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This book will teach you everything you need to know to create compelling graphics on Android. You&#8217ll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you&#8217ll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you&#8217ll find out how to turn your idea into a live wallpaper that can run on the home screen. You&#8217ll learn about more advanced effects involving particles, lighting models, and the depth buffer. You&#8217ll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you&#8217ll learn each new concept from first principles. You won&#8217t just learn about a feature you&#8217ll also understand how it works, and why it works the way it does. 
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