Building a track is half the fun of an editor-based racer. Getting other people to actually play it is the other half. A little presentation goes a long way.

Test before sharing

Drive your track several times from a cold start. Check that every checkpoint triggers, the finish is reachable, and nothing relies on a lucky bounce.

Give it a clear name

"Track 7" tells nobody anything. A short name that hints at the style, like "Canyon Sprint" or "Loop Gauntlet", helps players choose.

Write a one-line description

Say what kind of track it is: short and technical, long and fast, or jump-heavy. Mention the difficulty honestly.

Post your target time

A target or author time gives players something to chase and shows the track is beatable.

Copy the code carefully

Track codes are long strings. Paste them into a plain-text spot; some chat apps add formatting or cut long messages. Test the code yourself by importing it into a fresh session.

Credit inspirations

If your track remixes someone else's idea, say so. Communities around small games stay friendly when people credit each other.

Need a refresher on moving codes in and out of the game? How to import tracks on ThePolyTrack walks through it step by step.

Disclosure: written by an independent PolyTrack fan site (thepolytrack.com), not the game's developer.