Antiasda, a warrior, a warrior developed first for oric atmos gadgets was transferred to some platforms. One of these platforms is also the most popular computer platform - ibm -pc compatibility. The main idea came up when i resembled one of the demo-basic programs in the book, it was connected with my pravetz-8d computer. Previously, i played at the dawn of my experience pravetz-8d, if i did not have other game. The concept of the gameplay is simple and easy to implement on any portal, which i have embodied. Some of the systems in which building materials are already available, i definitely did not have a touch and have not been created before, but practice, during this, is a valuable asset for upcoming projects for vehicles. One of the platforms, for that i was able to transfer the game, is ibm-pc with dos. Ibm-pc computers, first presented in 1981, became a more successful platform, mainly due to open design and the use of components from the shelf, which were simple and cheap to create special specials. I used to think with desktop in the 1990s for several months, and then at school, at the university and any computer fairs. I have used ibm-pc emulators on amiga since 1997, but this was considered to write dos scenarios and general data transmission. Later, if i had the best amiga computer with a rough disk, a huge amount of memory and the best processor, and i was able to emulate the pc much more likely, i downloaded the borland turbo c compile at the ibm-pc hard drip image compiler. Image image image image image a couple of days after the release, the first operational version of antiasda warrior for goal jogo de aposta ibm-pc was ready. Since i did not have a lot of data on pc programming, i had links only to the files and including the borland c headlines, but, however, i collected the game in text mode. I used the ibm smiley faces for invaders, and the background and the front pictures for switching for graphics. Later, after long work and experiments, i added colors and music. If i usually emulates cga, in which there are only four columns with pc-task 4 and pcx emulators, i used a large palette available in the conio.H header, which will be needed to decorate the game better. Music is performed by access to a speaker to a computer with all sorts of tones height also delayed in the table. Other versions, despite the use of only characters in text mode. History, i did it myself, is still present only this time you protect the ibm-pc warez. Warez will be removed if you cannot hold the attack. The game becomes even more difficult, and more difficult with the levels passed, where the invaders are approaching and closer to the rocket (called pingbomb). The similarity with the playground of the invaders is not only by chance, but here only the shots are mobile, but not enemies or an initial country for fire, which has the need for strategy when the user is in doubt, and you are interested in the following shooting position. If the attack is not stopped, there is an animation and text of the final screen, or if the attack is successfully restrained, there is outro.

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