuitive a controller UI becomes, the
reality is still there: there aren"t dozens of buttons to be used in a
perfect, harmonic order. Yes, there are combinations, and the cross-bar,
and a whole lot of goodies available to a console player...quite a few
tools compared to what one might expect. But, if the game operated under
a significantly faster model (say, people routinely operating within
the boundaries of a single second, in lieu of 2.5), the game would
become nigh unplayable for controller users.
Would someone be
bored and feel out of depth with such timings? Should we all watch our
favorite film on level 50 while casually punching in a sporadic skill
here and there, and throw taps into a barrel as we do that? The answer
lies in tactical thinking, and can be summed up to a resounding "No!"