真ん中で丸が大きくなったり小さくなったり

package {
import flash.display.Sprite;
import flash.events.Event;

public class Puls extends Sprite {
private var ball:Ball;
private var angle:Number=0;
private var centerScale:Number = 0;
private var centerY:Number = 200;
private var range:Number = 5;
private var xspeed:Number = .1;
private var yspeed:Number = .01;

public function Puls() {
init();
}
private function init():void {
//cord;
ball = new Ball();
addChild(ball);
ball.x = stage.stageWidth/2;
ball.y = centerY;
addEventListener(Event.ENTER_FRAME , onenterframe);
}
function onenterframe (event:Event):void {
ball.scaleX = ball.scaleY = centerScale + Math.sin(angle)*range;
angle += yspeed;

}
}
}
ボールがランダムに動いてるように見えるクラス

package {
import flash.display.Sprite;
import flash.events.Event;

public class Random extends Sprite {
private var ball:Ball;
private var angleX:Number=0;
private var angleY:Number=0;
private var centerX:Number = 200;
private var centerY:Number = 200;
private var range:Number = 120;
private var xspeed:Number = .11;
private var yspeed:Number = .15;

public function Random() {
init();
}
private function init():void {
//cord;
ball = new Ball();
addChild(ball);
ball.x = 0;
addEventListener(Event.ENTER_FRAME , onenterframe);
}
public function onenterframe (event:Event):void {
ball.x = centerX + Math.sin(angleX)*range;
ball.y = centerY + Math.sin(angleY)*range;
angleX += xspeed;
angleY += yspeed;

}
}
}
サイン波

package {
import flash.display.Sprite;
import flash.events.Event;

public class Wave2 extends Sprite {
private var angle:Number=0;
private var centerY:Number = 200;
private var range:Number = 50;
private var xspeed:Number = 1;
private var yspeed:Number = .15;
private var xpos:Number;
private var ypos:Number;

public function Wave2() {
init();
}
private function init():void {
//cord;
xpos = 0;
graphics.lineStyle(1, 0, 1);
graphics.moveTo(0,centerY);
addEventListener(Event.ENTER_FRAME , onenterframe);
}
public function onenterframe (event:Event):void {
xpos += xspeed;
angle += yspeed;
ypos = centerY + Math.sin(angle)*range;
graphics.lineTo(xpos, ypos);


}
}
}
ボールが上下動しながら、左から右へ

package {
import flash.display.Sprite;
import flash.events.Event;

public class Wave1 extends Sprite {
private var ball:Ball;
private var angle:Number=0;
private var centerY:Number = 200;
private var range:Number = 50;
private var xspeed:Number = 1;
private var yspeed:Number = .05;

public function Wave1() {
init();
}
private function init():void {
//cord;
ball = new Ball();
addChild(ball);
ball.x = 0;
addEventListener(Event.ENTER_FRAME , onenterframe);
}
function onenterframe (event:Event):void {
ball.x += xspeed;
ball.y = centerY + Math.sin(angle)*range;
angle += yspeed;

}
}
}
円が上下に動く

ボールクラスとの併用

package {
import flash.display.Sprite;
import flash.events.Event;
public class Bodding extends Sprite {
private var ball:Ball;
private var angle:Number=0;
private var centerY:Number = 200;
private var range:Number = 100;
private var speed:Number = 0.1;
public function Bodding() {
init();
}
private function init():void {
//cord;
ball = new Ball();
addChild(ball);
ball.x = stage.stageWidth/2;
addEventListener(Event.ENTER_FRAME , onenterframe);
}
function onenterframe (event:Event):void {
ball.y = stage.stageHeight/2 + Math.sin(angle)*range;
angle += speed;

}
}
}
基本のボール作成クラス

package {
import flash.display.Sprite;
public class Ball extends Sprite {
private var radius:Number;
private var color:uint;

public function Ball(radius:Number=40 , color:uint = 0xff0000) {
this.radius =radius;
this.color = color;
init();
}
private function init():void {
//cord;
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
}
度からラジアンに
radians = degrees*Math.PI/180;

ラジアンから度に
degrees = radians*180/Math.PI;
マウスの動きに合わせて、グルグル回るArrowClass

package {
import flash.display.Sprite;
public class Arrow extends Sprite {
public function Arrow() {
init();
}
private function init():void {
graphics.lineStyle(1,0,1);
graphics.beginFill(0xffff00);
graphics.moveTo(-50,-25);
graphics.lineTo(0,-25);
graphics.lineTo(0,-50);
graphics.lineTo(50,0);
graphics.lineTo(0,50);
graphics.lineTo(0,25);
graphics.lineTo(-50,25);
graphics.lineTo(-50,-25);
graphics.endFill();
}
}
}
基本となるドキュメントクラス

package {
import flash.display.Sprite;
public class /*A*/ extends Sprite {
public function /*A*/() {
init();
}
private function init():void {
//cord;
}
}
}