Exams are finally over huh. I bet everyone's enjoying themselves right now.
Except for me, of course. Actually when you're me, you get used to being. I might just have to erase that black, heavy box from my mind forever. Goodbye CPU. Haha we had tons of fun together, but I might never ever see you again. Same goes for my DS and PSP.
Exams are over. So what? I can't seem to see any difference. I can safely say I worked my ass off during the exam period and I'd like to think I deserve a little more than what I am getting now.
I MEAN COME ON! THE EXAMS ARE FUCKING OVER, WHAT'S DONE IS DONE. CHEEBYE! YOU WANT TO SEE SIMI RESULT SHIT? YOU DAMN FUCKED SIOL. AT LEAST GIVE ME BACK MY FUCKING DS AND PSP AND AT LEAST STATE YOUR TERMS AND CONDITIONS TO GETTING BACK MY FUCKING COM. ACTUALLY, I BELIEVE YOU ALREADY STATED
AFTER THE EXAMS
. BUT NOW, EVEN AFTER ALL THAT, YOU GIVE ME SHIT LIKE GO TIDY YOUR BED AND READ THE FUCKING NEWSPAPER. I BELIEVE I HAVE ALREADY DONE THAT. SO DON'T YOU GO ONE WHOLE ROUND AND SHOOT ME FOR THINGS I HAVEN'T EVEN FUCKING PROMISED YOU.
I know I may sound like one big whiny kid in this post, but hell I am a big whiny kid in the first place. I'm tired of everyone's expectations of me. So fucking sick and tired of it all. Sorry if I sound like this, but I feel I have to get these feelings off my chest.
FUCK I'LL GO JUBEAT OR DM TOMORROW. Those interested MSN me yeah?
Come, come, limpei teach you about camerupt.
Camerupt, The Eruption
Pokémon. It has volcanoes on its back. If magma builds up in its body,
it shudders, then erupts violently. If angered, the humps on its back
erupt in a shower of molten lava. It lives in the craters of volcanoes.
It lives in the crater of a volcano. Every 10 years, the volcanoes on
its back erupt violently. Research is under way on the cause of
eruption.Magma of 18,000 degrees F courses through its body. The humps
on Camerupt's back are formed by a transformation of its bones. They
sometimes blast out molten magma.
Overview
Camerupt was a Pokémon
built interestingly, if not with little sign of direction or purpose.
Its strongest stats lie in both offences, yet it lacks the Speed to
abuse them like a sweeper would. Its interesting collection of
resistances, passable defences and useful ability do allow it to switch
around a fair bit however, and its move-pool is pretty decent. It was
never made to be anything more than a Underused Pokémon, and it makes
for an unexceptional but satisfactory contributor in that environment.
Ability
Solid Rock: is the
one to use here. It nips a ¼ damage off of super-effective hits. It
might not be enough to save you from KOs when it comes to the heavy
hitters, but it can soften up the smaller hits, and it's hardly like
its alternative offers much better.
Magma Armor:
prevents Camerupt from being frozen. Since the chances of being frozen
are minimal as it is, the ability offers very little. It's very useful
in game for halving the amount of steps it takes to hatch an egg, but
in battle, it's pretty uninspiring.
Move Sets
Mixed Attacker
- Flamethrower / Fire Blast / Overheat / Lava Plume
- Earth Power
- Explosion
- Stealth Rock
Item Attached: Life Orb
Ability: Solid Rock
EVs and Nature:
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
At the core of Camerupt's move-pool are some very solid offensive moves. For its Fire STAB, it has a lot of options. Flamethrower offers power and consistency, Fire Blast offers more power for a little less consistency, Overheat
offers mountains of power for little consistency (but is very effective
when you consider how often a slow Pokémon like Camerupt will be forced
to switch) and finally, Lava Plume offers that hint of status support by trading in some power for a 30% chance of burn.
Its other STAB also offers a pretty nice option. Earth Power hits pretty hard with consistency, and adds some pretty nice Ground coverage too. Explosion
offers something unmatched by special moves, and whilst it does require
Camerupt to sacrifice its existence in battle, it's pretty worthwhile
when it can land you a near-guaranteed KO against any
un-resistant/immune opponent.
Stealth Rock
rounds things off in an odd way. It doesn't quite fit with the
attacking approach Camerupt takes, but the move is a real aid to
Camerupt and the alternatives aren't “must-haves.” Chipping off HP from
switch-ins eases Camerupt's chances of landing a KO, as well as
providing a lot of support to its team; and it also helps fend off the
Flying types who'll be drawn to Earth Power.
As always, Life Orb and Leftovers provide
the item conflict: more power or more survivability. It's worth noting
that, unlike other Fire types, Camerupt doesn't have a Stealth Rock
weakness to worry about, which may play a role in your selection.
Choice Specs
- Flamethrower / Fire Blast / Overheat
- Earth Power
- Explosion
- Hidden Power [Electric]
Item Attached: Choice Specs
Ability: Solid Rock
EVs and Nature:
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
Choice Specs is an attractive route to follow, with Camerupt getting some good switching in options. Overheat is especially attractive here when you debate between which Fire move to choose. Hidden Power [Electric]
is the main new move to mention. It won't out-damage a normal strength
Flamethrower against Flying types, and only just out-damages Earth
Power on Water types, but when you suspect one or the other is going to
come out searching for a resisted or immune hit, Hidden Power
[Electric] gives you a “a bit of both” option, which helps when you
don't have the option of changing your move selection due to the
limitations imposed by Choice Specs.
Choice Band
- Earthquake
- Stone Edge
- Explosion
- Overheat
Item Attached: Choice Band
Ability: Solid Rock
EVs and Nature:
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
Much of Camerupt's
physical repertoire has gone unmentioned. The disadvantage held by
Camerupt's physical options is the lack of a reliable Fire move. Like
Explosion on special sets, Overheat will have to make do without any EV support, relying on its raw power to fill the void. Earthquake and Stone Edge provide the reliable Ground-Rock combination for some pretty solid type coverage, with Explosion making yet another appearances as the last ditch sacrificial move.
Rock Polish Physical Sweeper
- Rock Polish
- Earthquake
- Stone Edge
- Explosion / Overheat
Item Attached: Life Orb
Ability: Solid Rock
EVs and Nature:
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
A dangerously below par Speed stat can still be put to use with Rock Polish. Although it makes for a rather average sweeper, Camerupt can get by with just the Life Orb boost. The focus here is primarily physical, with Explosion or Overheat supporting the traditional Ground-Rock combination.
Rock Polish Special Sweeper
- Rock Polish
- Flamethrower
- Earth Power
- Explosion
Item Attached: Life Orb
Ability: Solid Rock
EVs and Nature:
EVs: 4 HP/252 Spd/252 SAtk
Mild Nature (+SAtk, -Def)
It's a pretty similar story to the above. The only note to mention is that Flamethrower or Fire Blast
lead the front for the role of Fire STAB, with the inconsistency and
undesirable power loss from the other two options knocking them out of
favour.
EVs and Nature:
You're almost always
maxing out your preferred Attacking stat first. The remaining EVs can
go to HP, or Speed for the Rock Polish move-sets. It's pretty
straightforward stuff, and only worth complicating if you have some
rather focused intentions.
Other Options
Yawn, Will-o-Wisp, Roar.
You can try Yawn on a supporting move-set to force switches (particularly early on when you're getting to know your opponent's team).
Will-o-Wisp is an
option if you don't want to rely on Lava Plume for burn support. Of
course, the downside is that you need to carry Flamethrower for Fire
STAB if you do drop Lava Plume, so if you're crowded for move-slots
(and you probably will be), it might not be able to force its way onto
a move-set.
Roar rounds off
the “supporting move-set” talk. Once again, you can force switches, in
this case directly. It's good for getting rid of stat-boosters,
exploring your opponent's team a bit and picking up some Entry Hazard
damage, but Camerupt isn't well suited for the job.
Countering Camerupt
Water types tend to be
your best bet, especially ones with massive Special Defence stats
(since physically-inclined variants are less common, although you'll
still want some Defence to cope in case of a physically-inclined one). Mantine is one of the better ones here, pairing its Fire resistance with a Ground immunity. Milotic, Slowbro, Slowking, Blastoise
and a long list of others can round out this list. So long as they can
take a hit they can get the job done, since that 4x Water weakness is
easily exposed.
One little thing to take
note of is Explosion, which can threaten most Pokémon that pose a
threat to it. Luckily, it's slow, so it'll probably have to predict
your switch-in to kick off its Explosion; but it's always worth being
wary of. As always, a slow Pokémon like Camerupt with a pretty
plentiful supply of weaknesses can easily be KOed by a “revenge killer”
or a smart (or lucky) switch-in. Plenty of Pokémon can land an OHKO
against it, which should help to keep it contained.