ネタバレ注意!!
Spoiler Warning!!
Stats
Started: 2026/00/00
Finished: 2026/00/00
Last Updated: 2026/07/12
Current Playtime: 0h
Completion Status:
Current Objective: Beat Kingdom Hearts 2 Final Mix
Started Kingdom Hearts 2 Final Mix: 2026/00/00
Finished Kingdom Hearts 2 Final Mix: 2026/00/00 - 0h
Thoughts
Kingdom hearts 2 time. This better be the single greatest game in existence if I had to go through the mines (kh1, recom) just to play this
Nah i dont really have many expectations. I just hope the game is 1. Fun. 2. Not frustrating
🎮 Game Report
Summary
What is this game in 2–4 sentences? Setting, genre, general vibe. No plot spoilers — just enough for someone who's never heard of it to understand what they'd be getting into.
Setting & World
Where does this take place and does it work? Does the world feel alive, or is it just a backdrop? Did exploring or existing in it feel rewarding? What did it do well or poorly compared to other games in the genre?
Story & Characters
What was the story actually about beneath the plot? Did the characters feel like people? Who stood out and why — good or bad? Were deaths, reveals, or twists earned? Any characters that were wasted or overstayed their welcome?
Game Feel & Combat
How did it feel to actually play? Was the combat satisfying, janky, boring, fun? Did it have a good hit feel? Any mechanics that clicked really well or completely didn't? Did the game use its own combat system in interesting ways, or just have you spam the same thing?
The Loop
What does the game actually have you doing moment to moment and hour to hour? Did the structure keep you engaged or drag? Was there too much downtime, grinding, busywork? Did the pacing respect your time? Would the loop work better or worse in shorter or longer sessions?
Favourite Moment
A fight, a cutscene, a mechanic used in a clever way, a line of dialogue — something that genuinely got you. Why did it land? What made it earn its place when other moments didn't?
What Worked
What did the game do well — specifically? Not just "the story was good" but which part, and why. A design choice, a moment, an aspect of the systems, the presentation, the music.
What Didn't Work
What frustrated you, bored you, or felt like a missed opportunity? Was it a design flaw or just not your taste? Could a different game have pulled it off, or is the concept itself the problem?
Technical Notes
How did it run? Any bugs, crashes, platform issues, or port problems worth noting? Did any technical issues affect your experience or opinion of the game? What platform did you play on and would a different one have been better?
Would I Replay It?
Is there a reason to go back — new game+, other routes, missables, post-game content? Do you actually want to, or does the idea exhaust you? If it's designed for multiple playthroughs, does that feel like a feature or a chore?
Would I Recommend It?
To whom, specifically? What kind of player would get the most out of this? What would you warn them about going in?
The Ending
How did you feel about it? Was it executed well? Did it wrap up the story? Was it a natural conclusion to the events in the game's plot? Or did it just come out of the blue?
Lingering Thought
One thing you're still chewing on — a question the game raised, something that stuck with you unexpectedly, or something you wish the developers had done differently.
Gameplay Log
Where are you? What just happened? What are you doing next?
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