<MTSScene Version="3" > <MTSSceneParms RenderMode="LightTexture" BlendShadow="1" AccumMax="12" EdgeBias="1" AntiAliasMinimumMilliSecs="333" /> <MTSCamera OrbitDist="4" > <ViewLocation x="0" y="0" z="4" /> </MTSCamera> <MTSInstance Name="text_opac_MESH_0" > <MTSGeometry Name="text_opac_MESH_0" BackFaceDir="0" /> <MTSMaterial Name="text_opac_MATERIAL_0" ID="0" RenderMode="LightTexture" > <MTSTextureMap Type="Diffuse" Name="text_opac_TEXTURE_0" HasAlpha="0" /> </MTSMaterial> <MTSMaterial Name="text_opac_MATERIAL_1" ID="1" RenderMode="LightTexture" > <MTSTextureMap Type="Diffuse" Name="text_opac_TEXTURE_1" HasAlpha="0" /> </MTSMaterial> </MTSInstance> <!-- Animation to change the opacity on the first material --> <MTSTimeElem Type="Keyframe" Name="opacity_anim" On="0" > <Target Name="MTSMaterial.text_opac_MATERIAL_0" Property="opac" Timeline="T1" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="1D" > [1][0] </Timeline> </MTSTimeElem> <!-- end of animation --> <MTSTimeElem Type="MTSStream" Name="text_opac" On="1" Path="text_opac.mts" > <Target Name="MTSInstance.text_opac_MESH_0" /> </MTSTimeElem> </MTSScene>