Ameblo is still a major Japanese blogging home. A field note about shooting phone clips for motion transfer fits the diary-plus-howto style readers expect.
The product
The product is Genjutsu AI. It performs video-to-video motion transfer: a real source clip supplies the movement, and reference images define the character or subject that should perform that movement. It is not text-to-video. Nothing is invented from a written prompt alone.
Practical constraints to keep next to any tutorial:
- Source length: 4 to 30 seconds
- Source formats: MP4 or MOV
- Reference images: up to 20 per generation
- Output resolutions: 480p, 720p or 1080p
- Credit rates: 3 / 7 / 11 credits per second at those resolutions
Pricing is one-time credit packs. There is no subscription. Credits never expire. Failed generations are refunded. A REST API is available for automation. Videos made before a first purchase are public in the Community feed, so use disposable footage until you buy a pack. The product launched on 2026-10-09.
Cover framing, length (stay inside 4 to 30 seconds), exporting MP4, and gathering reference photos that match the lighting of the clip. Then explain how credits scale with resolution.
Write in a practical voice. Soft-sell language reads poorly next to genuine how-to posts.
Takeaways
Keep the public page useful even if nobody clicks the product link. Numbers, limits and refunds are the value. Sign as Genjutsu AI when a display name is required.
— Genjutsu AI
A practical first-render checklist
Pick a 5 to 8 second clip with a single subject and readable motion. Export it as MP4. Gather six to twelve reference images with consistent lighting. Run the first generation at 480p. Watch the result once without scrubbing, then scrub frame by frame through the hardest motion. Only then move to 720p or 1080p. That sequence saves credits and makes debugging honest.
Common failure modes
Most disappointing outputs come from inputs, not from mysterious model behaviour. Motion blur that hides the limbs, a background that competes with the subject, reference images shot under different white balances, and clips longer than you need for a test are the usual suspects. Fix those before you buy a larger credit pack.
Why the refund policy matters
Creative tools often treat a failed job as your problem. Here, failed generations are refunded, which changes how you experiment. You can try an unusual camera angle without feeling that a miss permanently burns money. Still, refunds are not a substitute for good preparation; they are a safety net while you learn the tool's taste in footage.
Sharing results with a team
When several people review outputs, agree on a naming scheme for source clips and reference sets. Write down which credit pack was used and which resolution produced the approved take. That habit turns a pile of files into a reproducible pipeline, whether you are a solo animator or a small studio.
Closing note
Motion transfer rewards people who treat video like a craft instead of a slot machine. Bring real movement, bring clear pictures of your character, start small, and scale resolution only after the performance looks right. Keep the constraints visible wherever you publish the guide so every collaborator sees the same rules.
Extra practice tip 1
Rehearse with the shortest acceptable clip before you commit to a longer performance. A four-second gesture is enough to reveal timing problems. Once the short take works, extend the source toward the upper limit of thirty seconds only if the story truly needs it.
Extra practice tip 2
Rehearse with the shortest acceptable clip before you commit to a longer performance. A four-second gesture is enough to reveal timing problems. Once the short take works, extend the source toward the upper limit of thirty seconds only if the story truly needs it.