Comment by cros Play
Oh no
Comment by cros Play
Ruuuuuuuun
However, this information is better presented on the Light Containment Zone page. Pages in category 'Light Containment Zone' The following 58 pages are in this category, out of 58 total. The Light Containment Zone is a concrete grid of rooms, numbered with distinct codes. Each code includes what the room is, which can be used to predict what room is behind a certain door, as well as to help one's sense of direction. The zone is made up of multiple key rooms, such as SCP-012's room, GR-18, airlocks, and SCP-914. The Light Containment Zone is the deepest part of the facility. It contains 4 SCP containment chambers, and a few other special rooms which will be listed down below Each room in LCZ has a codename, which is displayed above the door which leads to the room described. Apr 13, 2019. The Light Containment Zone (abbreviated as LCZ) is most likely the first zone to be encountered. This zone is primarily used for storage and containment lower classified anomalies (Safe and Euclid) known as SCP's. In order to access Heavy Containment Zone from here, it is required to own a Level 3 Keycard.
Comment by cros Play
Ruuuuun
Comment by O_TheScout_O
The peanut is bloking the exit oh god oh f
Comment by Привет любимейший друг
sad😢
Comment by Saness
@user-990357928 *missing
Comment by Saness
@scp-939-826382585 no hes right its mussing 10 minute, how bout YOU play the game
Comment by User 72838936
“YO WHAT THE FUCK ARE YOU WAITING FOR, GET IN THE ELEVATOR YOU FUCKING MORON!”
Comment by C-RAM
Are you an idiot? The original has the 15min mark, 5 min mark, 1 min, and 30 seconds. Before you start commenting on other people's 'mistakes', play the game.
Comment by Steve
Me, still sitting in my cell with the boys, blasting music
Comment by Funny. FixPlay
@funny-fixplay seconds*
Comment by Funny. FixPlay
All scp are sterilisation
Comment by Funny. FixPlay
Thirty seconts guys
Comment by C-RAM
@veber-player: uhhh.. you're welcome i guess?
Comment by Veber Player
@scp-939-826382585 thanks
Comment by C-RAM
Those don't exist dumbass.
Comment by C-RAM
Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun,
Comment by C-RAM
*gets in elevator at one* *elevator decides to go back down*
Comment by C-RAM
*DING* *DUUNG*
Comment by souf
run.
Comment by Я люблю Бравл Старс
I go to elevator A
Comment by Я люблю Бравл Старс
Я идук элеватарам
Comment by Я люблю Бравл Старс
Fukc
Comment by Я люблю Бравл Старс
Shit
Comment by Я люблю Бравл Старс
Ruuuuuuuuuuuuuun
Comment by Я люблю Бравл Старс
Please D-class run
Comment by mentrate
Бежать
Comment by SCP_INDONESIA
SCP NEW 00087 MTF NEW 0000098
Comment by Сатоша Гавнюченко
Oh no ruuuuuuuuuuuuuuuuuuuunnnnnnnnnnnnn
Comment by Сатоша Гавнюченко
No ruuuuuuun class d pls no kill class d
Item #: SCP-050-PT
Object Class: Keter
Scp Light Containment Zone
Special Containment Procedures: The mine pit where SCP-050-PT is located must remain sealed, and access severely restricted within a 5-kilometre radius around it under the guise of it being a protected zone for the reproduction of the Azure Jay. Foundation personnel, posing as environmental guards must constantly patrol the containment perimeter. Additional security measures, such as cameras and alarms, must follow the security standards of Level 2 for wilderness areas1. Civilians trespassing the borders of the containment area are to be apprehended and subjected to light amnestic treatment, then released in a nearby urban zone. No personnel may enter the epicentre of SCP-050-PT's containment zone. In the event that ██ or more human beings intrude into the containment zone, and activate 050-PT's properties, Procedure 050-Abaporu-α must be activated.
Description: SCP-050-PT is a humanoid entity, currently measuring 6.5 metres in height, located at the bottom of an closed mine in M█████ National Park. SCP-050-PT's features resemble an elderly European man, with the exception of his maxilla, which possesses a muscular and bone structure that allows SCP-050-PT to open its jaw up to a 120º degree angle. Similarly, SCP-050-PT's neck and respiratory system are profoundly deformed, with its diameter currently measuring 80 centimetres.
In his right hand, SCP-050-PT carries a sack made of leather, with a capacity of up to 150 litres. X-ray analysis made at range show that the bones of 050-PT's fingers and metacarpus are extremely deformed, possibly because of the constriction caused by the constant clutching. It is believed that SCP-050-PT is incapable of opening or realizing any complex function with the flexing tendons from that hand.
SCP-050-PT is hostile to humans. If a living human comes within range of the object, SCP-050-PT will try to capture and immobilize the target. Captured humans are then consumed by SCP-050-PT in a process similar to that of a serpent. After consuming the individual, SCP-050-PT will lapse into a state of lethargy, growing rapidly in size by a measure of 1/100 in proportion to its own mass at the time of consumption, per hour, until the individual is fully digested. SCP-050-PT does not appear to possess any form of metabolism, and has not been observed losing bodily mass even after long periods without feeding. Nevertheless, SCP-050-PT possesses a non-anomalous sleeping pattern.
Containment: According to the witnesses present at the date of the containment of SCP-050-PT, the entity fell into the mineshaft where it currently resides (as of 12/7/19██) while pursuing said witnesses: Raquel S█████ and David M████. The witnesses received amnestic treatment, and the current containment measures were implemented. Analysis of the bones and other vestiges found in the surrounding wilderness indicates that SCP-050-PT, or other individuals of the same species, must have inhabited the region for at least ███ years.
This basic guide will tell you the all the places where you can find items in Light Containment Zone as a Class-D or Scientist in the early round.
Other SCP: SL Guides:
- Survival Guide.
- Gamepla Tips & Tricks.
- Exploration of the Facility.
- How to Re-contain SCP-106.
- Keycards.
- SCP-939 Guide.
SCP-372's Chamber
You can acess SCP-372's containment without any keycard and It's the best room to acess at the start.
- (x1) Zone Manager Keycard (next to the drawer)
- (x1) Pistol (inside the cell)
- (x1 of any) Scientist Keycard / Radio / Flashlight (inside the drawer)
Bathrooms
Scp Light Containment Zone Hallways
The Bathrooms don't need a keycard to be acessed, and there's usualy 1 or 2 items inside.- (x1) Janitor / Scientist Keycard (next to the sinks / on top of the toilets)
- (x1) Pistol (next to the sinks / on top of the toilets)
SCP-012's Chamber
You'll need a Scientist Keycard or higher to acess this room.
- (x1) Pistol (ocasionally spawns on top of the table)
- (x1) Major Scientist Keycard (frequently spawns on top of the table)
SCP-173's Chamber
This is probably the most dangerous place to look for Items and is usually empty, you don't need a keycard to acess this room.
- (x1) Pistol (in the control room next to 173's cell, there's ocasionally a pistol)
Armory Room
You'll need a High Level Keycard, obtained via upgrading to acess this room
- (x3) Fragmentation Grenade (always appaers inside the crate in the right)
- (x3) Flash Grenade (always appears inside the crate in the left
- (x1) Project 90 (always appears on top of the table)
- (x1) Pistol (always appears on top of the table)
- (x1) MP7 (always appears inside the crate behind the table)
- (x3) Weapon Manager (always appears on top of the table)
- (x3) 7.62 MM ammo (always appears on top of the table)
- (x3) 9MM ammo (always appears on top of the table)
SCP-914
This isn't a room where you'll obtain items, but where you can upgrade your items or steal Items from others If you'd want to do that for some reason.
Light Containment Zone Decontamination
Recommended for You:- All SCP Secret Laboratory Guides!
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