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There are oddities in story missions, too. Gone are the fist-gnawing difficulty spikes that plagued GTA, only to be replaced with plain-sailing flat areas. Swarms of AI buddies turn climactic rushes into battles for kills and judicious use of Dead Eye allows entire enemy waves to fall at once. Fully fledged mechanics pop into existence for the length of a tutorial: 20 seconds rigging a road with dynamite, or a stealth mission lasting the deaths of five men. Why do the good ideas have to die young while the lousy gun turret – clumsily churning bullets at enemy formations learned by rote – is cranked up again and again? It will also be argued that the concluding section of the game, while dramatically neat and surprising, proves a little anticlimactic. After 20 hours spent amassing a killer arsenal, opting for subtle viciousness will jar with some players.
But this sandbox extends beyond the taleFIFA 14s natural climax. If the story leads us through well-trodden territory – blending The Good, The Bad And The UglyFIFA 14s adventurous sweep with UnforgivenFIFA 14s morality, as played by DeadwoodFIFA 14s perverts and bigots – the greater game is more digitised Westworld: an impeccable example of world building begging to be interrupted with a bullet. As one character notes: FIFA 14I dreamt of documenting the last days of the old west. The romance, the honour, the nobility! But it turns out itFIFA 14s just people killing each other.FIFA 14; ThereFIFA 14s no shame in that.