impacts a scene in a carefully controlled and timed way. This is because the film always plays the same, no matter how many times you watch it, it is a passive experience.
In games we donFIFA 14t know what the player is going to do at any given time. Player A may take 10 minutes to play through a level, Player B may take 30 minutes. They may go in completely different routes, meet different characters, it is almost impossible to say. Therefore, we have to create interactive music that seamlessly blends and transitions between different musical cues, all in a naturally musical way. We have to think ahead and score each appropriate mood and sequence for what the player may do at any given time.? ?
