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Clank soon Fut Coins makes his way into the museum, where Fifa coins he has to deal with towering guards. Though massive in size, they're slow movers and don't see anything beyond their limited flashlight range. Clank can take them on directly, but the game awards you extra nanotech points for every section you pass through without attracting attention. One of the ways you can lay low is by hopping on a pedestal and pretending to be a statue when a guard walks by. It's almost required to take the sneaky approach at first, but it becomes easier to cause mayhem when Clank discovers his first weapon in a conveniently placed agency drop box--the tie-a-rang. These razor-sharp projectiles are as easy to throw as letting the game auto-target an enemy for you and hitting the circle button to release.

Shortly after picking up his first weapon, Clank finds a blackout pen, which shoots a pile of goo onto alarm lasers. This helps Clank sneak around more effectively. Another means of keeping quiet is the ability to execute a stealth takedown on the museum guards. This is done by running up behind them, hitting square, and correctly mimicking a quick four-button sequence. These little quick-time events act as an appetizer for the final chapter of the Boltaire Museum level, which is the rhythm minigame where Clank has to break-dance his way through a dense web of lasers. While most rhythm minigames tend to feel out of place, this one works surprisingly well when you see the timing required for Clank to pass through these beams of light.