warthunderpackのブログ -4ページ目

warthunderpackのブログ

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There is definitely more of an emphasis on War Thunder Advanced Pack action, with the real-time battles rewarding a good eye for potential colour combos and quick thinking. In fact, there's very little strategy here compared to Puzzle Quest due to a lack of a strength-and-weakness and base-level character customisation. That's not to say that the game lacks depth, though. You can still kit out your hero with a variety of fantasy-appropriate weapons, armour, and equipment, which can grant various bonuses in battle. You also have a war beast, a companion creature that levels separately from your avatar, which potentially allows for some mix-and-match variety later in the game.
Your warrior's battles are represented onscreen, which is not so common in puzzle RPGs. In Infinite Interactive's previous offerings, characters were merely static avatars, leaving it up to the player to imagine how the conflict might look. Here, the top half of the screen displays a fully animated battle scene that reacts accordingly to the course of the match, with polygonal versions of your warrior, his war beast, and the current enemy duking it out. While you'll probably only be seeing this out of the corner of your eye most of the time, it definitely adds to the game, providing an indication of how the battle is going and a sense of excitement.