<MTSScene Version="3" > <MTSSceneParms AntiAlias="1" DoShadow="1" BlendShadow="0" BoundShadow="1" ShadowY="-1.00001" ShadowOpacity="0.85" ShadowRadius="10" AccumMax="12" EdgeBias="1" EdgeEffect="0" SortRule="-1" FilterMinimumMilliSecs="100" AntiAliasMinimumMilliSecs="333" DoHilite="0" Prelite="0" VirtualMouse="1" > <Transform> <Scale x="0.66667" y="0.66667" z="0.66667" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="0" /> </Transform> </MTSSceneParms> <MTSCamera Mode="Orbit" CameraDistMin="0" CameraDistMax="10000000" CameraScaleMin="0.2 0.2 0.2" CameraScaleMax="10000000 10000000 10000000" PreliteColor="0 0 0.99" StickyMouse="0" SenseMouse="0" OrbitDist="5.74" > <Rotate x="20.62648" y="37.81522" z="0" /> <Translate x="0" y="0" z="0" /> <Pivot x="0" y="0" z="0" /> <Scale x="1" y="1" z="1" /> <ViewLocation x="0" y="0" z="4" /> <LookAt x="0" y="0" z="0" /> <Translate2d x="0" y="0" z="0" /> </MTSCamera> <MTSInstance Name="un_tiled_MESH_0" AntiAlias="1" Visible="1" DoShadow="1" Collapsed="0" PassClick="0" ZBuffer="1" EdgeFlag="0" Billboard="0" Opacity="1" Dragable="0" CursorOver="0" PreliteColor="0 0 0.99" > <Transform> <Scale x="1" y="1" z="1" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="0" /> </Transform> <MTSGeometry Name="un_tiled_MESH_0" BackFaceCull="1" BackFaceDir="0" CreaseAngle="60" SpecWrap="0" > <Transform> <Scale x="1" y="1" z="1" /> <Shear xy="0" yz="0" xz="0" /> <Rotate x="0" y="0" z="0" /> <Position x="0" y="0" z="0" /> </Transform> </MTSGeometry> <MTSMaterial Name="un_tiled_MATERIAL_0" ID="0" Opacity="1" Dither="0" RenderMode="Default" > <MTSTextureMap Type="Diffuse" Name="un_tiled_TEXTURE_0" Filter="0" Mip="1" MipBias="16" /> <MTSColor Type="Diffuse" r="0.50196" g="0.50196" b="0.50196" /> </MTSMaterial> </MTSInstance> <!-- Notice that the On attribute is set to "1", which causes the animation to run onloading --> <MTSTimeElem Name="mipmaper" Type="Keyframe" On="1"> <Target Name="MTSTexture.un_tiled_TEXTURE_0" Property="sclX" Timeline="T1" /> <Target Name="MTSTexture.un_tiled_TEXTURE_0" Property="sclY" Timeline="T2" /> <Time> 0 .001 </Time> <Timeline Name="T1" Type="1D" > * [2] </Timeline> <Timeline Name="T2" Type="1D" > * [8] </Timeline> </MTSTimeElem> <MTSTimeElem Type="MTSStream" Name="un_tiled" On="1" Path="un_tiled.mts" > <Target Name="MTSInstance.un_tiled_MESH_0" /> </MTSTimeElem> </MTSScene>