In Knack, for example, there is no 720p mode,” he continued. “If you’re playing on a 720p HD TV, we’re just scaling the 1080 down, and it looks better than if we had produced that image at 720p. All of the details of the scene are much more visible as a result.”But for some games, higher resolution can come at a cost.
For the PlayStation 4 review of CoD: Ghosts, Giant Bomb editor Jeff Gerstmann wrote that he experienced “a handful of noticeable dips in its frame rate.” However, reviewer Shaun McInnis didn’t experience similar issues. Gerstmann wrote later that an upcoming patch from Infinity Ward may solve the issue.To explain, Cerny said, “Every developer is doing a trade-off between framerate and resolution, and they do that based on the game experience they are trying to create.
Typically the fighting games and the driving games want to be at 60 because of the twitch aspects of the gameplay, so they’re much more sensitive to framerate. The other genres then, tend to have a bit more freeform. Specifically looking at the launch titles for PlayStation 4, most of them are at 1080p. There are a variety of framerates.”