9S—now ridiculous and contaminated with the reasoning virus—challenges A2 to a battle, prompting the gamer to choose a personality.[q 6] If A2 is picked, she conserves 9S and sacrifices herself to ruin the loom. If 9S is chosen, both androids eliminate each other; in his last minutes, he is offered the option of signing up with with the now-peaceful Machine Network, as the loom has changed its function to introduce an ark containing the Machine memories to find a brand-new world .[q 7] Once both of these closings are opened, Pods 042 and 153 resist their orders to erase YoRHa's information, prompting the gamer to ruin the credit histories in a fire 'em up area. Despite the opportunity that 2B, 9S and A2 will duplicate occasions, the Pods have confidence they'll create a brand-new future on their own.[q 8] The gamer is after that offered the option to sacrifice their conserve information to assist various other gamers.[18]

Glow4D Returning personalities Emil, Devola and Popola have separate optional tale arcs. Devola and Popola were ostracized and set to feel countless regret after their model collection triggered humanity's extinction in Nier. They remain at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until assisting 9S at the loom. Emil shed his memories because of copying himself to combat the aliens. A team of those duplicates, gone crazy from shedding their sense of self, work as a key employer fight. After the existing personality overwhelmed the fight, Emil passes away after bearing in mind his now-dead friends.[q 9]

Development
After the launch of Nier, supervisor Yoko Taro and Make even Enix producer Yosuke Saito wanted to produce a sequel. Saito talked with aide producer Yuki Yokoyama, that was resistant because of reduced sales of Nier.[19] After the favorable follower function of Nier, however, both Make even Enix and the lead staff that worked with the initial video game were going to proceed the Nier intellectual property (IP) but wanted to produce a better, more-action-oriented gameplay experience. They contacted PlatinumGames, which had developed a reputation for top notch activity video games such as Bayonetta (2009) and Steel Equipment Rising: Revengeance (2013).[12][20] Both companies consented to work together on the sequel, provided Yoko would certainly be its supervisor which he would certainly exist to aid with manufacturing. Glow4DThe last problem required Yoko to move from Tokyo to Osaka, where PlatinumGames was located.[19] Although Yoko was at first anxious about the partnership, he became positive in PlatinumGames because of their excitement to work on a Nier video game, and their promise to remain faithful to the initial video game.[13] Developer Takahisa Taura also signed up with the group because of his veteran desire to produce a Nier sequel.[21] PlatinumGames handled primary development of the video game while Make even Enix sustained the project with additional staff and sound design.[22]

Glow4DAt first, Yoko said they planned to develop a FarmVille (2009)-inspired ready mobile systems or the PlayStation Vita. The group rather changed development to the PlayStation 4.[10][23 ] Saito and Eijiro Nishimura co-produced the project.[24] Development started in 2014, and began of 6 months of pre-production.[10][20][25] Initially, the partnership in between Yoko and PlatinumGames staff was fraught , mainly because Yoko's independent condition led to various day-to-day timetables. To lower the scheduling problems, the group organized a system of "downtime" where Yoko would certainly be available to work.[26] The group examined comments from both followers and critical reviews of Nier, and wrapped up they would certainly need to improve the gameplay, video, and personality designs. They also carried over aspects of Nier that were popular, such as the game's songs and complex tale.[27] PlatinumGames did most of the development at its workplaces in Osaka and Tokyo, and was sustained by outside staff such as Yoko