to produce children's educational games user | difficult86のブログ

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5 Frequently asked questions about the game usability testinga few weeks ago, we held a large-scale testing activities in Gamefounders, and found the whole process Nike SB is really an eye-opener. The reason is simple, we do not think there will be more of a test object, and the coordination of such test scene is really a big challenge (see below). The test nike dunk heels campaign that lasts all day, 25 young people from the two groups, the average age is 15 years old. The most surprised us is that although they are Estonians, but can freely express in English, and with great enthusiasm demo games. testing-sessions-in-full-swing (from trinidad) we found this process we are most lacking is how to coordinate the testing. Some people Air Jordan 14 Retro might think it does not matter how you ask, but in fact is very relevant. The following are the most common game testing wrongdoing and their corresponding strategy: 1 to give too much of a test guide you in coordinating activities, to try to talk less about the game or application conditions. Even if you are silent about the game, or the players do not give any background information on the game it does not matter. Think about how to make their own case. Players should be allowed to install applications from the outset to play the game understand the mechanism. If they do not understand, it shows problems with your game. 2. Do not assume too often assume that players always understand your in-game menu. Before testing the game itself, let the test subjects themselves menu, as well as items in the game to talk about. To see if the player understand the function of each of the settings and buttons, and how they understand the role of different menu items. To confirm whether the game contains simple mode and disability patterns for people with disabilities. Such as changing the color scheme for the color-blind person to provide detailed captions for the hearing impaired, change the speed of the game is cognitive or reduced mobility. 3. A group of test game only if you are to attract different age and gender groups in the production of casual games, then you have to test for all of the target user games. If the aim is to produce children's educational games user, you'll have to buy the game for parents to be tested. If they do not understand the concept of the game, then the parents will not buy the game. draw-n-guess (from trinidad) 4. talk too much do not ask too many questions lead to players distracted, can not be integrated into the game world. Let the players play the game, and verbally describe their experience. Ask them was feeling, and try to ask some open-ended questions. Ask what elements make them very frustrated? What caused their strong emotional response? Try not to disturb the players. Each player coordinator in one person can control. If a sudden halfway others to ask questions, make players very confused. To learn to observe the body language posture - to see if they are relaxed or tense, their bodies whether specific actions corresponding to the game. Take a look at this time whether there will be a unique luster in their eyes. 5. The recording did not note in the test is a good thing, to record the entire testing process is the same. I recommend conjunction with Screen Recorder (some Air Jordan 7 Retro applications can be recorded via built-in camera under iOS gamers facial expressions) and a video camera, to record the expression of the test object. In addition to this setting, you can use the skin sensor to verify Air Jordan 5 Retro your test results. Additional Advice: If conditions permit, you can also use skin sensors and eye tracking tools. Skin sensor by detecting the emotional reaction will show the actual feeling of the player. If you are in the Test Xbox or PS3 Air Jordan 7 Retro video games, it also can be used for sensors implanted in the game controller, allowing players to test the game without interference. If you need to maximize the test results, but also Nike Shoes can be used for eye-tracking device to obtain more in-depth data. via: game state /gamerboom.com compilation