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As an independent game developer, The Sword of Ahkranox developer Alex Norton on reddit shared his wish to become an independent developer on later to say it: Like most people, in college, he dreamed of graduation After the well-known game companies to develop the game, but the reality is too cruel, not often now do their favorite, always subject to the company's work schedule or the boss's will, so I finally decided to do it independently developed. While doing his favorite thing, but users constantly on his personal attacks, abuse of the works, he said, no one indifferent to these insults, but to learn is to have a thick skin, the most important thing is to work for yourself proud, this will support you keep going and for independent developers, inevitably will encounter these problems, and see how he responded? and from learned anything. The following is the full translation: Malevolence Michael Kors Bedford & Astor Although not my first game creation, but it is my first game release. Really good luck, the first game is still able to get the early creation of a particularly high degree of concern (of course, this is and independent game developers Michael Kors New Arrivals to develop compared to). Generally, a developer does several struggling, do not develop after a few games is not going to usher in the spring. Or, is not well-known companies to develop games, is difficult to fire up his game. My first attempt to game development, because the game a big success, there is no other independent developers to easily make common mistakes - pessimistic, so expect to share some of their ideas, tell you some facts, as independent game developers, others are I will not tell you the truth. Very good dream, the reality is very cruel and many others, the entire university are doing such a dream, to get after graduation certificates, write a few lines of code to get the AAA game company's offer, then or how long, honor, wealth pile up and to henceforth live a happy life, do what you like the game, everything is so smooth. But after graduation only to find that all my efforts, but in return is a junior QA work, but also in the 'consideration' list. Such work QA, every week more than 70 hours in a small room, Christmas Angles iPhone 4 4S Cases do some duplicate, killing brain cells work. Indeed, this work allows me to show the real skills into the door, but the reality is that many game companies in each end of the project they will carefully review Michael Kors Clutches the QA team, and finally abandoned them, so that work itself is mine. QA's hard to force life if I do not do QA, do other programmers: I might sit down and still work more than 70 hours a week, with someone else's engine to write the script. Because the use of third-party products to accelerate development progress, then I would have to understand the principle of the game need to sacrifice quality to ensure the appropriate speed. As a result, I feel a sense of integrity as a programmer did not, develop enthusiasm for new features will gradually fade, my spare time I have done also owned by the owner of all, passion for innovation will gradually lose ʱ?? Designer: Maybe I was just lucky enough to get a job of interest, there is a lot of time to design shooter game, you can look at your own work into a mold, and finally become a lifelike game overall. But one day, the producer, computer idiot, Bejewelled game experience is limited to the two goods come and tell you, 'my 10-year-old nephew now especially like the ponies, reach the game changed it, replaced on ponies 'and what do you do? He is the boss, that could be done, changed the game, before giving up writing, all because I was hired people. In those years, too young and too naive to realize this in mind, I have put my attention to independent game developers, which is more attractive than employed people, because it is not subject to anyone, I can use any method to do something of interest, but no one told me, which were also the devil four volts. Following the decision, to find a job responsible for daily living expenses, spare time to devote himself Christmas Beauty iPhone 4 4S Cases to the development of their game, the game is said before Malevolence: The Sword of Ahkranox. It is my ideal game, all I want in the game to see everything in this game, and the new technologies, new game mechanics, I think the world will be forever changed. But at that time I was too young, too naive, nobody warned me what will happen next. I started the process of generating a new way to create, because the most favorite game type is RPG, so why not do a thought? So you started working, that actually Minato effect, and then opened a blog , mainly to themselves, things are going very smoothly. Sign horrible, Michael Kors Designer so to keep a thick skin + pride later began to see some of the game developers, who introduced me more to the people, I also began to open my development process, and to increase efforts to promote Malevolence. Let me surprise is that the game received a lot of attention, so I continue to do PR, but along with the positive response was Christmas Beauty iPhone 5 5S Cases also negative remarks, then to understand two things: 1. The Internet and the huge audience their anonymity really scary 2. 1000 praise you get, but if there was a bad review, it could ruin your day. In fact, I was really trying to do something new for many people is very frightening, and therefore get a lot of terrible comments. Someone maliciously belittle, and personal attacks. If the person then said to me, I would definitely tell them, even if one or two such comments are a threat. Those who have the courage to dream always like to let others give up their dreams, too sad. Say ignore all the comments is not an easy task, but not impossible. Some people do not agree with the concept of the game will give their views, written also well worth reading, but this, after all, very few people. Anyway, I started to take the way of open development process, Michael Kors Accessories and the public extremely intimate communication. I also introduced a reward of honor, to those who ask me questions. Many people like it that way. And another group of people will continue to take the opportunity to carry out abuses, first I just thought that because of my new idea or concept at work, met with other developers later learned that it was a common practice in the gaming community. Full of anger and hate rude players everywhere, they feel that they have the right to say anything to the developer, but fortunately more people expressed their support for my game. Throughout the process they communicate with you and encourage you. But you also need to criticize what your people grabbed one of my friends told me that what yelled in the Michael Kors Satchels most vicious people in the end is also possible to buy your game. So you have to do is focus on your product, whether people like your game is Michael Kors Christmas Cases not important, it is important you have to like your work. If you like, others will follow like to see MineCraft previous experience to know. Was sprayed for so many years, but still sold hundreds of millions Mojang game parts? I can say that they work on their own super Michael Michael Kors Hot Sale Kors Handbags proud. For what he had done and pride is very important. If you are proud of what you do, no matter what happens, you will seize it and not let it run away. I have been 'Guild Wars 2' (Guild Wars 2) team called 'visionary', has also been rated as worth RockPaperShotgun works, these things make me feel proud, no matter what time of being ignorant Man Mazhe accusations, I will remember these things, help yourself to cross this psychological hurdle. I want to become independent game developers, to understand that these 1. Everything is extremely difficult 2. The large number of people publicly criticize your game, no matter what efforts you have done, so learn to bear 3. No person than you their works more got the idea, a better understanding of 4. Everyone thinks they know more about you than your chance to make money from the meager Item 5. 6. must be particularly thick skinned 7. do not have to always be open to the public greeted 8. You will encounter many so-called 'game developer', but in fact, almost no real game development 9. You need to listen to all suggestions, but remember that advice Christmas Angles iPhone 5 5S Cases does not mean you have to accept these recommendations, but 'listen to the recommendations' will not hurt anything, Michael Kors Hamilton so we must learn to listen, you never know what you'll learn. Independent developers to remember to those 1. Do not develop a RPG game as you first release of the game, nor do any other large-scale projects. Beginning simply, learn experience, once accumulated experience, you can enlarge and project the 2. Before you 150% of the determined release date, do not announce release dates 3. Do not let your life completely The project occupies 4. Do not respond to your criticism 5. The formation of a test team, to comply with rigorous testing procedures 6. want to go all out to do one thing before, do a careful plan 7. Carefully consider this open development process thing, relying on the target users and the project itself, the effect may be better than you originally developed bulkhead 8. Do not let anyone off your pride in their work, you are no longer proud of the time, is that people cease to respect its time, if you do the game, Cheap Michael Kors even if the final did not earn money, you still proud. You had this experience?as an independent developer things others will not tell you