In wolf's costumes Brightwall hamlet edit After you exit the brightwall academy
go to the pub, ye quill quandry, to sir walter beck.Follow him up the exterior
stairs where you can use a passed out drunk mercenary.Walter informs you of his
amazing plan;Fore warning you to sneak into the mercenary camp by dressing like
the drunken mercenary clarence, or jimmy as he may the mercenaries. At walter's
forcing, steal the other man's clothing and visit the sanctuary to dress in the
men's mercenary suit.This is important to your disguise, but there are two more
items needed to make it:The mercenary right arm tattoo and also also the
mercenary beard.Seek out moustache mansions, the brightwall stylist located
through the bridge from the pub, to choose the items for 500 gold each.Return to
the our world to put both items on. Mercenary camp update After you have
purchased everything you should for the quest, make your way the mercenary camp
located to northern the lake in mistpeak valley.The guard at the gate will
believe that you have been clarence/jimmy and open the door to let you in. As
you check out the glowing trail into the camp, a man calls you over and tells
you to show"Accomplish this thing you do"To uncle, stilts.Connect to stilts and
choose the expression, make out or fart.From another viewpoint, you are able
shoot the barrel of gunpowder next to them and kill them, just know that this
will give you away and any mercenary you encounter in the future will likely try
to kill you.As you continue up the way, you find set of stairs to the right.Go
up and you find a man in need of something he lost.A bit farther down from him
is some jewellery which you may give to the mercenary, if you sense particularly
nice.If you give him the jewellery, he will reveal that it was not the lost item
that he wanted.Note that murdering him later on will return the item to you, and
won't alert any other mercenaries. Move on up to the second gate into the main
camp, and ignore the men sparring in the center as they will engage you if you
get too close.Approach the two men at the actual gate.So far your disguise has
fooled the competition, these two wait to purchase it for a second, conscious
that clarence/jimmy has"Periwinkle little brown view, like a stupendous summer
morning sky"And will not.They move in to fight, as do other mercenaries you
passed.Fight them off and continue up the trail.It is advised to use a rifle
during this part of the quest as you can use it to target the explosive barrels
from further away, thus killing your enemies if you don't take damage. The path
is constantly on the wind upwards and as you progress, a growing number of
mercenaries make their way out of the woodwork.Eventually, your family will
enjoy your way to an area where two mercenaries release some wolves to attack,
but they do little damage and are easily sent.Kill other mercenaries you
encounter on the path and make your way up to their leader's inner sanctum.Here
chances are you'll battle captain saker, the mercenary chief. Saker is a large
man that attacks together along regarding his fists and fires a flurry of fire
bombs.Slash and roll your way through saker and the mercenaries that drop into
your dream, using the any summon creatures potions and slow time potions until
saker is defeated and falls to his knees.Saker offers you current debts kill him
or spare him;Whatever you decide the mercenaries are bound by their somewhat
loose sense of honour and will support your responsibility.You earn 50 guild
seals you decide, but your morality is greatly influenced by your own
preference. 75 Evil for reaching Saker. After choosing calling spare or kill
saker, you are maintained back to the road to rule to meet with theresa and
spend your earned guild seals.Use the portal to go back to the mercenary camp to
finish the quest. Cards edit If your individual is female, you will still need
to wear the men's mercenary suit and the beard to handle the quest.It probably
are not flattering, but you only have to wear it for moments. In order for the
game to register that you may have indeed put on the full set of clothes
including the beard and tattoo, wait a few seconds finally, before using the two
items to give jasper time to speak.Returning to the sanctuary the moment you
receive the items and then wearing them can confuse the game, creating a
situation where the guard does not believe you are clarence/jimmy and won't let
you in.Just rewind, remove and re equip among the easiest items and the quest
should continue. Should you click here to see more info about
bracelet charms
to spare saker, three houses and one shop will be
available to buy in the mercenary camp.The mercenaries that inhabit the camp
will give you alone unless provoked.Killing saker has the next effects on the
camp:The mercenaries will leave out the camp, the properties will stay vacant
permanently and the entire area will be devoid of life.The shop most likely only
two shops that carry crunchy chicks, a dish that decreases morality, so sparing
saker may be a wiser choice for evil words.It is also the first place that you
can procure the assistance of the prostitutes. The street to (free next day in-store
delivery.)
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wolf's clothing leaders and followers the mistpeak monorail the hollow legion
the bowerstone amount of challenge the masquerade traitors darkness incarnate
blindness the battle for albion the coronation The weight of the universe 365
days to go 339 days to go The Desert Star 294 days to go Crime latest crime 252
days to go Stolen Statue 121 days to Pandora Charms Australia
go 1
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menagerie heroes and bad guys An ancient key animal liberation awakening back to
the salt mines bored to death bounty hunting chesty's chess chicken chaser
convict on the move a day at the(Poultry)Races the debt an evil presence escaped
convict escaped prisoner excavation factory 'volunteers' the past insult framed
for murder the game gift wood for driftwood gnomes are great!Gnomes are
hateful!Gone but not new hobnobbing with hobbes in mourning an island getaway
the key to a greater key kidnapped leverage lumberjacks wanted!The man who knew
just enough a marriage of difficulty mercenary customs miners required missing
child missing play mortar and mourning the new world one ring to find peace,
take delight in, and murder the pen is mightier.Pest elimination the prophetic
hermit reaver's unmentionables a relic of ages past rescue the miner's brother
restoration the silverpines curse special delivery temple's treasure whorezone.