If, for example, you wanted to download Kerbal Space Program for the PC (32-bit) for version 1.3.1 the command line would look like this: downloaddepot 276 After the download has been completed you will see the following Console message. In Kerbal Space Program, on the other hand, books and college degrees are not a prerequisite in order to build and fly rockets around the planet. Thanks to the humorous approach to the subject, all you need to do is piece together a potentially flying vehicle, using the provided parts. After you are done. The playable Kerbal Space Program demo, version 0.18.2. This new demo is based on KSP 0.18.2, so it has all the newer systems, with several restrictions, of course. Here are the main differences. If, for example, you wanted to download Kerbal Space Program for the PC (32-bit) for version 1.3.1 the command line would look like this: downloaddepot 276 After the download has been completed you will see the following Console message. Feb 10, 2015 DOWNLOAD Kerbal Space Program 0. 17 Torrent Download, Free download via HTTP available as well. Dallas, Texas: Encountering the Supernatural. Posted on 31 October 2014. Of a the full ksp launch forum be ksp download marked duga button the Download kerbal space program 0 17 free Kerbal Space Program, free download. Kerbal Space.
You can find all interesting in this mod? Why? Because this is a new mod, it include many new things can bring for you the feeling you never felt in any other mod. I's sure that this mod will is a hot mod in KSP. Lazor System Mod is a useful mod, it add either the AR202 surface-attached case from the Control tab or the MechJeb pod from the Pods tab to one of your vessels. Use the button on the right side of the screen to access MechJeb window selection interface, and click on the buttons to activate the windows. The windows can be dragged anywhere on screen, and their position is saved and reused among all rockets. Install:Manual install : unzip the zip in KSP GameData directory. You should have something that looks like that :
- KSP
- GameData
- MechJeb2
- Icons
- Parts
- Plugins
- MechJeb2
- GameData
CKAN has all the release of MechJeb. If you want the dev version of MechJeb then : – open CKAN settings (Settings => CKAN Settings) – press the New button – select the MechJeb-dev line, click OK and exit the options. – refresh – select “Mechjeb2 – DEV RELEASE” in the list and then “Go to Change” to install Common problems
- The MechJeb menu is not showing. First make sure you have the part on your ship (AR202 case in the Control section). Some windows protection and anti-virus can sometimes block KSP from loading MechJeb. You should install KSP outside the C:Program Files (x86) directory. Steam has an option to change the install directory of a game or you can just copy the directory somewhere else.
- Some function are not present in career. Some function require to unlock some specific node in the Research and Development tree. Some other also require to upgrade the tracking station to level 2 (Game code restriction we can’t do much about)
Bugs There is two version of MechJeb available – The main version that we release once or twice per KSP version – The dev version that gets a a couple or release per month, week or even days. It may also have more bugs than the main version since new features are added The dev release gets all the new features and bugs fix and the main version gets them when a new KSP version is released (or major bugs requires it). If you experience a bug the first thing I advise is to try the dev release. If your bugs don’t seems to be fixed then please open a new ticket on the project tracker. Don’t forget to include a link to your log and the version of Mechjeb you where using. Screenshots: [caption align='alignnone' width='480'] Lazor System Mod[/caption] [caption align='alignnone' width='480'] Lazor System Mod[/caption] [caption align='alignnone' width='480'] Lazor System Mod[/caption] [caption align='alignnone' width='480'] Lazor System Mod[/caption] Showcase: https://youtu.be/uFE6ViIwwB8 Author: r4m0n, sarbian, AnatidDownload:
Lazor System Mod.zip
Kerbal Reusability Expansion Mod for Ksp 1.1.3
Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. [caption align='aligncenter' width='1000'] Kerbal Reusability Expansion Mod[/caption] Includes:
- Landing Legs for rocket stages in three different sizes. Black and white variant.
- Grid Fins for control and additional drag on descent.
- SuperDraco Engines to land you capsules and provide in-flight abort capability
- Fuel Tank with ladder extension
- Heat Shield with integrated fairing and deployable landing gear
Works great with:
- Trajectories
- Flight Manager for Reusable Stages
Download:
For 1.1.3: Kerbal_Reusability_Expansion-1.5.zip 6.6 MB
Credit: svendii
The Maritime Pack Mod for KSP 1.0.4
Introduction: In the warning I stated that I've been making mods for about a week (as of the OP date). That's not entirely true but mostly. I followed a 'blog' tutorial a few months ago, made a couple of parts and gave up. Around the first of June, I decided to try again. What you see is the result. Most parts only have a basic texture and some parts, like the dinghy, need a good bit of work. Otherwise, it's functional. Let me know what you think. More information: Forum ThreadAuthor: Fengist
Screenshots:
[caption align='alignnone' width='300'] The Maritime Pack Mod[/caption]
Download:
The_Maritime_Pack-0.0.14.zip 18.4 MB
Station Science Mod for KSP 1.0.2
Kerbal Space Program Review
Station Science Mod adds several large parts designed to be integrated into a permanent space station: the Science Lab, the Zoology Bay, the Cyclotron, and the Spectrometron. These heavy parts provide facilities for performing experiments. Experiments are held in small, light pods that you can dock with your space station, execute, and bring back to the surface for Science points. The Spectrometron uses the Cyclotron to analyze Surface Samples that you've brought into orbit, and allows you to transmit the data home for full value. In addition, there are tanks for storing Kibbal for the Zoology Bay.
Screenshots:
[caption align='alignnone' width='640'] Station Science Mod[/caption] [caption align='alignnone' width='640'] Station Science Mod[/caption]
Download:
StationScience-1.5.zip 4.7 MB
Credit: kethernet
Asteroid Day Mod for Ksp 1.0.4
[caption align='alignnone' width='640'] Asteroid Day Mod[/caption] Asteroid Day! We’ve partnered with the B612 Foundation to bring you this mod which will give you four new parts, a new experiment, and a unique contract. Other than the telescope itself, you will have three new parts to make your unmanned missions more enjoyable:
- The HECS-2 Probe Core comes with integrated batteries and SAS, to make building a compact Sentinel probe much easier.
- The OX-STAT-XL Photovoltaic Panels are a much larger version of the stock solar panels, for larger probes.
- The HG-55 High Gain Antenna can transmit larger amounts of data than any of the existing antennae in the game.
This pack also includes a long-term contract to map asteroids around Kerbin as well as other planets that match various specifications. It differs from other contracts in that it encourages the use of existing infrastructure. It does not require a new vessel for each contract, and each scan is faster with more telescopes deployed.
Download:
AsteroidDay.zip 1.6 MB
Credit: SquadOfficial
Kerbal Aircraft Expansion Mod for KSP 1.0.4
Kerbal Aircraft Expansion Mod is a pack of select vanilla-inspired parts for your aircrafting needs!
Screenshots:
Included Parts:
- -Turboprop
- -Radial Engine
- -Electric Propeller
- -Helicopter Main Rotor
- -Helicopter Tail Rotor
- -Heavy Landing Gear
- -Jump Jet Engine
- -2M Aircraft Cockpit
- -2M Fuselage (jet fuel)
- -2M Structural Fuselage (empty)
- -2M Tail Boom
Download:
https://kerbalstuff.com/mod/391
PlanetShine Mod for KSP
The phenomenon of planetshine occurs when reflected sunlight from a planet illuminates the night side of one of its moons.
PlanetShine Mod Features:
- Illuminated planets and moons reflects (colored) light to your vessel
- More realistic ambient light in vacuum, very dark
- More realistic ambient light on the ground and atmosphere of planets/moons
- Replaces the mods 'AmbientLightShifter' and 'Ambient Light Adjustment', and is not compatible with them (sorry :/)
- Planet and moons light configuration supports Module Manager and loading across GameData folder
Planned features
- Support for Real Solar System and other planet changing mods
- Actual planetshine (reflected lights between two planet/moon)
- In-game menu to edit settings
- Handle aurora lights from Environmental Visual Enhancements and Astronomer's Visual Pack
- Different reflected light color depending on the biome (land/sea/poles)
- Sunset/sunrise lights
- In-game debug menu
- More performance tweaks, such as reducing the number of light depending on the situation, or using a diffuse wrap shader
- Provide specific settings to use with Scatterer mod
Screenshots
[caption align='alignnone' width='640'] PlanetShine Mod[/caption] [caption align='alignnone' width='640'] PlanetShine Mod[/caption] [caption align='alignnone' width='640'] PlanetShine Mod[/caption]
Download:
PlanetShine-0.2.3.1.zip 45 KB
Credit: Vaalerian
Magic Smoke Industries Infernal Robotics for KSP
This mod introduces robotics parts to the game, letting you create moving or spinning contraptions that just aren't possible under stock KSP.
Screenshots:
[caption align='alignnone' width='640'] Magic Smoke Industries Infernal Robotics[/caption]
Download:
InfernalRobotics.0.21.3.zip 8.7 MB
Credit: sirkut
B9 Aerospace Mod 5.2.8 for KSP
B9 Aerospace Mod adds a vast selection of new parts, introducing new spaceplane components such as new engines, cockpits, wings and fuselage systems, new structural components for orbital installations and colonies, and so on. The art style of the pack was influenced by futuristic concept art, modern UAV designs, some believable hard sci-fi ideas, DARPA & NASA aerospace research, and by asymmetrical shapes and faceted designs that are nowadays common everywhere from automotive industry to military aircraft.
Screenshots:
[caption align='alignnone' width='640'] B9 Aerospace Mod[/caption] [caption align='alignnone' width='640'] B9 Aerospace Mod[/caption] [caption align='alignnone' width='640'] B9 Aerospace Mod[/caption] [caption align='alignnone' width='640'] B9 Aerospace Mod[/caption]
Download:
B9_Aerospace_Pack_R5-2-8.zip
Credit: bac9_flcl
KW Rocketry Mod for KSP
KW Rocketry is the premiere launch vehicle parts pack created by Kickasskyle and Winston. KW Rocketry was originally produced as a pack meant to add more parts with realistic balance to KSP, with a focus on VAB built vehicles. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums.
Screenshots:
[caption align='alignnone' width='640'] KW Rocketry Mod[/caption] [caption align='alignnone' width='640'] KW Rocketry Mod[/caption] [caption align='alignnone' width='640'] KW Rocketry Mod[/caption] Credit: KWRocketry
Download:
Kerbal Attachment System Mod for KSP
Kerbal Space Program 1.0
Kerbal Attachment System Mod introduce new gameplay mechanics by adding winches, containers, dynamic struts/pipes and grabable & attachable parts. It gives some purpose to EVA and can be used for many things:
- Resource transfer (winches or pipes)
- Towing parts (winches)
- Adding/removing parts on a vessel (grabbable & attachable parts)
- Storing parts (containers)
- Base/vessel interconnections (pipes)
- Vessel consolidation (struts & pipes)
- Grabbing parts (magnet)
- Cranes (winches)
- Airship anchoring (winches)
- Skycranes (winches)
- Elevators (winches)
- ...and more
Screenshots:
[caption align='alignnone' width='640'] Kerbal Attachment System Mod[/caption] [caption align='alignnone' width='640'] Kerbal Attachment System Mod[/caption] [caption align='alignnone' width='640'] Kerbal Attachment System Mod[/caption] [caption align='alignnone' width='640'] Kerbal Attachment System Mod[/caption]
Download:
KAS_v0.5.2.zip 2.9 MB
More info on : KSP Forum thread Credit: kospy44
Kerbal Inventory System Mod for KSP
KIS introduce new gameplay mechanics by adding a brand new inventory sytem and EVA usables items as tools. You want to build a rover on Duna from scratch? Now you can...
Main features
- KAS inventory system overhaul.
- Visual and user friendly inventory interface using drag and drop system.
- Unique EVA usable items as Screwdriver, Explosive charges or extra EVA fuel tank...
- Use tools to attach or detach part from your vessels in flight.
- Use tools to build rockets, rovers or anything else from parts stored in containers in flight.
- Inventories for Kerbals.
- Stock alike containers and parts.
- Containers Mounts for easy container detachment and reattachment.
- Item stacking.
- Sounds effects.
- Clear code and .cfg modules to help other modders items creation.
- Standalone (KAS and ModuleManager is not needed).
Screenshots:
[caption align='alignnone' width='640'] Kerbal Inventory System Mod[/caption] [caption align='alignnone' width='640'] Kerbal Inventory System Mod[/caption] [caption align='alignnone' width='640'] Kerbal Inventory System Mod[/caption]
Download:
KIS_v1.1.5.zip
More info on : KSP forum thread Credit: kospy44
Kerbal Engineer Redux Mod for KSP
Kerbal Engineer Redux Mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.
Screenshots:
[caption align='alignnone' width='640'] Kerbal Engineer Redux[/caption] Credit: cybutek
Download:
KerbalEngineer-1.0.17.0.zip 1001 KB
1.7 Official release |
||
Released | 4/10/2019 | |
Steam | Steam Community | |
← 1.6.11.7.1 → | ||
⇐ 1.61.8 ⇒ |
Version 1.7, named Room to Maneuver, is a major update that released on April 10, 2019.[1] An update for the Making History expansion was released alongside this major release.
- 1Changes
Changes
Improvements
- Upgraded Galaxy Textures.
- Add new flight UI mode that includes in-depth orbital information.
- Add advanced maneuver node editor, allowing player to edit maneuver nodes more precisely.
- Add an Altitude toggle function to the Altimeter. The altitude modes can be switched between AGL and ASL.
- Part Action Windows (PAW)s now generate scrollbars and keep themselves within the bounds of the screen when there is more data than will fit the screen.
- Automatic AGL/ASL toggle values when in orbit. The altimeter value is set as ASL while in orbit, the AGL/ASL setting is preserved.
- The altimeter AGL behaviour when underwater calculates the vessel altitude from the sea floor.
- Update Addons and Mods external site link from Main Menu.
Localization
- A localization tag is no longer displayed in the status section of the PAW of the Advanced Grabbing unit in the Asteroid Redirect Mission, Part 2 tutorial.
Parts
Updated Parts (reskinned):
Color Variants:
- 24-77 Twitch (New 'Orange' and 'Gray and Orange' color variants)
- LV-1 Ant (New 'Shrouded ' and 'Bare' variants)
- LV-1R Spider (New 'Shrouded ' and 'Bare' variants)
Other Part changes:
- Add a 3.75 nose cone.
- Rebalanced the following engines: Twitch, Spark, Place-Anywhere 7, RV-105 RCS, Vernor.
- Fix IVA external cameras in Mk1 Command Pod, Mk2 Lander Can, Mk2 Command Pod.
- Fix EVA range on Cupola, HECS2, RC-001S, RC-L01 science containers.
- Previously Revamped Parts moved to zDeprecated. Parts revamped in 1.4:
- TR-2V Stack Decoupler -> TD-06 Decoupler
- TR-18A Stack Decoupler -> TD-12 Decoupler
- Rockomax brand decoupler -> TD-25 Decoupler
- TR-38-D -> TD-37 Decoupler
- TR-2C Stack Separator -> TS-06 Stack Separator
- TR-18D Stack Separator -> TS-12 Stack Separator
- TR-XL Stack Separator -> TS-25 Stack Separator
- ROUND-8 Toroidal Fuel Tank -> R-12 'Doughnut' External Tank
- Rockomax X200-8 Fuel Tank -> same name
- Rockomax X200-16 Fuel Tank -> same name
- Rockomax X200-32 Fuel Tank -> same name
- Rockomax Jumbo-64 Fuel Tank -> same name
- Mk 1-2 Pod -> Mk 1-3 Pod
Bugfixes
- Fix PQS normals, stops planets from having mismatched seams when seen from orbit.
- Fix bug where symmetry would break animations on some parts.
- Fix input locks on Return to KSC button at top of altimeter in flight scene.
- Fix typographical error in the description of the vessel 'ComSat Lx'.
- Fix typographical error in the Suborbital Flight training tutorial description.
- Fix UI issue for purchase button on part tooltips.
- Fix vessel default name in rename vessel dialog displaying as an autoloc.
- Fix manufacturer localization on the Kerbodyne S4-512 Fuel Tank.
- Fix jitter in heading readout on Navball for vessels in prelaunch state.
- Fix 'Learn More' text exceeding size of window in the Asteroid Redirect scenario descriptions.
- Fix flag decal on Male Kerbals Jetpack being off-center.
- Fix Kerbal falling off the launchpad flagpole causing the flagpole to explode.
- Fix bulkhead profile part filtering on MK-0, 2 & 3 fuel tanks, J-90 'Goliath', Communotron 16-S, RA-2, RA-15, and RA-100 relay antenna.
- Fix thermal overlay rendering on parts that have lights.
- Fix Debug tool saying LPE for orbit param when its applying Arg of Periapsis.
- Fix Atmosphere line appearing from the surface of planets.
- Fix Flags and Kerbals loading above terrain (flying) and flags being removed from game.
- Fix NaN bug in DV calcs when in orbit around CBs with no atmosphere.
- Fix site node waypoints duplicating every scene change.
- Fix service bays unable to click parts inside after jettison when part loads.
- Fix allow staging of interstage fairings after they are decoupled.
- Fix Mk3 cargo bay registering collisions and blowing up parts of vessels inside them.
- Fix Engine Plate handling in dV calculations.
- Fixed UI scale issue where setting high scale in UI, navball and altimeter would clip off some elements.
- Fix Kerbal helmet shadow rendering in 'Simple' rendering setting.
- Fix decouple node function on docking ports in space.
- Fix shrouds being left attached to docking nodes when decoupled (now becomes separate debris).
- Fix Responsiveness audio setting appearing in red text in settings menu.
- Fix NRE on interstage procedural fairing in editor scenes.
- Fix AOORE when Kerbal leaves a command seat on a vessel that has an active ISRU.
- Fix issue where Delta-V app menu could become unresponsive in editor scenes.
- Fix Navball, funds, science and reputation gauges disappearing when UI scale set > 170% on some resolution settings.
- Fix NRE in resources app that could occur when moving the mouse over resources in the app.
Mods
- Changed Animation behavior of ModuleDeployablePart, ModuleDeployableRadiator, ModuleDeployableAntenna and ModuleDeployableSolarPanel to be WrapMode.ClampForever instead of WrapMode.
- ModuleDecouple and ModuleAnchoredDecoupler rebased to a common class - ModuleDecouple.
- Add FXModuleAnimateRCS - handles emissives on RCS part modules.
- Add EmissiveBumpedSpecularMapped part shader.
- Make class DoubleCurve annotate Serializable.
- Fix version dependency checking for mods.
Miscellaneous
- None at this time.
- ↑https://steamcommunity.com/games/220200/announcements/detail/1792904174913848330
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