画像認識は使ってないので重くならないし低レベでもおkな設定です
VはNPC会話、Sは攻撃@適当にどぞ^^
ACW(GETID("MapleStory","MapleStoryClass"),0,0,800,600,0)
WHILE TRUE
KBD(VK_V,CLICK,500)
KBD(VK_DOWN,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,1000)
KBD(VK_DOWN,CLICK,1000)
KBD(VK_DOWN,CLICK,100)
KBD(VK_DOWN,CLICK,100)
KBD(VK_DOWN,CLICK,100)
KBD(VK_V,CLICK,1000) //入場
SLEEP(4)
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK)
KBD(VK_C,DOWN,200)
KBD(VK_RIGHT,UP,1000)
KBD(VK_C,UP,1000)
KBD(VK_LEFT,DOWN,500)
KBD(VK_LEFT,UP,200)
For i=1 to 50
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
KBD(VK_RIGHT,DOWN)
KBD(VK_RIGHT,UP,1500)
KBD(VK_LEFT,DOWN)
KBD(VK_LEFT,UP,1000)
For i=1 to 34
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next //1st END
for i=1 to 2 //2st以降
for i=1 to 32
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
next
for i=1 to 28
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
SLEEP(13)
for i=1 to 29
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next //内部 END
KBD(VK_RIGHT,DOWN,7000) //退場~
KBD(VK_RIGHT,UP,3000)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,1000)
KBD(VK_RIGHT,DOWN,3000)
KBD(VK_RIGHT,UP,2000)
KBD(VK_V,CLICK,500)
KBD(VK_DOWN,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_RIGHT,DOWN,5000)
KBD(VK_RIGHT,UP,5000)
WEND
VはNPC会話、Sは攻撃@適当にどぞ^^
ACW(GETID("MapleStory","MapleStoryClass"),0,0,800,600,0)
WHILE TRUE
KBD(VK_V,CLICK,500)
KBD(VK_DOWN,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,1000)
KBD(VK_DOWN,CLICK,1000)
KBD(VK_DOWN,CLICK,100)
KBD(VK_DOWN,CLICK,100)
KBD(VK_DOWN,CLICK,100)
KBD(VK_V,CLICK,1000) //入場
SLEEP(4)
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK)
KBD(VK_C,DOWN,200)
KBD(VK_RIGHT,UP,1000)
KBD(VK_C,UP,1000)
KBD(VK_LEFT,DOWN,500)
KBD(VK_LEFT,UP,200)
For i=1 to 50
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
KBD(VK_RIGHT,DOWN)
KBD(VK_RIGHT,UP,1500)
KBD(VK_LEFT,DOWN)
KBD(VK_LEFT,UP,1000)
For i=1 to 34
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next //1st END
for i=1 to 2 //2st以降
for i=1 to 32
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
next
for i=1 to 28
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next
SLEEP(13)
for i=1 to 29
KBD(VK_LEFT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_LEFT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
KBD(VK_RIGHT,DOWN)
KBD(VK_C,CLICK,700)
KBD(VK_C,DOWN,200)
KBD(VK_C,UP,600)
KBD(VK_RIGHT,UP)
For i=1 to 4
KBD(VK_S,CLICK,300)
next
next //内部 END
KBD(VK_RIGHT,DOWN,7000) //退場~
KBD(VK_RIGHT,UP,3000)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,1000)
KBD(VK_RIGHT,DOWN,3000)
KBD(VK_RIGHT,UP,2000)
KBD(VK_V,CLICK,500)
KBD(VK_DOWN,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_V,CLICK,500)
KBD(VK_RIGHT,DOWN,5000)
KBD(VK_RIGHT,UP,5000)
WEND