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  1. Renegade Legion: Interceptor

Renegade Legion: Interceptor

DOS - 1990

Renegade Legion: Legionnaire the Role Playing Game FASA Corporation on Amazon.com.FREE. shipping on qualifying offers. Renegade Legion: Legionnaire the Role Playing Game. Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine. Fasa Renegade Legion Pdf. 0 Comments Download Diablo II Lord of Destruction: Download or Mirror. II STING Map Hack: Download or Mirror Download - Feel free to modify the. Aug 22, 2011 - Diablo II: Lord of Destruction mod Released 2010. Diablo II: LoD Komodo Mod - Many new features along with many old. Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993.The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license. Legatus is a Java project to enable networked multiplayer play of the four main Renegade Legion systems. Centurion, Leviathan, Prefect and Interceptor. There is provision for Circus Imperium but no effort has been spent on this system as yet. The games can currently only be played with human opponents.

Also available on: Amiga

4.75 / 5 - 20 votes

Description of Renegade Legion: Interceptor

Based on an excellent but little-known FASA boardgame of the same name, Renegade is a ship-to-ship space combat simulation that was among the first games to feature turn-based gameplay combined with real-time simultaneous execution of combat. Choose between single-player and two-player hotseat, and create your squadron to take on increasingly difficult missions in the war between the Terran Overlord Government and non-human Commonwealth. A great variety of weapons and other gadgets to outfit your ships and a versatile custom ship builder module make up for the game's lackluster AI and repetitive missions.

Overall, a great game for fans of FASA's RPG universe, and a much better game than the mediocre flight-sim sequel Battle for Jacob's Star released years later.

Renegade

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Comments and reviews

ShardNZ2017-02-030 point

Ship cards cand be downloaded at :
http://replacementdocs.com/download.php?view.6303

gamerob2016-10-100 point

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I actually own this game so I can provide all the copy protection info if someone contacts me.

NetMike2016-04-04-3 points DOS version

Hi folks, can anyone point me in the direction of the ship details to get past the copy protection?
Thanks

Magick2015-03-29-2 points DOS version

To get renegade to run. move file to D-fend Virtual folder. Use Add Wizard. Choose file Rlegion fist slot and. then Start in setup slot. game will start.

Gamerob2014-08-211 point DOS version

Oh my god, I played this game ALL DAY when I was 14 or 15. So simple yet for some reason so addictive.

DhamaBum2013-10-020 point DOS version

This game rules! (Both the boardgame & this.) However, the gui is better on the Amiga.

A Wise Old Man2013-02-19-4 points DOS version

THis game was a knockoff of Star Fleet Battles. Played even worse than that mess, if you can believe that.

Dionosira2012-04-010 point DOS version

D-fend is a Gui interface basicly for Dosbox, so in effect the same thing, skipping past all the tedious dos commands that went out the door in with windows 3.1, Unless you use linux, which I only run on my server.

2Dionosira2011-11-060 point DOS version

You'll probably want to install DosBox to run old MSDOS games. It works on Linux, Windows and probably even Mac OS-X. Internet explorer for mac proxy.

Dionosira2011-05-06-1 point DOS version

Well anybody have a clue how to get this to work in D-fend? im all out of ideas lol

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DOS Version

Game Extras

Various files to help you run Renegade Legion: Interceptor, apply patches, fixes, maps or miscellaneous utilities.

Amiga ROM

  • Year:1991
  • Publisher:Strategic Simulations, Inc.
  • Developer:Strategic Simulations, Inc.

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RENEGADE LEGION

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Card game pinochle app. CENTURIONBLOOD & STEEL

Design: Jordan Weisman, Sam Lewis Additional Design: Thom Gressman, Dallen Masters Development: L. Ross Babcock III, David Wiley Writing: Sam Lewis Layout: Tzeentch Cover Art: Erik Vander Palen Illustrations: Denis Nielson, Jim Nelson, Jeff Laubenstein, Steve Venters, David Martin, Dana Knutson, Ernie Hernandez, Tony Szczudlo, Mike Jackson, Mike Nielson, Karl Martin, Rick HarrisCENTURION, LEVIATHAN, INTERCEPTOR and RENEGADE LEGION are Registered Trademarks of FASA Corporation. TOG, LEGIONNAIRE and CENTURION are trademarks of FASA Corporation

INTRODUCTIONThe Imperial TOG Battleship Group reports that the last of the Renegade and Commonwealth naval units have been driven from space. TOG controls the system, but not the planet below. Orbital bombardment has been futile against the planetary defense installations. The Strike Legion is readied and the assault begins. Screaming down through the atmosphere, with a fusion-created hell bursting all around, the assault boats release medium and light grav tanks 5 kilometers above the surface of the planet. After a brief and deadly fire fight with planetary militia, the landing zones are secured and the heavy equipment is offloaded. The Legions Cohorts form and move toward the first of their objectives, a Renegade Navy spaceport. Traveling at over 300 kilometers per hour, the TOG grav tanks give up the safety of hugging the ground for speed. Suddenly artillery airbursts appear over the lead Century, as Renegade artillery rains mines down to block their path. At the same time, three TOG Aeneas light tanks explode as 150mm Gauss cannons rip open their bellies. Rising up from their hidden position. Renegade Liberators ascend to meet the onrushing TOG horde. A TOG Centurion orders his tanks down to deal with the threat. Artillery missions are called in. the orbital Thor satellites pick out targets to spear with their deadly falling javelins, and a pair of TOG Spiculum space fighters rushes to engage a group of Renegade Guardians lifting off from a secret base. The battle for the planet has now begun. Centurion is a game for any number of players. Grav tanks and infantry squads of the Commonwealth and its Renegade Legion allies fight a desperate struggle against the Terran Overlord Governments attempt to conquer the galaxy. Players command grav tank units, infantry squads, orbital and conventional artillery, and space defense installations in this game of tactical ground warfare. The Basic Rules present all the information required to play. The Optional Rules give players additional, diverse elements for their game. Centurion can also be combined with the Interceptor, Leviathan, and Legionnaire games to create a fully integrated space/air/land battle. Included in a separate book is extensive background information on the ground forces and technology of the Terran Overlord Government, the Commonwealth, and the Renegade Legion.

GAME SET-UPCOMPONENTSCOUNTERSGrav Vehicle Grav vehicle figures represent the most technologically advanced combat vehicle ever manufactured. Fast, heavily armored, and with enough firepower to raze a city, the grav tank has totally changed the nature of ground warfare. Infantry Squad Infantry Squad counters represent the men and women who hold the terrain won by the more glamorous grav tanks. Each squad contains up to eight troopers armed with weapons such as painting lasers, Gauss rifles, and a variety of antitank weapons. Squads are also equipped with bounce packs that give them the limited ability to move quickly while dismounted. The continuing need for infantry in warfare proves the adage that the more things change, the more they remain the same. Vehicle Crew Vehicle Crew counters represent TOG and Commonwealth vehicle crew members who have been forced to abandon their vehicles. Crater Crater counters represent field emplacements hastily dug out by the specialized digging charges carried by most vehicles. Rubble Rubble is what is left of buildings and forests when the military is finished with them. Weapons fire can reduce any building to rubble. Both forests and buildings can be nibbled by the use of artillery-delivered HELL rounds. Though it is more difficult to move through rubble, this terrain does offer limited protection and cover from weapons fire. Rubble has no Elevation Level. Minefield Minefield counters represent a field of artillerydelivered anti-tank and anti-personnel mines. The hex that the counter occupies is seeded with mines.

Smoke Smoke counters indicate that the hex is filled with smoke. Most vehicles can fire smoke rounds and often carry smoke projectors or smoke canister launchers. Pathway Pathway counters indicate that a path has been cut through trees or through minefields. There are two types of pathway counters: straight and curved. These counters are aligned with the hex to indicate which hex-side is the entrance and which is the exit.

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Thor Satellite A Thor satellite uses kinetic energy weapons to bombard a planet from orbit.

Building Building counters represent nonmilitary facilities constructed from a variety of materials. The scenario generally assigns a height to each building, with each level of a building equal to 20 meters. Each building counter represents approximately one city block. For line-of-sight purposes, buildings add their Elevation Level to the elevation of the hex they occupy. A buildings armor rating indicates how much damage each story can absorb before that level is destroyed.

Thor Cluster Thor Clusters represent the kinetic energy projectiles released by a Thor satellite.

HELL Missile HELL missiles serve to protect ground targets from orbital bombardments. They use a gravitically induced fusion reaction to create an airburst explosion that can vaporize unshielded targets.

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Painting A painting counter is placed next to a unit to show that it has attempted to paint a target with a special laser during that turn. Painted The painted counter is placed next to a unit that has been successfully painted during the Painting Segment of the Combat Phase. Fired This counter is placed next to a unit to show that it has fired its weapons during the turn.

River River terrain indicates that a wide river or stream flows through the hex. In this terrain, ground vehicle movement is restricted, while grav vehicles can use the river like a road.

Lake A Lake hex is covered with water, either in the form of a lake, pond, or swamp. Ground vehicles or infantry are prohibited from moving into this terrain.

TTF A TTF counter is placed next to a grav vehicle to show that it is operating in Tree-Top Flight mode.

LAF A LAF counter is placed next to a grav vehicle to show that it is operating in Low-Altitude Flight mode.

MAPSHEETSCenturion is played on two 24 x 36 mapsheets. To help regulate movement and combat, the map is divided into six-sided areas called hexes. Units move from hex to hex. Hex maps help make movement more realistic because they provide six possible movement directions instead of the four possible with square grids. Each hex on the mapsheet represents an area of ground 200 meters (roughly 656 feet) across, and each turn represents one minute of real time. The forests, rivers, hills, and buildings on the mapsheet represent a typical mixture of the terrain in the populated areas on the inhabited planets in the year 6830. Shown below are the symbols used for each terrain type. Clear These are typical fields, meadows, and other grasslands. The ground is firm and may be gently rolling, but its elevation does not change significantly from one side of the hex to the other. Light Woods Light woods terrain is sparsely covered with 20-meter-high trees, Movement through these trees is fairly easy, It is impossible to see through light woods. For line-of-sight purposes, light woods add one Elevation Level to the terrains normal Elevation Level. Heavy Woods Heavy woods terrain is thickly covered with 20-meter-tall trees and heavy undergrowth. Movement through these areas is very difficult. Heavy woods are too dense to be seen through. For line-of-sight purposes, heavy woods add one Elevation Level to the terrains normal Elevation Level.

Contour Lines Hills are defined on the map by contour lines. Each line represents a one-level change in elevation, or about 20 meters. The Elevation Level of any hex is equal to the height of the highest contour line. Moving from a lower elevation hex to a higher elevation hex is called going Up Slope. The Elevation Level increase is equal to the difference between the Elevation Levels of the two hexes. Going Down Slope is moving from a higher elevation to a lower elevation hex. The level decrease is the difference between the Elevation Levels of the two hexes.

RECORD SHEETSGrav Vehicle Record Sheets

squad, the number of TVLG missiles or mortars the squad has, and its Movement Points (MP). Ground Vehicle Record Sheets Conventionally powered ground vehicles have a specialized record sheet. It is the same as the Grav Vehicle Record Sheet, except that the Internal Systems blocks are laid out differently, and the Velocity Record Track is eliminated along with the Shield Factor boxes. Graphics card for mac 2011. Building Record Sheets

The Vehicle Record Sheet shown in the diagram is for keeping track of the damage done to individual grav vehicles during combat. Each record sheet may be used to record the information for any grav vehicles and infantry assigned to a platoon. Each sheet includes three separate records to represent three individual vehicles. The Armor Diagram shows how much armor each section of the vehicle has, along with the sections shield factor. The Shield Factor is the vehicles Shield Rating for that section, divided by 10. Immediately below the Armor Diagram are the internal systems of the vehicle. The use and