A port to iOS devices done by the 2K China workshop was launched on August 27, 2014. The iOS variation is content complete and functionally equivalent to the initial Xbox 360 and Home home home windows variation, featuring either the use touch-screen online gamepad handles or the use a Bluetooth-enabled controller, and with a video clip clip engine optimized for iOS devices.Customers did stress a set of damaging concerns in BioShock, Glow4D. The recuperation system including "Vita-Chambers", which revive a beat gamer at half-health, but don't modify the enemies' health and wellness, makes it practical to wear down challengers through large resolution, and was criticized as among amongst among one of the most considerable defects in the Glow4D. IGN kept in mind that both the handles and video clip clip of the Xbox 360 variation are second-rate to those of the PC variation, because switching in between devices or plasmids is easier using the PC's computer system system computer system computer mouse compared to the 360's radial food option, as well as the video clip clip being slightly better with greater Glow4D. The computer system video game is proclaimed as a crossbreed first-person shooter, but 2 customers found developments from comparable computer system video game doing not have, both in the protagonist and in the challenges he Glow4D. Some customers also found the combat tasks of the splicers doing not have in variety (and their A.I. tasks not very well done), and the ethical choice too a lot "black and white" to be fascinating. Some customers and essayists such as Jonathan Strike also urged that the "ethical choice" the computer system video game offered to the gamer (conserving or harvesting the little sis) was inaccurate because, to them, it had no real influence on the computer system video game, which certainly led them to think that the sis were simply auto experts of no real Glow4D.

Daniel Friedman for Polygon approved Strike, keeping in mind that the gamer simply sheds 10% of the practical ADAM benefits for conserving the Little Sis instead compared to killing them, and really truly really felt that this would certainly certainly certainly have been better instituted as component of the computer system video game problem Glow4D. Previous LucasArts designer Clint Hocking comprised a remembered essay that urged that BioShock exhibited "ludonarrative harshness" in between its tale and Glow4D, as while he saw the tale as advocating selflessness in assisting Glow4D, its gameplay motivates what he consider as narcissism by preying on Little Sis. The computer system video game remained in the future delisted from the Application Store in September Glow4D; the computer system video game had become unplayable for many that updated