Blend on opengl
always use the following codes
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glDepthMask(GL_FALSE);
frmConfig.Data.DrawAllObject(TDrawMode(DrawMode));
glDepthMask(GL_TRUE);
BE CARE:DON'T CLOSE DEEPBUFFER.
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glDepthMask(GL_FALSE);
frmConfig.Data.DrawAllObject(TDrawMode(DrawMode));
glDepthMask(GL_TRUE);
BE CARE:DON'T CLOSE DEEPBUFFER.
