The game is a psychological and late open invincible huge psychological advantage and strategic advantage (the other I do not know where you appear, if he first did not invincible will you get the upper hand), in fact, the fight is invincible use.
Spiritual line of WD is open invincible monk sticky the rhythm is instantaneous lying. Well, in case again. The Spirit line in case I am so excited cheated out or had to use, how to do? A word, run!
Take advantage of the the spiritual line high shift speed went dark little corner spiritual line CD not get mad years later! A good witch doctor mask hidden a forbear heart! (Who said I was wretched?! Tactical tactical Well!)
When the enemy is still upset did not seize the once-in-a-lifetime, you can win the last game when I rub! How not any seen in Soul Eater? Holyshit!
1, designated caster.
2, ultra-long-range attacks.
3, Debuff damage disregard dodge (for playing MONK very strong).
4, to a certain extent on ignoring the terrain (if you release him when there are no obstructions in the Soul Eater flight regardless of how the other side runs are necessary).
Soul Barrage: put three out of the soul of the wells Rune advantages similar to Soul Eater: specified distance. The disadvantages are also obvious: mana, especially open fog. So hit the shield Manzi not recommended to bring (shield Manzi Feifu the optimal choice for now Manzi and WD singled).