1. Fallout 4 Fo4edit Tutorial
  2. Fallout 4 Merge Esp Pdf
  3. Fallout 4 Merge Esp Free
Ok so I've recruited the help of Colonel Tannanbaum for my mod, and he is more then happy to help, which is going to help me, I can get more sleep if I need to and focus on other thing's so its nice, but the only issue that is keeping us from working from two separate .esp's is that we're both not versed on the 'merge' function in GECK, especially with reports that its buggy.
Is there an alternate way I can merge the work he has in to mine? Or vice versa? Cause for now he's editing the main .esp and gonna send that back to me, but this way would go much more simple, we can work on separate things at the same time, for now we're just trading off and its not productive.

All Discussions. Could someone please inform me on how to properly merge multiple esp files togther in FO4Edit? Showing 1-2 of 2 comments. Page 1 of 2 - Need help merging.esp plugins - posted in Fallout 4 Mod Talk: Okay, quick summary of my situation and desired goal. Situation: Im rapidly running into the 255 cap on plugins, primarily due to mods which use a dozen small, modular plugins; as well as a lot of mods which add or change one or two records.

MergingEsp

Fallout 4 Fo4edit Tutorial

 

Fallout 4 Merge Esp Pdf

Also I have a question about BSA's because I don't want to have the person who downloads my Mod have like 8 folders they need to keep track of and move around etc, and if they accidentally move or rename something wrong? Right now i have 2mb of extra content, but soon it will start climbing in to the hundreds of MB's with the radio, multiple gun's, armor's, doors etc, so I'd rather have it just look at a BSA rather then tons of folder's, and I am sure there are multiple benefits and drawbacks with using a BSA, but from my perspective right now the pro's ut weigh the con's. So can someone explain to me a few more pro's and con's and help me understand how I would go about utilizing it. :fallout:

Fallout 4 Merge Esp Free