The third Fut Coins and final map that we played, Testing Grounds, was the one that felt the most like it belongs in a Turok game. That's not Fifa coins to say that the other two maps weren't a good fit, but Testing Grounds features caves and a jungle environment in which the game's raptors look very much at home. If you're in the mood for some chaos, dinosaur eggs can be shot to spawn additional raptors into the map, and the only place you'll be safe from their attacks is high up at one of the industrial-looking bases at either end of the map.
Turok's multiplayer maps, or at least some of them, are being designed to support both symmetrical and asymmetrical play, so depending on which mode you're playing, it won't always be an end-to-end affair. For example, when playing a game of capture the flag on Firestorm, we were surprised to learn that the enemy flag was positioned just a few feet from our own in what was almost certainly the largest map being shown. An impenetrable fence stands between the two flag points, of course, and none of the routes you might take between them are short or without danger. In assault capture the flag, the same map was used in a very different way, tasking the attacking team with shooting its way into a small stronghold at the opposite end of the map.