<MTSScene Version="3" >
<MTSSceneParms RenderMode="LightTexture" BlendShadow="1" AccumMax="12" EdgeBias="1" AntiAliasMinimumMilliSecs="333" />
<MTSCamera OrbitDist="4" >
<ViewLocation x="0" y="0" z="4" />
</MTSCamera>
<MTSInstance Name="text_opac_MESH_0" >
<MTSGeometry Name="text_opac_MESH_0" BackFaceDir="0" />
<MTSMaterial Name="text_opac_MATERIAL_0" ID="0" RenderMode="LightTexture" >
<MTSTextureMap Type="Diffuse" Name="text_opac_TEXTURE_0" HasAlpha="0" />
</MTSMaterial>
<MTSMaterial Name="text_opac_MATERIAL_1" ID="1" RenderMode="LightTexture" >
<MTSTextureMap Type="Diffuse" Name="text_opac_TEXTURE_1" HasAlpha="0" />
</MTSMaterial>
</MTSInstance>
<!-- Animation to change the opacity on the first material -->
<MTSTimeElem Type="Keyframe" Name="opacity_anim" On="0" >
<Target Name="MTSMaterial.text_opac_MATERIAL_0" Property="opac" Timeline="T1" />
<Time> 0 3 </Time>
<Timeline Name="T1" Type="1D" > [1][0] </Timeline>
</MTSTimeElem>
<!-- end of animation -->
<MTSTimeElem Type="MTSStream" Name="text_opac" On="1" Path="text_opac.mts" >
<Target Name="MTSInstance.text_opac_MESH_0" />
</MTSTimeElem>
</MTSScene>