Deleloperからの回答はこんな感じに。
Re:Thank you so much for taking away my pirate boots. Make the appearance change more specific, PLEA
Hey guys. I know that many of you are disappointed over the current restrictions on appearance items. I just wanted to pop in and let you know that we're reading this feedback.
Keep in mind that the original intent of this feature was to allow people to customize their appearance to make up for having mismatched pieces of armor. So for example, if you're wearing crafted leggings, but a dropped breastplate with 2 different appearances, you can equip appearance items to even out your appearance. Our original goal with this feature was not to allow people to wear anything they wanted to.
Our first implementation only had one restriction, and that was your class had to be allowed to wear the item. This had the unfortunate side effect of letting certain classes have more appearance options. Cloth wearers could only wear cloth and plate wearers could wear anything they wanted to. A co-worker of mine refers to this as the relative 'shaft-factor'.
We are aware that in some cases, people wear armor lighter than their class would normally wear, like plate wearers wearing a chain piece, or leather wearers wearing a cloth piece. So we now allow you to wear heavier items in order to fix this problem. So a plate tank can appear to be in full plate even if they have a chain BP. A chain wearer can now look uniform even if they have a cloth or leather piece on.
I know a few people have suggested an option to enable/disable the appearance items, but this just isn't viable at the moment. The server is doing most of the work to determine what you should look like. The client doesn't have all of the information to make that determination, and this would require a pretty big change.
I'm sure everyone has different opinions on the best way for this feature to work, but I wanted to at least explain our thought processes because there is a lot of mixed information out there.
Please keep sending the feedback because we are listening.
・外観のミスマッチを直せるようにするための措置である(自由な装備を許容するのもではない?)
・人々は通常、軽い鎧をいくつか装備しているはずなのでその装備より重いもののみの装備で一定の装備をしているように見えるはずだ。
Re:Thank you so much for taking away my pirate boots. Make the appearance change more specific, PLEA
No, I understand that people want to wear lighter armor. I was just attempting to address multiple issues in a single post.
The reason people were not allowed to wear lighter clothing was because of that shaft-factor I mentioned.
Plate Wearers - 4 Options (Plate, Chain, Leather, Cloth) <-- not shafted
Chain Wearers - 3 Options (Chain, Leather, Cloth) <-- 25% shafted
Leather Wearers - 2 Options (Leather, Cloth) <-- 50% shafted
Cloth Wearers - 1 Option (Cloth) <-- 75% shafted
There was some confusion as to why we allowed you to wear heavier armor in the appearance slots (as long as your class allowed it). So thats why I gave the example of a tank wearing a chain BP. Maybe he was wearing a level 50 plate BP, but found a level 60 chain BP that was actually better than his old plate BP. So this way, he could equip the chain BP for stats, but move the level 50 plate BP into the appearance slot. This way he gets the benefit of the better stats without messing up his appearance.
I also hear the suggestion about allowing people to wear armor only one notch higher or lower. However, there is still a shaft-factor with this option. Plate and cloth only get 2 options, while chain and leather get 3 options. The reason for the restriction was to make it fair for all classes.
So here's my question (and this is not a promise that I can change anything) but how many of you were upset about this feature prior to the restriction? Are there cloth-wearers upset that they could only equip cloth armor in appearance slots while other classes had many more options? Were any of you upset that your tank might be tanking EH in a robe?
・軽い鎧を身に付けたいということは理解している。
・しかし、各クラス間で不公平が出てしまう(PlateクラスはChain、Leather、Clothを装備できるが、ClothクラスではClothしか装備できない)
訳は一部の抜粋のみですので、原文を読んでください。代案も出ているようですが読みきれない読めない。クラス間格差は仕方ない気もしますね。見た目に限らず現状だってそうなんだし。
Re:Thank you so much for taking away my pirate boots. Make the appearance change more specific, PLEA
Hey guys. I know that many of you are disappointed over the current restrictions on appearance items. I just wanted to pop in and let you know that we're reading this feedback.
Keep in mind that the original intent of this feature was to allow people to customize their appearance to make up for having mismatched pieces of armor. So for example, if you're wearing crafted leggings, but a dropped breastplate with 2 different appearances, you can equip appearance items to even out your appearance. Our original goal with this feature was not to allow people to wear anything they wanted to.
Our first implementation only had one restriction, and that was your class had to be allowed to wear the item. This had the unfortunate side effect of letting certain classes have more appearance options. Cloth wearers could only wear cloth and plate wearers could wear anything they wanted to. A co-worker of mine refers to this as the relative 'shaft-factor'.
We are aware that in some cases, people wear armor lighter than their class would normally wear, like plate wearers wearing a chain piece, or leather wearers wearing a cloth piece. So we now allow you to wear heavier items in order to fix this problem. So a plate tank can appear to be in full plate even if they have a chain BP. A chain wearer can now look uniform even if they have a cloth or leather piece on.
I know a few people have suggested an option to enable/disable the appearance items, but this just isn't viable at the moment. The server is doing most of the work to determine what you should look like. The client doesn't have all of the information to make that determination, and this would require a pretty big change.
I'm sure everyone has different opinions on the best way for this feature to work, but I wanted to at least explain our thought processes because there is a lot of mixed information out there.
Please keep sending the feedback because we are listening.
・外観のミスマッチを直せるようにするための措置である(自由な装備を許容するのもではない?)
・人々は通常、軽い鎧をいくつか装備しているはずなのでその装備より重いもののみの装備で一定の装備をしているように見えるはずだ。
Re:Thank you so much for taking away my pirate boots. Make the appearance change more specific, PLEA
No, I understand that people want to wear lighter armor. I was just attempting to address multiple issues in a single post.
The reason people were not allowed to wear lighter clothing was because of that shaft-factor I mentioned.
Plate Wearers - 4 Options (Plate, Chain, Leather, Cloth) <-- not shafted
Chain Wearers - 3 Options (Chain, Leather, Cloth) <-- 25% shafted
Leather Wearers - 2 Options (Leather, Cloth) <-- 50% shafted
Cloth Wearers - 1 Option (Cloth) <-- 75% shafted
There was some confusion as to why we allowed you to wear heavier armor in the appearance slots (as long as your class allowed it). So thats why I gave the example of a tank wearing a chain BP. Maybe he was wearing a level 50 plate BP, but found a level 60 chain BP that was actually better than his old plate BP. So this way, he could equip the chain BP for stats, but move the level 50 plate BP into the appearance slot. This way he gets the benefit of the better stats without messing up his appearance.
I also hear the suggestion about allowing people to wear armor only one notch higher or lower. However, there is still a shaft-factor with this option. Plate and cloth only get 2 options, while chain and leather get 3 options. The reason for the restriction was to make it fair for all classes.
So here's my question (and this is not a promise that I can change anything) but how many of you were upset about this feature prior to the restriction? Are there cloth-wearers upset that they could only equip cloth armor in appearance slots while other classes had many more options? Were any of you upset that your tank might be tanking EH in a robe?
・軽い鎧を身に付けたいということは理解している。
・しかし、各クラス間で不公平が出てしまう(PlateクラスはChain、Leather、Clothを装備できるが、ClothクラスではClothしか装備できない)
訳は一部の抜粋のみですので、原文を読んでください。代案も出ているようですが