1. Quake 4 Hd Mod
  2. Quake 4 Graphics Mods

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Wednesday, 30 May, 2012 – Planet Quake News
MD5 Exporter nor for Blender 2.63+[ Comment ]
  • A set of interactive screenshot comparisons demonstrating the improvements between the original Quake II release in 1997, v1.0 of Quake II RTX, and the new v1.2 update Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of.
  • Getting started with Quake modding. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding.
5:19 PST | | Print News | Category: Quake IV News - Quake Wars News - Quake GPLNemyax, the modeler to the Doom 3 mod Arx – End of Sun, created a MD5 exporter for their use in their mod, and now it's released to the public! You can download it at Planet Doom. Be sure to read the readme as it contains important exporting instructions!
Monday, 19 September, 2011 – Planet Quake News
Sikkmod Booster Shot[ Comment ]
5:58 PST | | Print News | Category: Quake IV NewsA new version of the Sikkmod for Quake 4 has been released, and the new Sikkmod Lite v1.2 build is ready to put some punch into the game by way of visual and game play tweaks. Here's a quick peek at the latest changes, fixes and additions to the mod.
  • Removed weapon awareness feature
  • Added a number of cvars that toggle various gameplay aspects between Quake 4 and Quake 2 values.
  • Went through all of the shaders to keep them up-to-date with the Doom 3 version.
  • Increased the crouch-slide time and decreased its friction so you can slide further and for longer.
  • Fixed a bug with the failed transfer's material when it burns away.

Monday, 29 August, 2011 – Planet Quake News
Q4Q3A Mod Patch 3[ Comment ]
6:05 PST | | Print News | Category: Quake IV NewsIn the ongoing effort to make Quake 4 play with the feel of Quake 3 Arena, the Q4Q3A mod has a fresh patch (v19.8) ready for you that packs some new fixes, changes and additions. Check the latest features below and get to scooping this one if you’re shopping for some fresh Q4 funk.
  • Fixes third person death camera carrying on the current path of player when gibbed
  • Adds gib chuck blood trails
  • Adds more air control
  • Adds cvars g_server_preCacheMP to disable/enable precaching on dedicated servers
  • Changes default world gravity to 825 for both SP/MP
  • Changes g_hopScale to a more global value for any player run speed that is set in server config

Tuesday, 21 June, 2011 – Planet Quake News
Sikkmod Lite Patch[ Comment ]
18:51 PST | | Print News | Category: Quake IV NewsSikkpin has released a quick update for his Quake 4 mod:
Uploaded a tiny patch the updates the hdr encoding/decoding to what's used in the D3 1.1 version. Also includes the interaction bug fix.

Head on over to the Doom3World.org forum thread for the patch.
Friday, 27 May, 2011 – Planet Quake News
Q43A 1.1.15 released[ Comment ]
6:30 PST | | Print News | Category: Quake IV NewsQ43A is a Quake 4 gameplay mod by modder p0rt. The aim of the mod is to make a better SP and MP experience for players. It adds four new game types, new weapons, new net code, user drivable vehicles in MP and sooooooo much more. The latest update has a bunch of changes and is in Windows and Linux flavors so both players and server operators should grab this grab this update. Mod on p0rt, the work is appreciated!
Wednesday, 25 May, 2011 – Planet Quake News
Sikkmod 1.1 Released[ Comment ]
11:01 PST | | Print News | Category: Quake IV NewsThe Quake 4 graphical enhancement mod, Sikkmod, released a new version recently. Sikkmod aims to make Quake 4 look more modern for modern GPU's that can handle more then when the game was released. Updated for 1.1 is:

  • Fixed some texture bugs where the shadow mesh texture would draw overtop of the mesh
  • Updated and improved HDR implementation
  • Added HDR dynamic lens flare effect
  • Added color grading through the use of a lut. Much faster and more versatile than using math
  • Added localized radial blur effect from explosions
  • All new interaction shader using linear-space lighting, normalized Blinn-Phong specular model
  • Miscellaneous tweaks and improvements to most shaders
  • A complete overhaul of weapon damage/enemy damage/enemy health to better mimic the values of Quake 2. The game plays much better now, in my opinion.
  • Made the sikkmod options menu more pretty.
  • Mod menu is now visible when you esc to menu while in-game

It should even be compatible with mods so if you're interested in having Quake 4 look nicer, head on over and download Sikkmod. Be sure to take some really nice screenshots and send them to Pappy-R for the PQ Pic of the Day !
Tuesday, 13 July, 2010 – Planet Quake News
Instagib for Q4 SP[ 1 Comment ]
5:59 PST | | Print News | Category: Quake IV NewsThink you’re a Quake hotshot and able top defeat the Strogg without breaking a sweat? Try the new Quake 4 Single Player Instagib mod to see if you’ve got the stuff! This one gives you, and keeps you at “1 Health” so if you get nailed, you’re dead, but to help even the score, your machinegun has been beefed up to pop those mechanical maniacs. Give it a peek and a poke from the Q4 Single Player Instagib slot on Mod DB.
Tuesday, 29 June, 2010 – Planet Quake News
GTR Needs You[ Comment ]
5:58 PST | | Print News | Category: Quake IV NewsIf you’ve got programming skillz, the GameType Revolution mod for Quake 4 could sure use you! According to a posting on the DOOM3World Forum, the team has lost their lead programmer and if help doesn’t come, then the project won’t continue. If you can help them out, head over to the DOOM3World Forum for details on hooking up with the team. The GameType Revolution is a Quake 4 multiplayer mod that aims to make the game more user friendly, and more exciting while optimizing it for more fluid play and offering a ton of options. (Thanks Happy Friar!)
Thursday, 25 March, 2010 – Planet Quake News
The New Militia[ 2 Comments ]
6:11 PST | | Print News | Category: Quake IV NewsThe Q4 Militia mod has a new version release, and you can scoop it right from our Quake 4 Mod Section! The new build is v1.7 RC 1.1.12 and it brings tweaks, fixes and even some new play modes to the scene. The Q4 Militia mod offers many things to Quake 4 players that will add some spice to your single and multiplayer action like vehicle tweaks, game modes and much, much more. Hop over and scoop the latest Q4 Militia to put some fresh action in your Quake 4!
Saturday, 13 February, 2010 – Planet Quake News
New Cool NG shaders[ Comment ]
10:51 PST | | Print News | Category: Quake IV NewsYou can pop some new graphical tweaks into your already chewy Quake 4with the latest version of the Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey! This new build chases down some pesky bugs and offers new reflection techniques to crank up the juice. Grab the Cool NG shaders v1.8 for Doom 3, ROE, Quake 4 and Prey now or your eyes may never forgive you!
Tuesday, 19 January, 2010 – Planet Quake News
Find Yourself in The Labyrinth[ Comment ]
6:24 PST | | Print News | Category: Quake IV NewsPut some freaky frags into your Quake 4 with the new deathmatch map, The Labyrinth! The map is now available in our Quake 4 maps archive and offers not only some funky find'em to frag'em action, but a whack of items to find as well. Feeling up to a real challenge? Enter The Labyrinth!
Tuesday, 13 October, 2009 – Planet Quake News
Shader Showdown![ Comment ]
6:13 PST | | Print News | Category: Quake IV NewsPut more bang in your Quake 4 graphics with the latest version release of the Cool NG & BHM Shaders Pack! The new v1.6b build brings the latest and greatest from Dafama2K7 for his pack of two graphics mods into one, the Next Generation Shaders and the Brilliant Highlights mod for some serious 'wow' factor. This is for folks with graphics cards that do OpenGL 2.0 and brings the following tweaks, fixes and additions.
  • Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show.
  • Added more light to the ambient lights.
  • Added some alternate versions of some shaders to give more choices to the Experts
  • And more important fixes.

Friday, 18 September, 2009 – Planet Quake News
Secure the Base[ Comment ]
5:52 PST | | Print News | Category: Quake IV NewsThings are still a little on the slow side in the Quake universe, but Quake 4 seems to be picking up a bit of speed. The latest creation for the newest Strogg-fest is the release of Base (1.0.0), a new single player level from tonyhawk. There are no available screenshots to check out yet, but there is a bit of a story.
We are in a Navy base located on Neptune for the detection of certain primitive life forms. When suddenly we will realize that we are not alone anymore and our base will be invaded by unknown beings, and we'll have to destroy the threat at its root.

Thursday, 17 September, 2009 – Planet Quake News
New Q4Run[ Comment ]
5:58 PST | | Print News | Category: Quake IV News If you’re into “tricking” and speeding through virtual worlds, then Q4Run is what you need to get the job done in Quake 4! The new Q4Run v3.10 Beta version that was just released yesterday will get you going in not time and have you using your skillz to get the best times possible. New in this version are some small tweaks, so whether you’re new to the world of competitive speed running or not, this one should be on your “for fun” list for sure.
Tuesday, 15 September, 2009 – Planet Quake News
Quake 4 Reborn Version 2[ Comment ]
6:01 PST | | Print News | Category: Quake IV NewsYour Quake 4 single player action just got another bump in the rump with the release of Quake 4 Reborn Version 2! The latest edition of this realistic mod blend brings more changes and tweaks to the Strogg infested gameplay, so get your copy ASAP and finish those metal morons off once and for all.
More of a hybrid of the two previous mods than anything, this mod combines totally new gameplay features with the classical Quake 4 look. This creates a stable, simple, and most importantly, fun mod.

Monday, 17 August, 2009 – Planet Quake News
Inner Sanctums Returns![ Comment ]

Quake 4 Hd Mod

6:01 PST | | Print News | Category: Quake IV NewsOriginally planned as part of the now defunct “Quake 4 Arena” mod, a remake of Quake 3: Team Arena’s “Inner Sanctums” level has been released for Quake 4 as Inner Sanctums - Remastered! The level from Enforcer sat in limbo for a while, but it’s a done deal now and ready for your fragging Quake 4 action, offering some familiar CTF carnage. Give it a peek and a poke from our Quake 4 Maps Archive!

Quake 4 Graphics Mods


Tuesday, 23 June, 2009 – Planet Quake News
HardQore Moving On[ Comment ]
6:51 PST | | Print News | Category: Quake IV NewsI announced a while ago that our hosted sites will all have to find new homes at the end of August, and to help them get comfy in their new homes elsewhere on the Web I'll be posting the moves as they happen. The latest site to find new digs is the Quake 4 HardQore project and they've got not just a new home for the side-scrolling Strogg killing adventure, but it's also a new home for HardQore 2 which is the upcoming side-scrolling mod for DOOM 3! You can head on over to the new HardQore site where you'll find new media, project info and downloads!
Thursday, 21 May, 2009 – Planet Quake News
Shadowing Hate Media Blitz![ Comment ]
Quake6:02 PST | | Print News | Category: Quake IV NewsIt’s been a while since we heard from the Shadowing Hate Quake 4 mod, but the silence has been broken today with the release of some new media! Head on over to the Shadowing Hate slot on Mod DB for four new environment shots and an audio clip of the some of the project’s ambient music. The shots are sweet and the music is kool, so head on over to the Shadowing Hate for your taste!
Wednesday, 20 May, 2009 – Planet Quake News
More HardQore![ Comment ]
6:02 PST | | Print News | Category: Quake IV NewsI’m sure everyone remembers the sexy, side scrolling mod for Quake 4 called HardQore, right? Well there’s big news brewing with the team as they announce not only the release of the HardQore source code, but the start of another side scrolling adventure. The next one will be called HardQore 2, but this one will use DOOM 3 and not Quake 4. I’m sure we all have DOOM 3 as well as many Quake games, and you’ll find further news on this one over at my DOOM flavoured Planet, Planet DOOM!
Wednesday, 13 May, 2009 – Planet Quake News
Big Pack for New Looks[ Comment ]
5:59 PST | | Print News | Category: Quake IV News A new texture pack download is available over at the id Tech 4 Modders slot on Mod DB that brings a whack of usable textures to folks making maps in the DOOM 3 engine (DOOM 3, Quake 4). The new pack is made up of seven packs and should offer some fresh ideas to map and mod makers in the Quake and DOOM communities. Get to scooping at the id Tech 4 Modders!
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