自動でオブジェクトを移動させるラブラブ

void Update () {
  transform.position += new Vector3(0.1f , 0.0f , 0.0f);
 }

 

プライヤーを追いかけるようにさせる

public ;    Transform player

    public float speed = 3; //移動速度
    // Use this for initialization
    void Start () {
        player = GameObject.FindGameObjectWithTag("Player").transform;
    }
     
    // Update is called once per frame
    void Update () {
        Vector3 playerPos = player.position;    //プレイヤーの位置
        Vector3 direction = playerPos - transform.position; //方向
        direction = direction.normalized;   //単位化(距離要素を取り除く)
        transform.position = transform.position + (direction * speed * Time.deltaTime);
        transform.LookAt(player);   //プレイヤーの方を向く
    }