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<Transform>
<Scale x="0.66667" y="0.66667" z="0.66667" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="0" />
</Transform>
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<MTSCamera Mode="Orbit" CameraDistMin="0" CameraDistMax="10000000" CameraScaleMin="0.2 0.2 0.2" CameraScaleMax="10000000 10000000 10000000" PreliteColor="0 0 0.99" StickyMouse="0" SenseMouse="0" OrbitDist="5.74" >
<Rotate x="20.62648" y="37.81522" z="0" />
<Translate x="0" y="0" z="0" />
<Pivot x="0" y="0" z="0" />
<Scale x="1" y="1" z="1" />
<ViewLocation x="0" y="0" z="4" />
<LookAt x="0" y="0" z="0" />
<Translate2d x="0" y="0" z="0" />
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<MTSInstance Name="un_tiled_MESH_0" AntiAlias="1" Visible="1" DoShadow="1" Collapsed="0" PassClick="0" ZBuffer="1" EdgeFlag="0" Billboard="0" Opacity="1" Dragable="0" CursorOver="0" PreliteColor="0 0 0.99" >
<Transform>
<Scale x="1" y="1" z="1" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="0" />
</Transform>
<MTSGeometry Name="un_tiled_MESH_0" BackFaceCull="1" BackFaceDir="0" CreaseAngle="60" SpecWrap="0" >
<Transform>
<Scale x="1" y="1" z="1" />
<Shear xy="0" yz="0" xz="0" />
<Rotate x="0" y="0" z="0" />
<Position x="0" y="0" z="0" />
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<MTSMaterial Name="un_tiled_MATERIAL_0" ID="0" Opacity="1" Dither="0" RenderMode="Default" >
<MTSTextureMap Type="Diffuse" Name="un_tiled_TEXTURE_0" Filter="0" Mip="1" MipBias="16" />
<MTSColor Type="Diffuse" r="0.50196" g="0.50196" b="0.50196" />
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</MTSInstance>
<!-- Notice that the On attribute is set to "1", which causes the animation to run onloading -->
<MTSTimeElem Name="mipmaper" Type="Keyframe" On="1">
<Target Name="MTSTexture.un_tiled_TEXTURE_0" Property="sclX" Timeline="T1" />
<Target Name="MTSTexture.un_tiled_TEXTURE_0" Property="sclY" Timeline="T2" />
<Time> 0 .001 </Time>
<Timeline Name="T1" Type="1D" > * [2] </Timeline>
<Timeline Name="T2" Type="1D" > * [8] </Timeline>
</MTSTimeElem>
<MTSTimeElem Type="MTSStream" Name="un_tiled" On="1" Path="un_tiled.mts" >
<Target Name="MTSInstance.un_tiled_MESH_0" />
</MTSTimeElem>
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