ネタバレ注意!!
Spoiler Warning!!
Stats
Started: 2026/01/20
Finished: 2026/00/00
Last Updated: 2026/04/26
Current Playtime: 0h ???
Completion Status: Wuling ...?
Current Objective: Lets get this aic working well in wuling !!
Thoughts
I figure i should have one for endfield just to jot down my notes. Also ice spent so much time playing this game, especialyl relative to other games. man i love the factory
🎮 Game Report
Summary
What is this game in 2–4 sentences? Setting, genre, general vibe. No plot spoilers — just enough for someone who's never heard of it to understand what they'd be getting into.
Setting & World
Where does this take place and does it work? Does the world feel alive, or is it just a backdrop? Did exploring or existing in it feel rewarding? What did it do well or poorly compared to other games in the genre?
Story & Characters
What was the story actually about beneath the plot? Did the characters feel like people? Who stood out and why — good or bad? Were deaths, reveals, or twists earned? Any characters that were wasted or overstayed their welcome?
Game Feel & Combat
How did it feel to actually play? Was the combat satisfying, janky, boring, fun? Did it have a good hit feel? Any mechanics that clicked really well or completely didn't? Did the game use its own combat system in interesting ways, or just have you spam the same thing?
The Loop
What does the game actually have you doing moment to moment and hour to hour? Did the structure keep you engaged or drag? Was there too much downtime, grinding, busywork? Did the pacing respect your time? Would the loop work better or worse in shorter or longer sessions?
Favourite Moment
A fight, a cutscene, a mechanic used in a clever way, a line of dialogue — something that genuinely got you. Why did it land? What made it earn its place when other moments didn't?
What Worked
What did the game do well — specifically? Not just "the story was good" but which part, and why. A design choice, a moment, an aspect of the systems, the presentation, the music.
What Didn't Work
What frustrated you, bored you, or felt like a missed opportunity? Was it a design flaw or just not your taste? Could a different game have pulled it off, or is the concept itself the problem?
Technical Notes
How did it run? Any bugs, crashes, platform issues, or port problems worth noting? Did any technical issues affect your experience or opinion of the game? What platform did you play on and would a different one have been better?
Would I Replay It?
Is there a reason to go back — new game+, other routes, missables, post-game content? Do you actually want to, or does the idea exhaust you? If it's designed for multiple playthroughs, does that feel like a feature or a chore?
Would I Recommend It?
To whom, specifically? What kind of player would get the most out of this? What would you warn them about going in?
Lingering Thought
One thing you're still chewing on — a question the game raised, something that stuck with you unexpectedly, or something you wish the developers had done differently.
Gameplay Log
Where are you? What just happened? How are you feeling about it?
2026/04/26
Just beat the wuling nefarith fight. really cool cutscene and sequence overall.
The only thing about the sotry I really dont get is... what are the motivations of the villians? i just cant find myself to care as much when the bad guy is literally just a bad guy. no other emotions in the bad guys head. Just be evil. kinda the same problem with most of the FF games, but those feel less about the stories and more about the characters and setpieces you go to. Now, AK endfield is similar, granted, its just i feel like it spends so much time putting you in cutscenes (skippable, admittedly), that I wish there was a little more than just: "kill bad guy who is evil because they are evil, glaze MC".
But the sequence was really cool. I cannot discount that. if that thing happened in a FF game I would literally be going insane. And i also was in AK Endfield so all is right with the world
Also, I hope Lifeng gets stronger in the story. Hes one of my favorites. In due time, in due time.
2026/04/30
Handholding is crazy work wow
before marriage and everything
ok
2026/00/00
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