Alchemy Potion/Poison Changes

Potions/Poisonsに大きな変更が来そうですよ。

>>1. There will no longer be Rare potions/poisons.
もうRare Potions/Poisonsはありません。

>>2. Potions/Poisons will be changing to single charge items but they will be stackable.
Potions/Poisonsは使いきりになります。しかしスタック可能になるでしょう。

>>3. The names of potions/poisons will become more streamline and understandable to the alchemist's customers.
Potions/Poisonsの名称は購入者にとって簡素化され理解しやすくなります。

>>4. There will be a shorter list of effects that potions/poisons can do but they will all be useful to the right customer.
Potions/Poisonsの効果のリストがあります。それ(↓)は役に立つでしょう。

Poison Effects:

Caustic Poison: Poison based health DD.
Hemotoxin: Poison based health DoT.
Vitality Breach: Poison based life-tap.
Mental Breach: Poison based power tap.
Essence of Turgur: Poison based slow.
Fettering Poison: Poison based snare.
Ignorant Bliss: Poison based agro-reduction.
Stupefying Poison: Poison based short stun.
Enfeebling Poison: Strength and offensive melee technique reduction.
Cerebral Ebb: Int and casting technique reduction.
Gracelessness: Agility and defensive technique reduction.
Warding Ebb: Wisdom and spell resist reduction.

Potion Effects:

Noxious Remedy: Cures noxious effects.
Elemental Remedy: Cures elemental effects.
Arcane Remedy: Cures arcane effects.
Trauma Remedy: Cures trauma effects.
Essence of Health: Health Heal
Essence of Power: Power Heal
Essence of Regeneration: Health heal over time.
Essence of Clarity: Power heal over time.
Freedom of Mind: Stun/Stifle break free.
Elixir of Thorns: Damage shield.
Elixir of Constitution: Health Pool increase.
Elixir of Transcendence: Power pool increase.
Elixir of Fortitude: Strength stat increase.
Elixir of Deftness: Agility stat increase.
Elixir of Piety: Wisdom stat increase.
Elixir of Intellect: Intelligence stat increase.
Elemental Reprieve: Elemental Ward
Noxious Reprieve: Noxious Ward
Arcane Reprieve: Arcane Ward


>>Please feel free to express your questions/concerns and I'll try my best to address them as they come up.

ご意見・ご要望お待ちしております。とのこと。


>>Yes they can stack. One combine I'm thinking will range from 3-10 potions from making crude-pristine. I haven't decided how large the stack sizes will be yet.
1回の製造で3-10個のくらいができるように考えているようです。スタック数は未定と。

>>
Yea for example for a t7 rare fighter combat art it'd be something like this:
1x Spongy Loam
5x Hanging Roots
4x Topaz
1x Porous Loam
20x Flamewrought Candles

A potions or poison would be:
1x Porous Loam
1x Azurite Cluster
1x Hanging Root
5x Flamewrought Candles

Tier7でのレシピ例(Rare ArtsとPotions/Poisons)。中間素材廃止後のレシピになっていますね。

>>I haven't come up with the exact planning on what I'm going to do for the existing refined/interim components that people have at the moment. But it will be along the lines of either they will be able to take the place of a harvested component in a recipe or some sort of trade in system for getting the equivilant or near equivilant of the harvested components. Either way they will probably be a loss to the crafter because of the fuel costs. These changes will all hopefully be going in along with the expansion.
中間素材廃止に伴って中間素材どうなるの?って話。まだ考えてないけど、下取りするようなことは行われると思うよ。

>>Finished products inherently give a greater amount of experience than refine and interim recipes. As potions/poisons will take less materials now and be faster to craft as well as being classified as a finished component should make up for this. I'll run some tests during beta and if it's taking longer than we'd like to make a level because of the removal of sub-combines and there first creation bonus we can adjust numbers based upon that.
経験値がどうかわるのか、中間素材がなくなることで初回製作ボーナスが減ることへの回答。完成品の経験値は増え、初回製作ボーナスも調整を考えているようです。


以上、Game Designer Beghn氏の回答でした。怪しいので原文を読むことをお勧めします。