Tanaka:
The first thought as the direction of designer artwork seems that the underlying aim was to high fantasy. Not the so-called medieval fantasy, I would feel a little more modern.

--- Regarding Mr. Uematsu (Mr. Nobuo Uematsu) Please describe the reason for the return to surround sound.

Tanaka:
I do not catch and return. Final Fantasy series, so I think that's what Uematsu. I first went with the story again, all are busy people so I wanted to do me. But actually I asked, "sometimes all I want," say me (laughs).

--- In, but I was in charge of Mr. Uematsu songs.

Tanaka:
Yeah, you right. 5.1ch surround are also on the base. However, if online delivery is very difficult in ADPCM, which is seeking to become an alternative.

--- The trailer, which appeared to aquatic organisms, that is what Leviathan.

Kawamoto said:
Well, it is certainly a notable presence, you can not talk about yet.

--- There are also scenes that put a barrier like a Mage. It is an unprecedented glimpse of the new element.

Kawamoto said:
As director of the cut scenes that I have, such as battle elements are incorporated in a symbolic form.

--- "Symbolic" means, I'd think a lot. Later, it appeared last Chocobo, I thought like that part of the world such an transition.

Kawamoto said:
SCEA recently made some noise in the conference's trailer, the moment came out Chocobo, I Kimashita most venues. "What really Final Fantasy?" I had so many people think, it came out Chocobo, FF seems to have recognized (laughs).
But just such a presence, FFXI Chocobo is thought that the same intensity.

--- Battle is not one to many, saying they had become many-that "many" that is, please tell me how big you become.

Kawamoto said:
Of course, but they also believe that large-scale combat. However, the "body blows Taco 1" What should my view there is a feeling that. We hope to come to fight the enemy even formed a party.

--- So, What's even possible to work as an enemy?

Kawamoto said:
Well, I'll leave to your imagination as yet (laughs)

--- PC version recommended specs for the OS and what's going to be what.

Tanaka:
I tried that all it has become mainstream in the test phase, including OS, we want to ascertain the trend of the user. The situation is now open. However, FFXI would be a more high spec. However, MMORPG are being played so long, I would probably have called on the most common specification in five years.

--- What about the server's capacity is assumed to how much.

Tanaka:
Because the basic design similar to FFXI, the goal of maximum number of connections - I think the world is based on five place called 6000. Then the number of world servers will increase depending on the size of the user.

--- What is the world number launched with much going to have?

Tanaka:
I know I could not say yet. is the first to do, FFXI may go beyond that.

--- FFXIV announced that, FFXI would have little effect on Mr. users out. Is it against what you think?

Tanaka:
Of course, that both play an increasingly difficult time and I think, FFXIV available on the system because it is fun but time constraints among the hardship may not be concurrent. However, FFXI will start seven years later, the stringent technical and extended to become. So somewhere FFXIV situation will naturally migrate to think that.

--- You are responsible for the development from the standpoint, I hope that you want to transfer.

Tanaka:
I think it is the user's choice only. FFXI is a way to continue, you will play is still the best means.

Kawamoto said:
After all, FFXI when you start, so much more severe hurdle now is the hardware infrastructure and time Benakatta lot of people. That would FFXIV you for such people to play, MMORPG I want to know fun. This is a strong feeling that people like to reach, especially Final Fantasy.

--- The character development system is the level that the items were not talking, or whatever they would in a.

Kawamoto said:
System is not level, takes over the concept of Jobushisutemu, FFXI, and I think there is some similarities. I do not know how far I say, for example, of you playing the switch from day to day, and it deserves to grow and now there may be a good thing growing here and is indeed.

--- For example, "FFXIV Gil " like, what skills will control the system.

Kawamoto said:
So perfect, so the skill system, I think we should get a new one and all.

--- The service started in 2010 is that, that, starting next year test, what you want in the image of a formal operation next year.

Famitsu has just released the most comprehensive guide to FFXIV we've seen so far, including baby steps like what HP, MP, and TP do, and we at FFXIVArchives.com would like to bring it to you to sum up everything we know about the game's mechanics so far! Additionally, new pictures of the various classes have been released, and some of them are looking pretty great.

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  • September 30, 2010 is the release date for PC. They're aiming for early March 2011 for PS3.
  • Above, we see that the player has encountered two monsters. The battle director takes this time to explain the various parts of the screen for MMO beginners.
  • Guildleves, which are like the quests found in other MMOs, appear with their objectives at the top left.
  • The chat window appears at the bottom right. All combat messages and social chat will appear here, including damage dealt, damage taken, and spell effects. Remember that in a past interview there was talk of being able to create more chat windows!

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  • The bottom center of your screen contains your three personal HP, MP, and TP gauges, as well as your action buttons. You'll notice that abilities which are still waiting for their recast timer or abilities which cannot be used yet due to stamina, TP, or MP deficiencies are darkened. (Upper picture) Abilities with TP costs now have their TP costs listed under the button's image. You'll get 30 slots (3 bars of 10) in which abilities can be equipped, and it will be easy to change between them.
  • Party HP and MP will be displayed at the bottom right corner.

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  • The stamina gauge will constantly fill up over time. When an action is selected, the amount of stamina inside the thick part of the bar will be consumed. Players may continue to perform actions as long as they have the stamina for them, barring other requirements (TP, MP, and recast).
  • The currently targeted enemy's HP gauge is below the stamina gauge.
  • At the top right of the screen is the Area Map. This map is always centered on the player. Above the area map we can see our connection status (receive and send values) and to the right of the map we can see the current date and time in Eorzea.

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We then take a look at the step-by-step process of battle.

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  • First, we target and lock on to the enemy. The dev team would like to encourage locking on, as they feel it makes it easier to move around the mob.
  • Second, we go into active mode. This has us draw our weapons and allows us to attack.
  • Finally, battle begins--we choose our actions, choose the pacing of our actions (whether to use them in a big burst of quick successive actions or to use them over time), and get the mob's HP to 0.
  • After the battle, we'll get loot and FFXIV's version of experience points.

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Some other points on gameplay mechanics:

  • Positioning will be important! Some techniques will be more powerful when used from different positions. There will also be pieces of our enemies that we can break off or injure--for example, attacking an enemy from the rear may injure its tail. The battle director would really like for this to then have the effect of, say, disabling a tail swipe TP attack.
  • Spells like Haste will probably affect the speed at which the stamina gauge regenerates.
  • The devs understand that in the heat of battle, chat-based communication can be difficult. They want to implement communication icons so that the party leader could say, for example, "Let's attack ○○" or "Let's recover" with simple images.

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The Famitsu authors take this time to report on the character creation process, with lots of pictures. One of the things they point out is that perspective is important when designing your character. Notice in the first comparison below, the nose changes are more obvious, and in the second comparison, the chest shape changes with an unrelated setting.
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The Famitsu authors then tell us that the graphics have improved from Alpha to Beta, showing us images of the familiar opening sequence for Limsa Lominsan characters:
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They then speak of Battle Regimens, describing it as a chain of actions between party members, before moving along to the newest shots of all the various disciplines in action! Click on the images to see the full-sized versions.
live in the South Pacific islands, the original farming nation, because the trade came to Eorzea, by differences lifestyle they divided "plain people" and "Desert People." Most people living in the plains, the desert people live in desert,will be affixed in the forehead Miss Sarah is their characteristic.
Hyuran
most Eorzea populous in the nation, because of differences living environment they divided "Central original" and "Highlands People.Central original live in the villages around the tribes involved in the production, the Highlands People born in northern border highlands, because the Imperial attack, only a few of the men escaped, player can only choose men.
Elezen
lived in Eorzea, now divided into "Forest of the people" and "shadows of the people" two tribes.people living in depths forest, have a great eye and good at arch surgery,live in the shadows of a dark cave cystolith people good at fighting technique;
Miqo'te
In Ice Age, the sea ice to hunt the race, because thy distinguish the "Sun People" and "Reading on the people" (the race players can only choose female). most of the people believe sun god, and most of all in daylight time on the people claiming to be the guardian of the month, most believe moon god is basically nocturnal tribe.
Rogegadyn
live in Northern base of the marine, physique fierce and bold personality, because live in different areas are divided into "Northern Taiwan people" and "Learn from the people." Most people living in the northern coast,and they are mostly sailors; thus, Learn from the people living near the crater, the defenders claim to inflammation.

Dear,Do you become a Gladiators in ffxiv , so my first fencing to ask you a few questions, to check whether you for this profession:

I - do you think the value of individual or group of important value?

If you choose to individuals, so sorry, Gladiators doesn't suit you.

II - shield and sword, which is more important?

If you choose to sword, so sorry, Gladiators doesn't suit you in ffxiv. While the Gladiators was fencing swords, but you are the whole team left shield of life.sword can afford, and carried off to the sharp words, shield sword is useless.

III- you like all things in front foot, positive charge, or behind or support behind sneak attack?

Obviously, the Gladiators is an avant-garde fencing, shield against any resistance: don't you. Mage baa...

IV- do you work like a horse, or eyes in the back of his head, keep fighting monsters, GunBing record of safety and teammate?

Fencing division (include after service of senior vocational) a broader view to shield the control ability is very important in some 5 star task, often also met several enemy assault, if allow one strange, hit two basic defender, the second team, collapsed.

V- do you have enough time to practice, keep your SOLO in the server leading level?

Although Gladiators is the soul of teams in ffxiv, but his level must SOLO to ascend (do not ask me why, asked SE). But in the new serve beginners division and other monsters concentration SOLO, Gladiators obvious at a disadvantage rob monster, if you can't keep lead, your professional level is barely up.

VI - finally, your network is normal, and keep green ping?

If you always ping yellow, even red so sorry, Gladiators isn't suitable for you, because of the SE hasn't made automatically attack, and fencing etc of square behind me about skills (will) for rapid response ability request is very high.

SE has announce the ffxiv(final fantasy xiv) phase 3 of beta testing time in twitter,it will been begin in Tuesday, August 10, 2010 at 19:00 (PDT)
or Phase 3 of beta testing commences Wednesday, August 11, 2010 at 02:00(GMT)!
The Armoury is the way FFXIV handles classes. Other MMORPG’s have handled classes in a variety of ways, from systems where you choose a class and are stuck with it, to ones where there are no classes, only skills, and you can potentially level them all up fully. The Final Fantasy XIV Armoury system incorporates parts of both of these. There are archetypal classes, however, you aren’t stuck into any one of them.
I have played a lot of MMORPG’s, and one of the problems I, and many other players have had, is that it’s really fun to try out the many different roles available in an MMO. The advantage the Final Fantasy XIV Armoury system has over other games with typical RPG class roles, is that instead of having to create an entirely new character to try a new class, you can just swap weapons.
The Final Fantasy XIV Armoury system, keeps the class structure of more standard RPG’s, while also having the freedom of games like DarkFall, to play any role on the same character. In addition to solving the problem of constant re-rolling, it can be immensely fun. It’s great to be able to just change your class any time you want, by equipping a different weapon. Getting bored playing a wizard? Just yank out your sword and whack away! It also reduces the annoyance of finding a tank, or a healer, that you get in other MMORPGs. Many times while playing World of Warcraft, and similar games, I’ve had to sit around for hours waiting for a tank, or a healer. It’s almost always the case that there are more damage dealing classes than healing or tanking classes to go around, but this largely reduces the problem, though not completely solving it. After all, even if everyone CAN play a healer or tank, not everyone will want to. None the less, if you find yourself lacking one or the other, you can take up the role, while still improving the same character.
In short, the ease with which you can change classes, and roles, is a great addition to the game. It keeps things from getting boring and reduces the tendency for one or two classes to be vastly over played, while keeping the role oriented play, which is so symbolic of MMORPGs, and rather fun.

Final Fantasy XIV hits retail stores all over the world, a lot of gamers attention is being focused on the current Beta. All over the internet you will discover article upon article featuring details about the upcoming MMO from Square Enix. We’ve all been scouring pages of videos and reviews to find new details about the game, but lets take a look at this new MMO in comparison to other current titles. Today we will be mainly focusing on Aion in particular, a comparison of the character creation system existent in both titles.

Character Creation: FFXIV vs Aion

I can’t help but say that when writing this article I am already to begin with a little biased. I am a huge Square Enix fanboy, and own nearly every Square Enix title released in English, even the older titles from when they were Square Soft (including the original FF games on Super Nintendo). So my opinion is a little tainted, but also lets face it; Aion is terrible.

Character Creation: FFXIV vs Aion

Aion Character Creation

Lets begin with Aion, the game uses CryEngine 1 (FarCry 1’s engine) and was a very promising upcoming title, until everyone played it. I personally did like the character creation system within the game, it allowed for great customization and left you with a relatively unique character.

Character Creation: FFXIV vs Aion

The character creation system allowed for a huge array of customization options, with over 20 different faces for each sex on either side, a whole deal of different hair styles and even the ability to change your characters voice; you were left with a lot of options.

The nice touch that any character creation system should have these days is the colour wheel, preset colour tones (such as in WoW for example) are just not enough to get that perfect tone of skin or hair and is one step closer to everyone looking like clones.

The true icing on the cake, and where the game engines capabilities really shine though, lie within the true customization capabilities of Aion’s Character Creation System. You are able to customize your entire face and body frame to your exact liking, truly defining you from the rest of the players. I remember making a midget scout that stood at most, up to everyone’s knee-caps. She was my little pocket rocket rogue, harder to spot and dealt a great punch. This aspect was about the only thing that brought me joy from my time in Aion. Anyways, now on to what everyone REALLY cares about.

Character Creation: FFXIV vs Aion

Related Aion Character Creation News:

Final Fantasy XIV Character Creation

It’s kind of hard to make a comparison between a final release version of a game that has had a substantial amount of time on the market to a game that has only just launched its CBT. Obviously there is going to be a lot more options available to players when Final Fantasy XIV receives a full retail release, so in this comparison we are going to look at mechanics of the character creation and not the quantity of options available (eg. Not how many different hairstyles, or faces to pick from but how you can choose them).

Character Creation: FFXIV vs Aion

The Final Fantasy XIV character creation system is pretty much a cookie-cutter concept you’d expect from most MMO’s these days. You have different hair styles to choose from, faces, and markings etc. The team at Square Enix aren’t trying to claim that they have an amazing and cutting edge character creation system, and instead are boasting a ’simple yet comprehensive’ character creation system for players to utilize in customizing their avatars. Square Enix lives up to this claim, as any of you who have seen footage from the Beta test will know.

Character Creation: FFXIV vs Aion

The character creation system within the game is rather unique, instead of a one screen customization screen FFXIV offers a series of pages in which you can customize your avatar. Beginning with choosing a race filled with fantastic lore you are then lead to choosing a “sub-race” of sorts. Each race consists of sub-races which hail from different regions. This is a nice and simple touch, even though you might be the same race as someone else you can still have a different background.

Character Creation: FFXIV vs Aion

Once you have selected your race you then proceed to choose a basic appearance. There are 4 presets to choose from and you can either keep these as is or continue on to further customize your character. I assume everyone will customize their characters experience so choosing a preset at this point is rather irrelevant. This is the only part of the character creation process that I don’t understand, it’s right at the beginning and you have to proceed through customization options anyways, it’s rather pointless but I can see the idea behind what Square Enix is trying to offer.

Character Creation: FFXIV vs Aion

Related FFXIV Character Creation News:

Character Creation: FFXIV vs Aion

Clicking onwards through the process the next step is customization, this is where your avatar truly comes to life. This page (as shown in the screenshot above) lists the following options:

Height: Choose the height of your character, ranging from really tall to really short.

Voice: Each race currently has 3 voices to choose from, there is the normal voice and then the others are higher pitch or lower pitched tones.

Skin Tone: There is no colour wheel within the character creation system of FFXIV, but they do put on offer a great deal of selections in colours and tones.

Hair: Clicking this opens up a new set of options, you can choose from an array of hair styles as expected. There is two options from colouring your hair, you choose a base colour and then if you please you can also add highlights to your hair.

Face: Clicking this once again opens up a new set of options. While there is no system in place as advanced as the one within Aion, there is still a great deal of options available. You can choose your basic face, then choose from different types of eyebrows, eye shapes, iris sizes, noses, mouths, features and of course choose your own eye colour.

Characteristics: This is the final option within the customization page; here you can choose different things like facial hair, scars and tattoos.

Character Creation: FFXIV vs Aion

The next page in the system is choosing a Class, a class within FFXIV is a Disciple. There are currently four to choose from; Disciple of War, Magic, the Land, and the Hand. While you can participate in aspects of more than one class, here you choose your starting class. I quite like the class system that Square Enix have set up, it gives freedom to the player to participate in whatever aspect of the game they wish to partake in and you can become as powerful within that class as you want to be, as long as you are willing to put in the work of course.

Character Creation: FFXIV vs Aion

This sounds a bit basic right? I mean surely that can’t be all that there is to a class! Well fear not, each Disciple consists of an actual Class that is linked to it. As shown in the screenshot above, a Disciple of War can choose to become a Gladiator, or an Archer amongst many other things. Separating everyone into their own unique role.

A nice touch I quite liked was the ability to pick a Nameday and a Guardian. Moving on from class selection, you will come to the Nameday & Guardian screen. Choose a month and day of the year for your Nameday, and a Guardian to go along with it. We are almost at the end of character creation at this point.

Character Creation: FFXIV vs Aion

To finish off the character creation process there are only two more steps, choose a name and starting location. Once you have done so you are transported into an intro cut scene and the game begins!

So as you can see Square Enix have indeed provided a simple yet comprehensive character creation experience for upcoming players. While the system may not have a million different scroll bars for you to tweak the bridge of your nose, and get that perfect complexion on the colour wheel; they do provide you with plenty of options to create a relatively unique character. Making a comparison of the two is hard, once again I am already biased but I guess at the end of the day it comes down to what you prefer. Do you want to be offered endless tweaking capabilities such as Aion’s character creation system? Or do you want to stick to the lore of the world the developers have created and be given preset options on how your character can look?

Both have their pros and cons, but one in Final Fantasy.

Hey guys,are you try to play ffxiv?yeah,as a classic series mmorpg,final fantasy series has a lot of fans.i suggest you shoud do some lessons before play ffxiv.i think we must know about the hot key first:

1. 1:hotkey;esc:exit

2.Home:menu display;

3.Pageup& Pagedown:view End :initialize the view;

4.tab:change target;

5.W:move;

6:R:run;

7.T:skill;

8.Enter:confirm;

9.F :change the combat model;

10.G :use double hit skill;

11.L :move the view;

12.X:walk;

13.C:lock;

14.V:change the view;

15.N:phiz

16.M:map;

17./:type the text;

18.↑:choose the menu;

keypad:

19.0:change the target.

20.1:walk;

21.3:view;

22.5:change the view;

23.7:run;

24.8:move;

25.9:view.