1. A beginner’s guide to Scratch. 1.1 Scratch basics 1.2 Moving sprites 1.3 Animation (loops) 1.4 Maths cat 1.5 Artificial intelligence 1.6 Control 1.7 Scratch games What next?
2. Greenfoot on the Raspberry Pi Coming soon!
3. Experiments in Python 3.1 Getting to grips with Python 3.2 MasterPy 3.3 Roman Numerals & data manipulation 3.4 Getting artistic 3.5 Simulations and games 3.6 Limited resources - memory & storage 3.7 Accessing the web - providing a weather forecast This is only the beginning - where do we go from here?
4. Human-computer interfacing 4.1 Twitter 4.2 Email application 4.3 Remote Procedure Call 4.4 Web applications 4.5 General Purpose Input/Output (GPIO)
5. GeoGebra: fun with maths! Coming soon!
6. The Linux Command Line 6.1 Commands are just programs 6.2 Command syntax and file structure 6.3 The superuser 6.4 Creating and destroying files and directories 6.5 Remote access to the Raspberry Pi
7. What next?
Where are the Greenfoot and GeoGebra chapters?
The Greenfoot and GeoGebra chapters have been left out of this edition of the manual. These programs rely on software called a Java virtual machine, which is currently being optimised for the Raspberry Pi to improve performance. You can look forward to enjoying these chapters once we are happy that your user experience will be of the same high quality as the chapters themselves!