<MTSScene Version="3" > <MTSSceneParms AntiAlias="1" BlendShadow="0" BoundShadow="1" ShadowY="-1" ShadowOpacity="0.85" ShadowRadius="10" AccumMax="32" EdgeBias="1" EdgeEffect="0" SortRule="-1" > <Transform Type="current" > <Scale x="1" y="1" z="1" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="1" /> </Transform> </MTSSceneParms> <MTSCamera Mode="Orbit" OrbitDist="6" > <Rotate x="15" y="45" z="0" /> <Translate x="0" y="0" z="0" /> <Pivot x="0" y="0" z="0" /> <Scale x="1" y="1" z="1" /> <ViewLocation x="0" y="0" z="4" /> <LookAt x="0" y="0" z="0" /> <Translate2d x="0" y="0" z="0" /> </MTSCamera> <MTSTextureMap Name="bigcheck" Path="check4.jpg"/> <MTSTextureMap Name="smallcheck" Path="check16.jpg"/> <MTSInstance Name="tilingtest_MESH_0" AntiAlias="1" Visible="1" DoShadow="1" Collapsed="0" PassClick="0" ZBuffer="1" Opacity="1" > <Transform> <Scale x="1" y="1" z="1" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="0" /> </Transform> <MTSGeometry Name="tilingtest_MESH_0" SpecWrap="0" BackFaceDir="0" BackFaceCull="1" CreaseAngle="60.00001" > <Transform> <Scale x="1" y="1" z="1" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="0" /> </Transform> </MTSGeometry> <MTSMaterial Name="tilingtest_MATERIAL_0" ID="0" SpecCoeff="0.00784" SpecAmount="0.8" Opacity="1" Dither="0" RenderMode="Default" > <MTSTextureMap Type="Diffuse" Name="bigcheck" Bilerp="0" Mip="0" /> <MTSColor Type="Diffuse" r="0.50196" g="0.50196" b="0.50196" /> <MTSColor Type="Specular" r="0.04314" g="0.04314" b="0.04314" /> </MTSMaterial> </MTSInstance> <!--***************************************************************************** **********Timeline T2 and T3 show how to use scaleX and scaleY animators********* ******************************************************************************--> <MTSTimeElem Name="change_map" Type="Keyframe" On="0" > <Target Name="MTSTexture.bigcheck" Property="pixl" Timeline="T1" /> <Target Name="MTSTexture.bigcheck" Property="sclY" Timeline="T2" /> <Target Name="MTSTexture.bigcheck" Property="sclX" Timeline="T3" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="Texture" > * [MTSTexture.smallcheck] </Timeline> <Timeline Name="T2" Type="1D" > * [.5] </Timeline> <Timeline Name="T3" Type="1D" > * [.5] </Timeline> </MTSTimeElem> <MTSTimeElem Type="MTSStream" Name="tilingtest" On="1" Path="tilingtest.mts" > <Target Name="MTSInstance.tilingtest_MESH_0" /> </MTSTimeElem> <MTSTimeElem Type="MTSImageStream" Name="bigcheck" On="1" Path="check4.jpg" > <Target Name="MTSTexture.bigcheck" /> </MTSTimeElem> <MTSTimeElem Type="MTSImageStream" Name="smallcheck" On="1" Path="check4.jpg" > <Target Name="MTSTexture.smallcheck" /> </MTSTimeElem> </MTSScene>