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The Elder Scrolls Online is intentionally different than many of the other massively multiplayer online role playing games out today. This is apparent from the outset of a player’s journey. As a result, much of the conventional wisdom gained through years of playing these types of games is not relevant to this new and different experience. Some of the tried and true tactics, however, are absolutely relevant.

To begin with, there is a distinct absence of “kill ten of this monster, then return to me” quests and quest givers. This will be a bit of a departure for many massively multiplayer online role playing game veterans, as simple “kill quests” as they are often called make the bulk of the leveling experience in most gaming environments.

Instead, the developers of The Elder Scrolls Online have purposely designed the beginning levels as a mechanism to draw players into the game world and the lore behind it. Therefore, many of the quests that new players will encounter involve listening to stories and interacting with citizens of the world. Finding certain non-player characters and hearing how they contribute to the current situation is paramount. Players will find themselves understanding more about the world as a result, but will develop at a slower pace in the initial leveling sequence.


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