My most nice Swtor Gold.Keep me fashion.
I love my Swtor Gold. they are my first one, thier sooo cute and stylish.
I haven't been this let down by space combat since The Phantom Menace.
Sadly, the space combat in the Old Republic is a huge letdown. I was hoping to fight countless enemies in the icy depths of space and go toe-to-toe with other players. The reality is that instead of piloting a ship in thrilling space combat where we have control, we fly a handful of missions where our ships fly on rails. There are only a few different scenarios for space combat (such as escort, station attack, station defense) with a higher level of difficulty. While the space combat missions can be amusing as a mini-game, they are a far cry from what space combat should be. If I wanted to play Star Fox, I would play that game, not Star Wars: The Old Republic. I was really hoping for something similar to Star Wars Galaxies where they had free roaming space battles integrated into the game. Space battles really cry out for PvP. I'm keeping my fingers crossed as, in a recent interview, bringing PvP to space combat was mentioned.
Can I Get Some Help?
BioWare has talked quite a bit about fostering community in the Old Republic, but in one critical area, they've let that aspect down. Of course, I'm talking about the lack of a dungeon finder. Many players have voiced their displeasure over this fact and the difficulties in grouping. Without an automated system in place, it can be very hard to group up. There are a lot of cool heroics and flashpoints that I would love to play, so why not make it as easy as possible for me to find interested groups and enjoy that content? While my Bounty Hunter prefers to keep his lone-wolf reputation intact, he's not afraid to turn down an invitation to group.
Lack of Features is Perplexing
The last item on our list of the top five things that The Old Republic got wrong is lack of features. What I mean by this is that certain features have become a fixture in any MMO and is expected by the players at launch. Features such as customizable UI, guild tools, combat logs, a easy-to-use auction house, Swtor Credits and decent grouping tools are standard in today's online gaming environment. Which makes their exclusion all the more perplexing for a game like SWTOR that has had a lengthy production schedule and an enormous budget.
Players want to play a game that they're comfortable with and allows them to play with friends more easily. The first thing that most players do when they begin the game is to play with the UI to create the set-up that they wish. Gamers like to play with friends (or join new friends) in a guild, but want membership in a guild to have tangible benefits like guild housing, guild banks, or other perks. The fact that these items were not in the game at launch is disappointing. There is some good news as BioWare has stated that many of these features, such as customizable UI and a better auction house, are on the way.
Overall, I feel that The Old Republic is a solid game, but it needs some work. I've listed the top five things that I felt the game got wrong, and there are more. However, these wrongs can be righted in the long haul, but the damage may already have been done. A game only has one chance to make a great first impression, and that's when it launches. With it's stay-on-the-rails space combat, no dungeon finder, no real consequences to a player's actions, Huttball-or-bust PvP, and lack of expected features, SWTOR may have missed the window to make that all-important first impression. Time will tell if the Force is with the Old Republic.
I live in chicago and we can have some rough winters but my feet stay super fashion in these Swtor Gold!!
Love my new Swtor Gold! They are sooo nice!