wowingoldのブログ -6ページ目

wowingoldのブログ

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The reality, of course, ought to take into account a very simple fact: controller users, current and future, must have played an important role in tuning the speed of Final Fantasy 14 Gold in the game"s design phase. It is indeed very much possible to play with a much lower cooldown / casting / skill-using period, however, this assumes a standard keyboard-and-mouse setup (and macros, lest we forget them).

No matter how intuitive a controller UI becomes, the reality is still there: there aren"t dozens of buttons to be used in a perfect, harmonic order. Yes, there are combinations, and the cross-bar, and a whole lot of goodies available to a console player...quite a few tools compared to what one might expect. But, if the game operated under a significantly faster model (say, people routinely operating within the boundaries of a single second, in lieu of 2.5), the game would become nigh unplayable for controller users.

Would someone be bored and feel out of depth with such timings? Should we all watch our favorite film on level 50 while casually punching in a sporadic skill here and there, and throw taps into a barrel as we do that? The answer lies in tactical thinking, and can be summed up to a resounding "No!"