Fly hand travel business five traits [REVIEW]: hand travel industry fire, the monthly income of tens of millions exposed a lot, onimenokyo wigs is bound to attract a large number of promising young people left their homes. Tea t seen a wide variety of mobile games start-up team, the team also witnessed a soaring monthly income of millions, we have witnessed the team disbanded again looking for work. In this case, we summed up several entrepreneurial process from that hand tour fly for your reference. 1. founder least 3 years experience in game production all hand travel products soaring ignore news which team tokyo mew mew wigs has failed, 'find your sister,' before the success or failure of the 4 games, Chengdu Digital Sky is experienced years ups and downs. In this area, the success has been successful or will basically precipitation in the gaming industry for many years. If you are just a programmer, since that is the flexibility and ability to learn, to get these books will be able to develop a game, then you'd better enter the game company to look at two or three years. Written procedures should be clear, as a function, program experts and beginners can achieve it, but the difference is great. 2. The founding team of three people the best combination: main policy + main drive + market with some investors talked, we generally prefer triangle combination for the team structure, partly because three hell girl wigs people in the event of a dispute, then when prone to making, people less likely to lead to one-man, one disagreement too many difficult decisions. And 3 combination which is the most appropriate policy shots CEO, CTO master Cheng, COO doing operations and markets. Mobile games can be issued by way of proxy, so the operation promotion is not necessary, but for the mobile game operators only you will be able to seize the initiative. Had come across a team four individuals, a 25% stake each person, a direct result of slow decision-making. 3. The product development stage have sufficient funds to support mobile games business with other differences, at least for several months without any income, and make a good game one or two it is very difficult to achieve, it is necessary On manpower, while most of the games of art and sound effects need to be outsourced, which is a fee. So mobile games have no chance of grass-roots entrepreneurship, or is the founder of several hundreds of thousands of people raised funds, or pick up some angel investors. If you are looking to take a few months without the company founder made out of the product, so unlikely, even if they can do it, the quality of the product that is very assured. Therefore, to start-up capital to start doing hand travel is required. 4. Product development stage should keep abreast of market conditions hand travel industry has changed too much, basically three months a small change, a drastic change six months. Chengdu also met some long wigs entrepreneurs, focusing instead on the development of products for six months, developed a product looked up to see this type of game has become obsolete. Thus, in the early stages of product development must keep abreast of industry conditions, can read the news in a similar teahouse IT industry website, vampire knight Cosplay Costumes wigs then add some hand tour of the micro-channel group, every few days to see. Published points hand travel products is also speaking skills, find some changes on the market, we must make adjustments immediately. Entrepreneurs say that the most bitter hand travel force is indeed the case, general working week in more than 50 hours. 5. A good game is changed out, find release agent to be careful in Sichuan Internet Conference game in hand tour excellent president should book Ling said a word, 'good game are changed out,' Do not think that product development End on-line publishing on waiting for the money, if the performance is not good to explain the failure of this product. Currently on the market popular 'Excalibur' six months have changed the results today. Not just on product line performance is normal, do not be discouraged, a careful analysis of users to understand the player feedback. Constantly adjust to the game. Adjust again after large-scale promotion. On the other hand, we should be careful to find a release agent, currently in this area was mixed, to talk about a few, and then shot a clear understanding of the market, while also maintaining communication with other development teams to understand each issue of the company's situation, not superstition big companies, but also Do not give small companies. As the president of a great game should book Ling said, a good release agent to bring the game to support not only the promotion of operations on the gameplay design, user experience are able to give adequate support. Now a lot of people in the industry say hand travel market gone too far, too much competition, but the tea t think that is not enough, the market is large enough to accommodate a lot of home games manufacturers, the world can not have a small kind of market potential competition field, competition only proves that the market big big. As long as you seriously do users like the game, it will have a market. Author: Wang Jialun micro-channel public account Author: 97,692,277