Below is a quick Final Fantasy XIV guide to surviving Eorzea:

*TP is gained by attacking with your two standard attack types or by being attacked and while not fighting slowly drains back to 0.

*MP is restored via items, a certain ability Disciples of Magic gain, finishing a Leve, or by touching an Aetheryte.

*Never forget about the Teleport option within your menu. You can quickly get back to any location you have visited with a full sized crystal. If you should want to cancel it, simply go into active battle mode (F).

*Always pay attention to the colored dot beside a selected enemy’s name in order to give you a clue to how your strength compares to it. Green and blue generally mean not much of a threat and yellow, red or above are very dangerous.

*Also remember that this dot represents your Final Fantasy XIV Class Rank against the enemy strength and not Physical Level (more about this is found later on).

*It can often b

Eorzea

e quicker to gain ranks or levels simply by heading out of the city and going on a killing spree. Leves are good for money and items, but not so much earning experience
.

*Equipment has durability ratings. These are hugely high but do degrade over time and eventually will impede your abilities. These can be NPC repaired back up to 50% of your total in Limsa Lominsa or, if you have the required items, you can repair them yourself to a higher percentage than that. Generally you will not need to do this often, especially if you upgrade your equipment regularly, but pay attention to durability in your item list.

*When you die you will have a sickness which will impede your abilities to preform, it is risky to fight while this is active. The effect of this sickness lasts 3 minutes.

The date has been etched on the wall and we are all eagerly looking forward to Square Enix’s Final Fantasy 14 MMORPG eagerly. The game will be launched on Sep 30, 2010 and the game is available for Pre order. Pre ordering final fantasy 14 does have its share of advantages.

Why you should pre order final fantasy xiv?

Based on previous MMO launches we can expect most , if not some of the following advantages.

Advantages

Beta Access – Once the major issues with the game has been ironed out, Game developers will open the game to Open Beta. And guess who gets first preference for open beta. Preorder now

Low Price advantage – Once a price is committed, even if the price increases later, people who preorder get the early bird low price.

First to play – This makes all the difference to hardcore gamers, especially in an MMO when everyone is racing to level up as soon as possible.

Earlier you order – Earlier the shipment reaches you on D-Day.

Famitsu managed to catch the FFXIV team over at Gamescom and managed to snag an interview. Here's the juicy details, courtesy of the man with the strength of two bears, Stevemanly, and his faithful sidekick Savalithos.

Source: Famitsu

Tell us about FFXIV!

At Gamescom, we bumped into the Final Fantasy XIV triumvirate: Producer Tanaka, Director Komoto, and Global Online Producer Sage Sundi. We pulled them aside and asked them for an interview, and they acquiesced. HARDCORE!

Looking back over the year

Famitsu (F): It’s been over a year since you revealed FFXIV at E3 last year. How has that year treated you?

Producer Tanaka (PT): Wait, did we reveal it at E3 last year? (He laughs) We’ve been working on it so long we’ve kinda lost track of the time.
Director Komoto (DK): Time’s really flown, especially this last year. It’s hard to believe the E3 at which we revealed FFXIV was a year ago already.

F: So basically you haven’t had time to look back?
Sage Sundi (SS): Right now, not in the slightest. (He laughs)

F: I’m sure you’re busy cramming a lot of work into the last few weeks before release, but can you tell us when open beta starts?
DK: The plan is to start it at the beginning of September.

F: Yeah yeah, tell us what day!
PT: Would you let us off the hook if we told you “As soon as possible?” (He laughs)

Changes between phases two and three of the beta

F: What changed with the beginning of phase three of the beta?
DK: We added a few things, but a couple of big things that changed were the tempo of battle and the feel of the game. Also, for the players outside of Japan, the changes to the mouse controls were probably pretty big.

F: So mouse control was a pretty big deal to users overseas?
PT: I would say about 90% of the feedback we got about things people wanted to see in the game was related to the mouse.
DK: If you look at it globally, there was more feedback about that than anything else.
SS: Outside of Japan, many PC gamers use a mouse as the main controls for all games, from FPS’s to MMORPG’s.
PT: Gamepad and mouse controls are different at the most fundamental of levels. With a gamepad, you have to go through a layered structure command input for control, a mouse needs to be able to get things done with just a click. We have to set the game up to be able to handle both.

F: So there wasn’t much feedback from Japan about all that?
DK: Not really, but we got a lot of feedback about the user interface as a whole, so we’re working around the clock to fix that right now.

Don’t forget the other requests

F: Was there any other kind of feedback you received?
DK: There was a lot about guildleves, like allowing retries on failed guildleves or suiting them more for party play. We on the development team also believe we could do more to promote party play. We’re trying to figure out how to find that balance of enjoyable party play without taking away from the soloing experience.

F: So you’ll be adding content to that purpose?
DK: Right now our greatest priority is to increase the merits for party play. Though we still want guildleves to be a rewarding solo experience, we also want to add things that would make them rewarding to complete as a party.
SS: We got a lot of feedback about that, and all the feedback was consistent; players’ first concern was the user interface, then the merits of party play. Thanks to this, we know what everyone is focusing on.

From “Bun-bun” to “Shei-shei-ha! Shei-ha!”*

F: The battle system changed drastically from alpha to the first phase of beta. Do you think the battle system could change even more?
DK: We feel that the battle system has become pretty set. What we have left to adjust are the abilities, monsters, and guildleve balance. The biggest part is probably the balance of the growth system, so we’ll be looking at that a lot during the third beta phase.
PT: Speaking of which, in open beta, the placement of monsters and their aggro settings will change greatly, so you may have to change your battle strategies, too.

F: So the changes are going to be so big they’ll even affect strategizing?
PT: FFXI was the same way. The system and balances change and adapt like a living creature.
DK: You’ll also be able to start in any of the three starting capital cities. It’s not just about the three different stories; it is from this point that you’ll actually see the economy begin to work the way we imagined it, and we can’t wait for you to see it.

F: So in open beta, will you be able to go between cities?
DK: But of course.

Where’s the magic?

F: Right now there’s only two Discipline of Magic classes available. Will there be any more than these?
DK: We’d like players to enjoy these two classes for a while. The caster class system is still being tweaked. However, this doesn’t mean we’re going to wait for the release of an expansion to release the class; it’ll be out when the timing is right.

F: So you’re saying that there will be more Disciples of Magic?
DK: Yes. They might come in a patch, they might come in an expansion. We’re not sure yet.

F: What about pet classes, like FFXI’s beastmaster?
DK: There was a lot of feedback asking for those. We’d like to be able to provide that, but it might come in an expansion…

F: …or it might be in a patch. We get it (He laughs)
DK: If you put a pet class in right from release, balance is really difficult, so right now we’re not putting them in.

F: Do you have plans for any other new classes?
PT: We’ve got a few in mind, but we’re keeping them under wraps for now.

F: What kind of class will they be? Give us a hint!
PT: No! (He laughs evilly, clutching his pitchfork and stepping on the interviewer’s toes with the malice of a kindergartener. Ok, the Japanese just says he laughs, but WE know what happened, don’t we, folks? –Manly)



*The “Ideal FFXIV Battle Tempo” according to the Japanese. In a Final Fantasy VII: Dirge of Cerberus video posted on Japanese video site Niconico Douga, (14th in a series of DoC vids, which probably drew in people looking for FFXIV videos) bun-bun is the sound Vincent’s slow-firing gun makes, and shei-shei-ha is what Vincent says during his melee attack. Months ago, a common post on Japanese boards was, “The current FFXIV battle tempo: Bun… bun… Ideal battle tempo: SHEI-HA! SHEI-SHEI-HA! SHEI-SHEI! HAA… SHEI!”


F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).

DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.


F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.

DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.


That Lovely Guildleve Delay

F: Will there be a change to the two-day cooldown on guildleves?

DK: There's been a lot of debate over this even among the development staff, so it may or may not. We decided on the current set-up to allow those who only have an hour a day to play to be able to progress only via guildleves, so balance does become an issue. We want to encourage people who've completed their leves to group up and help others, but currently there isn't enough benefit to forming leve parties.


F: Creating a gap in merit between solo and party play seems difficult to manage, though.

DK: Definitely. We want solo play to still be worthwhile, but we also want to add a bonus to those who decide to group up.


F: So soloing will be the basis of the game?

DK: Yes. More than a one-man army, it's more of a slow-and-steady kind of thing. In FFXI many things weren't possible solo, so we'd like to avoid that from developing this time around.


Armor

F: Right now you can't buy armor from vendors, it looks like.

DK: Another point of contention among the staff. We do plan to add some more armor for the beginning part of the game, but we really want to encourage the crafting community to establish itself.

PT: Crafters can't really take part in battle, so we want them to enjoy their role in the game fully.


F: So at a certain point, crafters will become necessary?

DK: Indeed. The depth of play for crafters will also expand. For now, I think providing repairs will be a big source of income for them, and they can even repair their own.


F: It sounds like that will play into their game experience, as well.

DK: It would be pretty easy to design a guildleve around it. A "go to this aetheryte and look for the guy who needs repairs done" kind of thing. Probably a guard at a specific aetheryte.


Auto-translate

F: Aside from set phrases, will you be adding any other ways to communicate with players overseas?

DK: It's something we'll be watching as things progress. Regarding vocabulary not added yet, we'll be listening to the requests of the players. So it's something that can be expanded if needed.


Required Specs

F: The current specs needs to run the game are pretty high. Will they be lower for the official release?

DK: The specs had already been decided. But since then, we've seen the need to lower them a little to cater toward more casual gamers. However currently, there is no difference between the minimum specs for open beta and official release.

PT: Early on, beta wouldn't run properly on certain set-ups, but we've had a chance to smooth most of the wrinkles out.


Servers

F: Will we be able to choose our server once the game is out?

PT: Absolutely.
DK: However, if certain worlds become over-populated, we may add restrictions. As long as everything's normal, you can choose as you wish.

PS3

F: You mentioned it earlier, but can you tell us more about the status of the PS3 version?

PT: We had hoped for a simultaneous release, but there have been problems with linking to the hard disk, etc, and that has caused delays. That being said, even while we're talking here in Germany the staff is hard at work on it back home.


F: So will you be having a PS3 beta test?

PT: Of course. It'll be after the game has been released on PC, so testers will be playing the final version. Once we have a date decided, we'll let you all know.


F: With the start of the PS3 version, more players will be arriving in Eorzea. Will you be adding servers to compensate?

PT: It's a definite possibility.

*Well that about wraps it up. The game comes out soon, so stay tuned!

From Gamewatch

Here's some stuff I picked out that looked interesting:

-About 90% of non-Japanese players had requests concerning mouse control. Most Japanese players use a controller, but Americans, specifically, seem to be more mouse-oriented. They're looking into what can be done.

-There are no plans to increase the level cap in Open Beta.

-Guilds appear to be scattered among the three main cities. Though they're designing it so there won't be any gaps in leveling up to rank 20, it seems that certain cities may be more suitable for certain classes.

-It's not impossible to walk from city to city (though they are rather far apart), but geographically you'll need a boat to go to and from Limsa Lominsa. Distance between cities is similar to FFXI, and if you level up a bit it's not that difficult a journey. So if you're playing with friends, you don't necessarily have to start in the same city.

-Open Beta will have almost all the fundamental parts of the game, but it will only include a small portion of storyline quests.

-There are plans for giving monthly subscription discounts if you purchase three or six months' worth at a time, however details are not yet available.

lv2- Quick Nock(weapon skills)
Tried your best to attack, firing path will cause Quick Nock attacks all enemies.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv4 –Replenish(abilitys)
To Replenish,increase of power after the shooting.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv6 - Shadowbind (weapon skills)
Fixed the shadow of the enemy, the target for the time being can not be moved.
Professional qualification: battle and magic system
TP Consumption: 250
Energy consumption value: 3 units
lv8 - Wide Volley (weapon skills)
For a wide range of continuous shooting, and around the enemy target cause puncture attacks. ]
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv10 - to exercise restraint (abilitys)
To reduce the loud noise of weapons and reduce the hatred created after the attack values.
Professional qualification: battle and magic system
TP Consumption: 0
Action values need: 3 units
lv12 -Scouring Strike(weapon skills)
Conduct targeted attacks can weaken, causing puncture attack on the target and remove a gain on the target state.
Professional qualification: battle and magic system
TP Consumption: 500
Energy consumption value: 3 units
lv14 - Hawk Eye (Abilities)
So if you have Hawk Eye of the general accuracy, increase your accuracy after the attack.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv16 - Spiral Shooting (weapon skills)
Can attack the enemy in any direction, its cause puncture injuries.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv18 -Retrieval (free skills)
Arrow in the backpack looking for something to use for your next attack, only you have no where to use bow and arrow.
* Note: Since beta2 does not provide automatic renewal arrows arrows only function, so even if you have 1000 arrows backpack, if run out of the hands of 99, do not tap the skills to continue the arrow, you can throw against strange stones ... ...
Professional qualification: archer
TP Consumption: 0
Energy consumption value: 3 units
lv20 - Rapid Fire (weapon skills)
With surprising speed to aim and shoot your enemies within the cone in front of puncture damage caused.
Professional qualification: archer
TP Consumption: 2000
Energy consumption value: 5 units
lv22 - Quickstride (the release of skills)
Speed up your pace, so that the speed becomes faster action.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv24 - Shrieker (weapon skills)
Injection of a given arrow piercing sound, resulting in puncture injury.
Professional qualification: battle and magic system
TP Consumption: 500
Energy consumption value: 3
lv26 -Chameleon (Abilities)
Blend with the surrounding environment, reducing the value of hatred.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv28 -Quick Nock 2 (Abilities)
Enhanced version of the puncture shooting, firing power than the more common of the puncture.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv30 -Triple Arrow (Abilities)
Cause great harm to the target, fired three arrows at the same time.
Professional qualification: battle and magic system
TP Consumption: 0
MP consumption: 30
Energy consumption value: 3 units


lv2- Quick Nock(weapon skills)
Tried your best to attack, firing path will cause Quick Nock attacks all enemies.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv4 –Replenish(abilitys)
To Replenish,increase of power after the shooting.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv6 - Shadowbind (weapon skills)
Fixed the shadow of the enemy, the target for the time being can not be moved.
Professional qualification: battle and magic system
TP Consumption: 250
Energy consumption value: 3 units
lv8 - Wide Volley (weapon skills)
For a wide range of continuous shooting, and around the enemy target cause puncture attacks. ]
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv10 - to exercise restraint (abilitys)
To reduce the loud noise of weapons and reduce the hatred created after the attack values.
Professional qualification: battle and magic system
TP Consumption: 0
Action values need: 3 units
lv12 -Scouring Strike(weapon skills)
Conduct targeted attacks can weaken, causing puncture attack on the target and remove a gain on the target state.
Professional qualification: battle and magic system
TP Consumption: 500
Energy consumption value: 3 units
lv14 - Hawk Eye (Abilities)
So if you have Hawk Eye of the general accuracy, increase your accuracy after the attack.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv16 - Spiral Shooting (weapon skills)
Can attack the enemy in any direction, its cause puncture injuries.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv18 -Retrieval (free skills)
Arrow in the backpack looking for something to use for your next attack, only you have no where to use bow and arrow.
* Note: Since beta2 does not provide automatic renewal arrows arrows only function, so even if you have 1000 arrows backpack, if run out of the hands of 99, do not tap the skills to continue the arrow, you can throw against strange stones ... ...
Professional qualification: archer
TP Consumption: 0
Energy consumption value: 3 units
lv20 - Rapid Fire (weapon skills)
With surprising speed to aim and shoot your enemies within the cone in front of puncture damage caused.
Professional qualification: archer
TP Consumption: 2000
Energy consumption value: 5 units
lv22 - Quickstride (the release of skills)
Speed up your pace, so that the speed becomes faster action.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv24 - Shrieker (weapon skills)
Injection of a given arrow piercing sound, resulting in puncture injury.
Professional qualification: battle and magic system
TP Consumption: 500
Energy consumption value: 3
lv26 -Chameleon (Abilities)
Blend with the surrounding environment, reducing the value of hatred.
Professional qualification: battle and magic system
TP Consumption: 0
Energy consumption value: 3 units
lv28 -Quick Nock 2 (Abilities)
Enhanced version of the puncture shooting, firing power than the more common of the puncture.
Professional qualification: battle and magic system
TP Consumption: 1000
Energy consumption value: 3 units
lv30 -Triple Arrow (Abilities)
Cause great harm to the target, fired three arrows at the same time.
Professional qualification: battle and magic system
TP Consumption: 0
MP consumption: 30
Energy consumption value: 3 units


FFxiv macros system is more like to ffxi,when you set macro and use easonable ,play ffxiv will been more efficient.Full of fun in when master the macro setting skill.a skilled use macro player is a hardcore player.

Basic information for ffxiv macro

* The macro binding CTRL and ALT keys much like FFXI.

* It is 5 rows of bars and 10 ffxiv macros per bar.

* you can set not more than 100 macro.

* Every macro have 10 lines of text. limited to 100 characters in a line.

* We can set a title and icon for each macro. You can choose one in 100 icons.

* paste is available,so you can copy some text out of game.

* When you have the Ctrl or Alt menus open, using up/down on the keyboard or gamepad will cycle through the 5 pages macros.

It's some basic introduction about ffxiv macros, you can try to explore bravely and explore the fun, just editor again if ffxiv macros is not work

In the FFXIV if you like fishing, you can join the fishing guild,it will been not only fishing but spearing fish with spear .

Firstly, let us know some basic knowledge about fishing in ffxiv.as we know,whatever In ffxiv or in life,Different fish live in different water,so we need different baits for fishing. for example:

1 Floating Minnow (made by minnow) 、lugworm(live in the sand)、Chocobo Fly(made bychocobo feather)、Goby Ball(mixed by goby and rye flour) fit for ocean fishing;

2.Moth Pupa(made by a kind of adult moth) fit for fresh water fishing;

3.Crayfish Ball(mixed by flour and crayfish) fit for fishing in the river;

4.Bloodworm a kind of earthworm) fit for all the water.
Elementary bait such as worms is fit for shallow layer fish.but level 5 bomb hook can fishing lower layer fish.

the grade 5 fitting is very nice,it should be to use in level 2 or 3,then bait will been not easy lost.

the real bait will been lost when the blue bar appear but Chocobo Fly is not,Chocobo Fly price is 48 gil, and the cheapest worm is 3 gil.

Chocobo Fly will been lost At least 10 times out of blue bar appear, or will lose after 20 times if you are good luck enough.according the cost of Chocobo Fly for is pretty good.


North American Beta Keys
BlueGartr (a FFXI forum) is holding a beta code giveaway in addition to our previously mentioned ones. Be aware, you had to have had a forum account at BlueGartr prior to August 5th to be considered for this content. This sign-up only applies to those with a North American Square Enix account.

European Beta Keys
For our European readers, the German sign-up that we reported on previously has started back up and ends on August 11.

  • Gamestar.de
  • Buffed.de
  • PcGames.de
  • Anifo.de
  • Gamona.de

Since all of these sites are in German, here are a few of the words/phrases translated for your convince.

  • Vorname = first name
  • Nachname = last name
  • Alter = age
  • Absenden = Submit
  • Ihr Name = Your Name (first and last name)
  • Ihre Nachricht = Your Message (just a message to attach to the submission)
  • Ich wünsche eine Kopie an meine E-Mail Adresse = Send a copy of the message to my email address


We wanted to cover some of the basics of the Macro system that was added in phase 3 of the Final Fantasy XIV beta. While this is all subject to change as the game is over a month away from release, we expect some of this will still apply. We are only covering how you create and use macros; we will cover the syntax for macro commands in more depth once this system is more developed. The recently added macro type commands can be found here.

Macro Basics

  • There are macro binding for the CTRL and ALT keys much like there are in FFXI.
  • There are 10 macros per bar and 5 rows of bars for both CTRL and ALT macros.
  • 100 total macro slots are available.
  • Each macro can only have 10 lines of text. Each line is limited to 100 characters. (so 1000 characters max per macro)
  • You can set a title and icon for each macro. There are 100 icons to choose from.
  • You can bind buttons on your gamepad to act like “ALT” and “CTRL”. (for those that use a gamepad)
  • When you have the Ctrl or Alt menus open, using up/down on the keyboard or gamepad will cycle through the pages 5 of macros.
  • You can paste in text into the boxes much like you would on Windows (using ctrl-v).

Macro Walkthrough
The macro system is a way for you to automate repetitive tasks. This could include things like switching classes which involves changing out gear and setting up your Action bar.

  1. (screenshot) You access the Macro configuration menu by opening the main menu, going to Configuration, then selecting “Settings” next to Macros.
  2. (screenshot) From here we can enter text for Macro.
  3. (screenshot) You can also assign icons to these macros.
  4. (screenshot) Moving to the other tab lets you program macros for the ALT key binding. Notice that there is a scrollbar with the macro we defined here. Even though it lets me enter infinite number of lines and character, it will always be trimmed to 10 lines and 100 characters per line. It’s unknown what the final limitations of this system will be.
  5. (screenshot) Holding down the “Ctrl” key on the keyboard, or using the gamepad button mapping for “Ctrl” will bring up this menu.
  6. (screenhot) Same goes for the “Alt” menu.
  7. (screenshot) This image is after executing the Alt macro where we typed in 12 lines of echos, only 10 were printed. Lets hope these limits are enforced at macro creation when the game releases, as the current macro editor is misleading.
  8. (screenhot) This is meant to show the maximum number of characters that can be in a macro currently.
  9. (screenshot) Shows all available icons for macros.

NDA Lifted
Square Enix posted an updated user agreement for those in the FFXIV beta stating that we are now allowed to post screenshots, but still not video. This means we should be able to post unedited screenshots of us playing Final Fantasy XIV. As we have time we’ll be updating our Beta Phase 3 gallery with new screenshots along with a notice on our front page saying that we’ve updated the gallery.

Feel free to post your FFXIV screenshots on our forums now!

Linkshell Creation
We’ve taken some screenshots showing the Linkshell creation process and posted them for your pleasure.

  1. Find the Linkshell NPC in Limsa Lominsa.
  2. Ask to have a Linkshell created.
  3. Pick your Linkshell name.
  4. Choose your Crest.
  5. Choose the color of your crest.
  6. Confirm creation.
  7. Open the Linkshell menu.
  8. Equip your Linkshell.
  9. Options available on the LS.
  10. Listing members.
  11. Invite a new member.