<MTSScene Version="3" >
<MTSSceneParms AntiAlias="1" BlendShadow="0" BoundShadow="1" ShadowY="-1" ShadowOpacity="0.85" ShadowRadius="10" AccumMax="32" EdgeBias="1" EdgeEffect="0" SortRule="-1" >
<Transform Type="current" >
<Scale x="1" y="1" z="1" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="1" />
</Transform>
</MTSSceneParms>
<MTSCamera Mode="Orbit" OrbitDist="6" >
<Rotate x="15" y="45" z="0" />
<Translate x="0" y="0" z="0" />
<Pivot x="0" y="0" z="0" />
<Scale x="1" y="1" z="1" />
<ViewLocation x="0" y="0" z="4" />
<LookAt x="0" y="0" z="0" />
<Translate2d x="0" y="0" z="0" />
</MTSCamera>
<MTSTextureMap Name="bigcheck" Path="check4.jpg"/>
<MTSTextureMap Name="smallcheck" Path="check16.jpg"/>
<MTSInstance Name="tilingtest_MESH_0" AntiAlias="1" Visible="1" DoShadow="1" Collapsed="0" PassClick="0" ZBuffer="1" Opacity="1" >
<Transform>
<Scale x="1" y="1" z="1" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="0" />
</Transform>
<MTSGeometry Name="tilingtest_MESH_0" SpecWrap="0" BackFaceDir="0" BackFaceCull="1" CreaseAngle="60.00001" >
<Transform>
<Scale x="1" y="1" z="1" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="0" />
</Transform>
</MTSGeometry>
<MTSMaterial Name="tilingtest_MATERIAL_0" ID="0" SpecCoeff="0.00784" SpecAmount="0.8" Opacity="1" Dither="0" RenderMode="Default" >
<MTSTextureMap Type="Diffuse" Name="bigcheck" Bilerp="0" Mip="0" />
<MTSColor Type="Diffuse" r="0.50196" g="0.50196" b="0.50196" />
<MTSColor Type="Specular" r="0.04314" g="0.04314" b="0.04314" />
</MTSMaterial>
</MTSInstance>
<!--*****************************************************************************
**********Timeline T2 and T3 show how to use scaleX and scaleY animators*********
******************************************************************************-->
<MTSTimeElem Name="change_map" Type="Keyframe" On="0" >
<Target Name="MTSTexture.bigcheck" Property="pixl" Timeline="T1" />
<Target Name="MTSTexture.bigcheck" Property="sclY" Timeline="T2" />
<Target Name="MTSTexture.bigcheck" Property="sclX" Timeline="T3" />
<Time> 0 3 </Time>
<Timeline Name="T1" Type="Texture" > * [MTSTexture.smallcheck] </Timeline>
<Timeline Name="T2" Type="1D" > * [.5] </Timeline>
<Timeline Name="T3" Type="1D" > * [.5] </Timeline>
</MTSTimeElem>
<MTSTimeElem Type="MTSStream" Name="tilingtest" On="1" Path="tilingtest.mts" >
<Target Name="MTSInstance.tilingtest_MESH_0" />
</MTSTimeElem>
<MTSTimeElem Type="MTSImageStream" Name="bigcheck" On="1" Path="check4.jpg" >
<Target Name="MTSTexture.bigcheck" />
</MTSTimeElem>
<MTSTimeElem Type="MTSImageStream" Name="smallcheck" On="1" Path="check4.jpg" >
<Target Name="MTSTexture.smallcheck" />
</MTSTimeElem>
</MTSScene>