Today we bring you the guide for the newly released RS quest Fate of Gods, Part One.
Remember to activate Ancient Curses and Ancient Magick before starting the quest. Bring them with you when doing the quest.FIFA 14 Ultimate Team PC Coins
Search for the World Gate between northwest of the Arandar pass gate and southwest of the Tree Gnome Stronghold. There you will meet Azzandra who will tell you that due to the death of Guthix, Zeros can come back, but it needs your help to return. Once you accept the request, you will be told Zaros is in the World Gate waiting for you, but you can not enter the Gate because it’s in the Shadow realm. Then Sliske will come and drag you into the Shadow realm.
When you arrive in the Shadow Realm, Sliske will tell you that you now hold the fate of the World Guardian, Zaros. Your next decision is very important and you have to think carefully about whether you truly want to help Zaros. Right now the World Gate is sealed by a complicated lock that can’t be decrypted in a short time. Sliske will offer you a hint by draw 3 symbol on the pillar. Follow the clues to unlock the Gate: turn the gate right to match the first symbol, left to the second and right again to the third. After unlocking the gate, Sliske will send you and the gate both to material realm. Now Azzandra can point the gate to Zaros so you can enter and meet the God.
Once through the gate, arriving at the Approach in Freneskae, you shall climb over a fence direct to north. Follow the route stretching to the next region of Freneskae. Watch out for dangers (details below) on the way. There will be a floating purple orb merged once in a while. It shows the correct path, so keep an eye on it. On your way, you will see Memoriam crystals. You can retrieve them after finishing the quest and use them to claim a cosmetic override.
During your trip, look out for arches with purple crystals because they can heal you so that your food can last longer. The trip leads you to the other side of the Freneskae. There is a big opening via which you enter the massive cave Sanctum. That’s the checkpoint you can use later if you die or log out. (Directly from World Gate to Sanctum)
Here are the dangers you should watch out particularly during your trip:
1. Lighting strikes: Do 1500 damage if you are hit, 750 if you are near it, only a few seconds interval
2. Geysers: Do not step on them for they will shoot lava and steam that do 400 damage
3. Falling lava: Falling from sky, hurt 500 if you are hit, 250 if you are near
4. Lava vents: Do 1000 damage if you are hit, 500 if you are near. We suggest you rush through them during spew interval
If you have completed the mini quest ‘Mahjarrat Memories’, you can use the device Engrammeter (charged) to shield some of the damages.READ MORE: Runescape 07 Gold