http://www.lolking.net/guides/322851
自分用に適当に訳したものです。
直訳するとわかりづらいので適当に言葉足してます。
随時訳していきます。
Summoner Spells
フラッシュとTPを選択する理由:
(フラッシュについて)
gankをかわせ、敵にトドメをさせ、そしてflash+ultコンボを状況が悪い場合に逃げるために使える。
他により良い選択はない。
(TPについて)
Lv1でウルフ狩りしてLv2になれる。
Earlyゲーム:レーンをリセットするためやbotにTP+ult gank
Midゲーム:オブジェクト取るためにTP
Lateゲーム:teamが他のレーンにいる間に他のレーンをpushし、必要であればTP。
また、敵のバックラインのケツを掘るためにTPすることもでき、split pusherに対抗して守りのために使ってもいい。
繰り返しになるが、ほかに良い選択肢がない。TPはゲームを変える可能性を改善してくれる。
Runes
赤紫青黄についてそれぞれの理由
Marks(赤):
Sionはマジックダメージ、物理ダメージ両方を与え、スキルそれぞれが高いベースダメージを持っており、Lv1でbaseADだけで60ある。
スキルそれぞれがトータルADによってスケールするため、レベルがあがることによってQのダメージが上がる。よって、ADよりもARPenを積んだほうがいい。
ハイブリPenルーンもtons of damegを高いベースダメージとともに与えることができる。
Seals:
私はいつもスケールARルーンを使う。ミニオン、タワー、ドラゴン、チャンプによるADダメージを減らしてくれる。SionはWによってHPが増えていくため、HPルーンは必要ない。flatARルーンも良いが、Sionは早い時間帯においてはlaneで強力であるため、flatのほうが強い時間帯では必要にならない。
Glyphs:
私はいつもスケールMRルーンをRivenのようなADチャンプに対してさえも使う。Sionにとって、fll ADチャンプに対抗するためのビルドにすることはとても簡単であり、ほとんどのMageはSionを殺すたのに十分なダメージを早い時間帯においてはflmatMRによって与えることができない。
ちなみに、スケールMRルーンのMR値はLv6でflatMRと同じになるため、Lv6以降ではスケールMRのほうがMR値が高い。
Quints:
一個のflatADルーンをfarmを簡単にするため早い段階でのレーンでのハラス合戦に勝つために使い、二個をハイブリPenにMarksのところで書いたような理由から使っている。
Masteries
Sionをレーンではアグレッシブに使うのが私の好みだ。いつも敵をソロキルしようとしている。それゆえ、21-9と9-21の両方を試したのちに、21-9が一番良いと感じた。
それと、意気地なしだけがブッチャーとfeastのマスタリーをふるもんだ。
なんで21-9が9-21よりも優れてるかって?
SoloQだってのはクソの役にも多々ねえ他の4人のチームメイトをcarryしてやることこそがすべてだろ?まあ、ようは脅威になることが必要ってことだ。21-9にすることはEのダメージがすごいことになるから、レーン戦が強くなれる。加えて、ハイブリットPenマスタリーはsionのベースダメージが高く、Wが割合ダメージなのでレイトゲームでのスケールを助けてくれる。sionを多くやってると、フルタンクビルドしてるのにチームで一番ダメージを出してるってことがよくあることになると思う。それに、一度も9-21がbetterな状況を見たことがない。
Offense Tree(マスタリーの左):
Double-Edged Sword: sionはmeleeだ。1%受けるダメージが増えるかわりに2%与ダメージが増えるのはとても価値がある。それに、レーンでもっとダメージを出せるようになる。
Sorcery: sionはCDがクソ長い。与ダメージのほとんどはスキルから出ている、AAではなく。それゆえ、Fury以上にこっちをとるべきだ。
Brute Force, Mental Force, Martial Mastery, Arcane Mastery: SionはAP,AD両方で優秀なスケールを持ってる。これらに全ポイントを振れ。レーンでのキルポテンシャルを増やしてくれて、レイトゲームでdominateしやすくなる。
Executioner: もう一度言うが、私はアグレッシブにプレイして、ソロキルを狙ってる。これはそれらを成し遂げるために役に立つ。
Dangerous Game: めちゃくちゃ重要なマスタリー。igniteをくらって死にかけてるときにギリギリで生き残れたりするし、レイトゲームで集団戦してるときに1アシストごとに150以上のHPを最大HP量に依存して回復してくれる。
Devastating Strikes: まただけど、SionはAP,AD両方のダメージを与える。このマスタリーはレイトゲームで相手をのめすのに本当に輝く。Wのダメージがもっと大きくなる。
Havoc: KILL THEM ALL
Defense Tree(マスタリーの真ん中):
Block, Unyielding: ほかにbetterなのがない。
Enchanted Armor: sionは元々高いHPregがあるからこっちのがいい。
Veteran Scars: HPはみんな好きだろ
Juggernaut: SionはHPが増えるわけだ、なんでもっと増やさない?
Abilities
このスキル振りは普段Sionをやってないひとからしたら変に見えるかもしれない。多くの人はSionはADダメージが全部だと思ってるからSion対策にARを積む。現実はSionのダメージはほとんどEによるAPダメージだ。
NOTE: Rivenみたいな柔らかいやつ相手には二番目にWを上げてけ
Passive: Glory in Death
これのおかげでLv1でwolvesを狩るために自殺してもいいわけだ。wolvesを狩ってLv2になったらベースでアイテムを買って、topにtpしよう。
Decimating Smash (Q)
優秀なEからの追撃ダメージになる。出来る限りチャージして、敵が範囲から逃げる前に使うんだぞ。waveclearに使えるし、チャネリングスキル(katのultとかmalzのultとか)を邪魔するのにも使える。集団戦だと超強いスキルだ。良いQを一回いれればゲームに勝ったようなもんだ。レーン戦中なら敵のタワー下farmをzoneするのに使える(特にcannonミニオンを殺そうとしてるとき)。
Soul Furnace (W)
This ability is what makes Sion, well Sion. He gains 2 max health for every killed unit. It is very important to be able to last hit to get the bonus HP since Sion's base HP is very low. Cannon minions and jungle creeps are also high priority since they give +10 maximum health.
In lane, this ability is used to trade damage. The key is to start shielding damage near the end of your opponent's combo. Why you ask? Because if Sion's shield breaks, he cannot reactivate the skill to deal damage which is very important. For example, say 86_64.png activates Q, runs over to you, hits you, then spins. Near the end of his spin is when you should activate soul furnace, then immediately when you can, reactivate it and blast Garen for 10% of his max HP.
Late game, you want to use this ability while engaging with your ult. The reason being the same as in lane. You want to absorb some damage while still blasting as many people as possible with your shield as it deals a % of the enemy's max HP.
Roar of the Slayer (E)
This ability is what separates good Sion players from the bad ones. This is your primary harass in lane, helps waveclear, and many times I find myself finishing off opponents under tower, or while recalling with this.
Note the part: If the target is not a champion (if it hits a minion) it will be knocked back 1500 units (Twisted Fate's Q is 1450 range for comparison.) and deal increased damage to anything it collides with as well as applying a slow.
In lane, this is what you want to focus on. Any time the enemy doesn't respect your lane dominance and tries to farm, shove a minion in their face. It scales great with AP, so with the 21-9 mastery and the dual pen marks, you will be dealing serious damage for a tank.
When you want to all-in an enemy however, you will want to directly hit your enemy (not push a minion into them) because only by directly hitting when will you apply the armor shred. Allowing you to easily hit your ult, and for more damage. (your ult is physical)
One last word of advice on this skill, when you are getting ganked and you know you are going to die, hit the more squishy champion with this skill (apply the armor shred along with the slow) right before you die, then when your passive kicks in you will deal more damage possibly killing one or both of the champions.
Unstoppable Onslaught (R)
This skill is pretty tricky to use, especially if you know the person you want to ult has an escape or flash. Keep those in mind.
In lane you want to use his after you directly hit your opponent with your E to apply the armor shred and slow to make hitting this skill a breeze. You can also use this skill to get away while split pushing since you cant be disabled. Hardly anything can catch you once you flash ult away.
Outside if lane, look to teleport bot and ult in, many times this results in at least 1 kill. During mid - late game look to teleport BEHIND the opponent line to ult their backline squishys. This can instantly end a teamfight since once you knock someone up with ult you can cast your Q without fear of them moving.
Annoying champions that can stop your ult: Careful of 34_64.png wall, 59_64.png wall, 48_64.png pillar, 64_64.png Q (yes its literally the most OP move ever)
How to cheese wolves!
Okay so you probably saw this on Reddit a while back. Sion runs to an enemy tower at 1:25 - 1:30 into the game and takes 3 tower shots. THen Sion can suicide to wolves, then kill the wolves while in his passive form, hit level 2, buy 4 potions and a dorans item, then TP top for a huge lane advantage. In about 90% of my Sion games I can pull this off even in diamond and raked team 5s.
The best way to do it is to tell your team you are going to cheese wolves.
Tell them you want to invade (bot and mid towers are the ones you want to get hit by)
Gain control around the tower you want to take hits from.
Ward around the tower you want to take 3 tower hits from so you know if anyone is coming.
At 1:25 - 1:30 take 3 tower hits (dont walk in and out of the range.)
Then go over to wolves and suicide to them at 1:55.
Buy items and TP to your top tower
There you go! You now have a massive advantage.
Alternatively, if there is someone guarding the tower, many times they will auto you or use skills. Getting yourself to around 20% HP works almost as well. You may miss 1-2 minions but it is still worth it for the advantage in lane.
If it is too dangerous to try wolves or if the other team invades your wolves back off and don't try this. Kills at level 1 give the full 400 gold now and can lose a lane for your team if you die.
How do I play top Sion?
Early game:
Early game you should try to pull off the level 2 cheese with wolves as it gives you a huge lane advantage. Once you pull off the level 2 wolves, teleport to your tower as fast as possible after buying so you don't miss too many minions. Once you get to lane, if you are level 2 E a minion at your opponent as they come up to last hit, and immediately charge up your Q as much as you can without them walking out. Then, while the are knocked up, follow up with 1-3 auto attacks since you have really high base AD. Now your opponent will be at 40-50% HP. Ward around 3:00 with your trinket so you don't die since Sion has no escapes. Try to not use your W to negate damage since it costs a lot of mana early. Repeat the process of E Q combo your lane opponent until you think you can all in them.
Remember to keep farming as you get more max HP from last hitting. Remember to always get the cannon minions as the give you 10 max HP.
When you want to all in for a kill: First think, does my opponent have an escape, do they have flash, where is their jungler? If they have an escape or flash you should try to get them to use it first.
When you are ready to all in, make sure you E your opponent first. DO NOT HIT A MINION INTO THEM, you want to reduce their armor. Hitting a minion into them only slows and does not reduce armor. Immediately follow up with your ult ad press your W while ulting, then Q them and pop your shield for more damage. Follow up with more auto attacks and your E until they are dead. MAKE SURE YOU DO NOT ULT INTO THEIR TOWER. Many times your opponent will flash out of the way and cause you to run into the range of their tower. Many times this will result in your death so watch out for this.
Mid Game:
During mid game you should be buying at least 1 green ward or a pink each back. Keeping vision is everyone's job, not just the support. You should be looking fr opportunities to teleport behind the enemy team and ult into their backline to instantly win most teamfights. Make sure to keep pressure on dragon as it is very important in this season. By mid game you should have itemized against your lane as well as whatever is most fed on the other team. Tell your team that you will initiate and to not fight without you.
Late Game:
Late game is where you are an unstoppable force. You should have a ton of health, and you should have full cooldown reduction, and a thornmail and frozen heart to make their ADC cry. Your shield does a ton of damage since it is a % of the enemy's max HP and you have a ton of crowd control with 35% CDR and your E and Q. Look for good opportunities to ult multiple people, or teleport behind to ult their squishes. Finally, you can tank towers really well with your high defense and high HP and shield. SO if your team needs someone to tank a tower for a wave, go do it.
自分用に適当に訳したものです。
直訳するとわかりづらいので適当に言葉足してます。
随時訳していきます。
Summoner Spells
フラッシュとTPを選択する理由:
(フラッシュについて)
gankをかわせ、敵にトドメをさせ、そしてflash+ultコンボを状況が悪い場合に逃げるために使える。
他により良い選択はない。
(TPについて)
Lv1でウルフ狩りしてLv2になれる。
Earlyゲーム:レーンをリセットするためやbotにTP+ult gank
Midゲーム:オブジェクト取るためにTP
Lateゲーム:teamが他のレーンにいる間に他のレーンをpushし、必要であればTP。
また、敵のバックラインのケツを掘るためにTPすることもでき、split pusherに対抗して守りのために使ってもいい。
繰り返しになるが、ほかに良い選択肢がない。TPはゲームを変える可能性を改善してくれる。
Runes
赤紫青黄についてそれぞれの理由
Marks(赤):
Sionはマジックダメージ、物理ダメージ両方を与え、スキルそれぞれが高いベースダメージを持っており、Lv1でbaseADだけで60ある。
スキルそれぞれがトータルADによってスケールするため、レベルがあがることによってQのダメージが上がる。よって、ADよりもARPenを積んだほうがいい。
ハイブリPenルーンもtons of damegを高いベースダメージとともに与えることができる。
Seals:
私はいつもスケールARルーンを使う。ミニオン、タワー、ドラゴン、チャンプによるADダメージを減らしてくれる。SionはWによってHPが増えていくため、HPルーンは必要ない。flatARルーンも良いが、Sionは早い時間帯においてはlaneで強力であるため、flatのほうが強い時間帯では必要にならない。
Glyphs:
私はいつもスケールMRルーンをRivenのようなADチャンプに対してさえも使う。Sionにとって、fll ADチャンプに対抗するためのビルドにすることはとても簡単であり、ほとんどのMageはSionを殺すたのに十分なダメージを早い時間帯においてはflmatMRによって与えることができない。
ちなみに、スケールMRルーンのMR値はLv6でflatMRと同じになるため、Lv6以降ではスケールMRのほうがMR値が高い。
Quints:
一個のflatADルーンをfarmを簡単にするため早い段階でのレーンでのハラス合戦に勝つために使い、二個をハイブリPenにMarksのところで書いたような理由から使っている。
Masteries
Sionをレーンではアグレッシブに使うのが私の好みだ。いつも敵をソロキルしようとしている。それゆえ、21-9と9-21の両方を試したのちに、21-9が一番良いと感じた。
それと、意気地なしだけがブッチャーとfeastのマスタリーをふるもんだ。
なんで21-9が9-21よりも優れてるかって?
SoloQだってのはクソの役にも多々ねえ他の4人のチームメイトをcarryしてやることこそがすべてだろ?まあ、ようは脅威になることが必要ってことだ。21-9にすることはEのダメージがすごいことになるから、レーン戦が強くなれる。加えて、ハイブリットPenマスタリーはsionのベースダメージが高く、Wが割合ダメージなのでレイトゲームでのスケールを助けてくれる。sionを多くやってると、フルタンクビルドしてるのにチームで一番ダメージを出してるってことがよくあることになると思う。それに、一度も9-21がbetterな状況を見たことがない。
Offense Tree(マスタリーの左):
Double-Edged Sword: sionはmeleeだ。1%受けるダメージが増えるかわりに2%与ダメージが増えるのはとても価値がある。それに、レーンでもっとダメージを出せるようになる。
Sorcery: sionはCDがクソ長い。与ダメージのほとんどはスキルから出ている、AAではなく。それゆえ、Fury以上にこっちをとるべきだ。
Brute Force, Mental Force, Martial Mastery, Arcane Mastery: SionはAP,AD両方で優秀なスケールを持ってる。これらに全ポイントを振れ。レーンでのキルポテンシャルを増やしてくれて、レイトゲームでdominateしやすくなる。
Executioner: もう一度言うが、私はアグレッシブにプレイして、ソロキルを狙ってる。これはそれらを成し遂げるために役に立つ。
Dangerous Game: めちゃくちゃ重要なマスタリー。igniteをくらって死にかけてるときにギリギリで生き残れたりするし、レイトゲームで集団戦してるときに1アシストごとに150以上のHPを最大HP量に依存して回復してくれる。
Devastating Strikes: まただけど、SionはAP,AD両方のダメージを与える。このマスタリーはレイトゲームで相手をのめすのに本当に輝く。Wのダメージがもっと大きくなる。
Havoc: KILL THEM ALL
Defense Tree(マスタリーの真ん中):
Block, Unyielding: ほかにbetterなのがない。
Enchanted Armor: sionは元々高いHPregがあるからこっちのがいい。
Veteran Scars: HPはみんな好きだろ
Juggernaut: SionはHPが増えるわけだ、なんでもっと増やさない?
Abilities
このスキル振りは普段Sionをやってないひとからしたら変に見えるかもしれない。多くの人はSionはADダメージが全部だと思ってるからSion対策にARを積む。現実はSionのダメージはほとんどEによるAPダメージだ。
NOTE: Rivenみたいな柔らかいやつ相手には二番目にWを上げてけ
Passive: Glory in Death
これのおかげでLv1でwolvesを狩るために自殺してもいいわけだ。wolvesを狩ってLv2になったらベースでアイテムを買って、topにtpしよう。
Decimating Smash (Q)
優秀なEからの追撃ダメージになる。出来る限りチャージして、敵が範囲から逃げる前に使うんだぞ。waveclearに使えるし、チャネリングスキル(katのultとかmalzのultとか)を邪魔するのにも使える。集団戦だと超強いスキルだ。良いQを一回いれればゲームに勝ったようなもんだ。レーン戦中なら敵のタワー下farmをzoneするのに使える(特にcannonミニオンを殺そうとしてるとき)。
Soul Furnace (W)
This ability is what makes Sion, well Sion. He gains 2 max health for every killed unit. It is very important to be able to last hit to get the bonus HP since Sion's base HP is very low. Cannon minions and jungle creeps are also high priority since they give +10 maximum health.
In lane, this ability is used to trade damage. The key is to start shielding damage near the end of your opponent's combo. Why you ask? Because if Sion's shield breaks, he cannot reactivate the skill to deal damage which is very important. For example, say 86_64.png activates Q, runs over to you, hits you, then spins. Near the end of his spin is when you should activate soul furnace, then immediately when you can, reactivate it and blast Garen for 10% of his max HP.
Late game, you want to use this ability while engaging with your ult. The reason being the same as in lane. You want to absorb some damage while still blasting as many people as possible with your shield as it deals a % of the enemy's max HP.
Roar of the Slayer (E)
This ability is what separates good Sion players from the bad ones. This is your primary harass in lane, helps waveclear, and many times I find myself finishing off opponents under tower, or while recalling with this.
Note the part: If the target is not a champion (if it hits a minion) it will be knocked back 1500 units (Twisted Fate's Q is 1450 range for comparison.) and deal increased damage to anything it collides with as well as applying a slow.
In lane, this is what you want to focus on. Any time the enemy doesn't respect your lane dominance and tries to farm, shove a minion in their face. It scales great with AP, so with the 21-9 mastery and the dual pen marks, you will be dealing serious damage for a tank.
When you want to all-in an enemy however, you will want to directly hit your enemy (not push a minion into them) because only by directly hitting when will you apply the armor shred. Allowing you to easily hit your ult, and for more damage. (your ult is physical)
One last word of advice on this skill, when you are getting ganked and you know you are going to die, hit the more squishy champion with this skill (apply the armor shred along with the slow) right before you die, then when your passive kicks in you will deal more damage possibly killing one or both of the champions.
Unstoppable Onslaught (R)
This skill is pretty tricky to use, especially if you know the person you want to ult has an escape or flash. Keep those in mind.
In lane you want to use his after you directly hit your opponent with your E to apply the armor shred and slow to make hitting this skill a breeze. You can also use this skill to get away while split pushing since you cant be disabled. Hardly anything can catch you once you flash ult away.
Outside if lane, look to teleport bot and ult in, many times this results in at least 1 kill. During mid - late game look to teleport BEHIND the opponent line to ult their backline squishys. This can instantly end a teamfight since once you knock someone up with ult you can cast your Q without fear of them moving.
Annoying champions that can stop your ult: Careful of 34_64.png wall, 59_64.png wall, 48_64.png pillar, 64_64.png Q (yes its literally the most OP move ever)
How to cheese wolves!
Okay so you probably saw this on Reddit a while back. Sion runs to an enemy tower at 1:25 - 1:30 into the game and takes 3 tower shots. THen Sion can suicide to wolves, then kill the wolves while in his passive form, hit level 2, buy 4 potions and a dorans item, then TP top for a huge lane advantage. In about 90% of my Sion games I can pull this off even in diamond and raked team 5s.
The best way to do it is to tell your team you are going to cheese wolves.
Tell them you want to invade (bot and mid towers are the ones you want to get hit by)
Gain control around the tower you want to take hits from.
Ward around the tower you want to take 3 tower hits from so you know if anyone is coming.
At 1:25 - 1:30 take 3 tower hits (dont walk in and out of the range.)
Then go over to wolves and suicide to them at 1:55.
Buy items and TP to your top tower
There you go! You now have a massive advantage.
Alternatively, if there is someone guarding the tower, many times they will auto you or use skills. Getting yourself to around 20% HP works almost as well. You may miss 1-2 minions but it is still worth it for the advantage in lane.
If it is too dangerous to try wolves or if the other team invades your wolves back off and don't try this. Kills at level 1 give the full 400 gold now and can lose a lane for your team if you die.
How do I play top Sion?
Early game:
Early game you should try to pull off the level 2 cheese with wolves as it gives you a huge lane advantage. Once you pull off the level 2 wolves, teleport to your tower as fast as possible after buying so you don't miss too many minions. Once you get to lane, if you are level 2 E a minion at your opponent as they come up to last hit, and immediately charge up your Q as much as you can without them walking out. Then, while the are knocked up, follow up with 1-3 auto attacks since you have really high base AD. Now your opponent will be at 40-50% HP. Ward around 3:00 with your trinket so you don't die since Sion has no escapes. Try to not use your W to negate damage since it costs a lot of mana early. Repeat the process of E Q combo your lane opponent until you think you can all in them.
Remember to keep farming as you get more max HP from last hitting. Remember to always get the cannon minions as the give you 10 max HP.
When you want to all in for a kill: First think, does my opponent have an escape, do they have flash, where is their jungler? If they have an escape or flash you should try to get them to use it first.
When you are ready to all in, make sure you E your opponent first. DO NOT HIT A MINION INTO THEM, you want to reduce their armor. Hitting a minion into them only slows and does not reduce armor. Immediately follow up with your ult ad press your W while ulting, then Q them and pop your shield for more damage. Follow up with more auto attacks and your E until they are dead. MAKE SURE YOU DO NOT ULT INTO THEIR TOWER. Many times your opponent will flash out of the way and cause you to run into the range of their tower. Many times this will result in your death so watch out for this.
Mid Game:
During mid game you should be buying at least 1 green ward or a pink each back. Keeping vision is everyone's job, not just the support. You should be looking fr opportunities to teleport behind the enemy team and ult into their backline to instantly win most teamfights. Make sure to keep pressure on dragon as it is very important in this season. By mid game you should have itemized against your lane as well as whatever is most fed on the other team. Tell your team that you will initiate and to not fight without you.
Late Game:
Late game is where you are an unstoppable force. You should have a ton of health, and you should have full cooldown reduction, and a thornmail and frozen heart to make their ADC cry. Your shield does a ton of damage since it is a % of the enemy's max HP and you have a ton of crowd control with 35% CDR and your E and Q. Look for good opportunities to ult multiple people, or teleport behind to ult their squishes. Finally, you can tank towers really well with your high defense and high HP and shield. SO if your team needs someone to tank a tower for a wave, go do it.



