1. Nintendo Switch™ U.S. Germany France Italy Spain Australia Netherlands Japan: PC U.S. Germany France Italy Spain Russia Australia Netherlands Poland Korea Taiwan Japan: PLAYSTATION®4 U.S. Australia Netherlands Germany France Italy Russia Spain Japan Hong Kong Singapore Taiwan: XBOX ONE U.S.
  2. Civil 6 on Switch and 2K account. More posts from the civ community. Posted by 4 days ago. The AI should note the fact that he started the surprise war. Posted by 6 days ago. VI - Screenshot.

Science has always been our personal favourite of the win-condition resources, thanks to that oh-so-satisfying feeling of steaming through the Tech tree towards the late game, and the payoffs that come with it. Amassing Science in Civilization 6 is no different, and will also play a crucial role in any playthrough thanks to some integral technologies that are unlocked as you progress.

Just about any civilization can benefit from a strong Science income, regardless of your target victory condition, and so maintaining that income is one of the most important things you can do to secure yourself a healthy late game.

Here, we'll be focusing on explaining how exactly Science works for the newcomers and lapsed Civlization players, whilst also gathering up every single way to earn Science specifically into one all-consuming list. The goal, then, is to have this guide play a complementary role to our other, dedicated Science Victory guide, which contains our more in-depth advice for winning the game through technological advance.

Trying to appeal to everyone makes the game too easy. Civ 6 also loses a lot of details transitioning to the switch. It’s a lot more difficult to see the large picture and overview of your civilization. Wish they had portes Civ 5 instead.

If you're looking for more resource-focused Civ 6 guides, meanwhile, we also have pages on how to earn Gold, how to earn Faith, and how to earn Culture and Tourism in Civ 6, too.

A quick note: we've refreshed out Civ 6 guides for the game's launch on Nintendo Switch, but just be aware that they contain information regarding the Rise and Fall DLC as well as the base game, which means some things only apply if you have that DLC! Otherwise... crack on!

What is Science and how does Science work in Civ 6?

Science is a per-turn income that dictates how quickly you progress through the Technology tree, which is the key to unlocking many of your civilization's most important features. Your military, resource yields, Cultural output, Tourism, Amenities, Housing and more are all affected by the Techs, Wonders, Buildings and more that are unlocked through amassing Science.

You can view the Technology Tree by clicking on the blue circle in the top left of the screen - there, you'll notice that not only are the various Techs listed out, but also their various Eureka moments - a new addition for Civ 6.

Eureka moments are the Tech Tree-specific boosts, which will do exactly that - boosting your progress towards the relative Tech - when triggered. We recommend spending some time going over these in-game, as learning the art of timing Eureka moments with your new Tech research will be a crucial skill, particularly in higher difficulties and online play.

A key point to remember is that, if you've already researched more than half-way through a Tech that then gets boosted, you've wasted however many extra turns of research that took you beyond the halfway point. So always look to either ideally boost before you research a Tech altogether, or at least do so before it reaches the halfway mark, to get the very most out of your precious Science-per-turn.

How to get Science - every method for earning Science in Civilization 6

Amenities

  • +5% Non-food yields (which includes Science) when the city is happy (has more Amenities than required).

Citizens

  • +0.7 Science per Citizen

Palace

  • +2 Science in your Capital city.

Policies

Civ
  • Military Research: Military Academies and Seaports generate +1 Science;
  • Five-Year Plan: +100% Campus and Industrial Zone district adjacency bonuses;
  • Market Economy: international Trade Routes provide +1 Gold, +2 Culture and +2 Science per Luxury and Strategic resource improved at the destination;
  • Natural Philosophy: +100% Campus district adjacency bonuses;
  • Rationalism: +100% Science from Campus district buildings;
  • Trade Confederation: +1 Culture and +1 Science from international Trade Routes;
  • International Space Agency: +10% Science per city-state you are the Suzerain of;
  • Raj: +2 Science, Culture, Faith and Gold from each city-state you are a Suzerain of;
  • Inspiration: +2 Great Scientist points per turn;
  • Nobel Prize: +4 Great Scientist points per turn.
  • Monasticism (Dark Age): Science doubled in cities with a Holy Site, but -25% Culture in all cities.

Great People

  • All Great Scientists will provide you with a boost to scientific progress in some form or another, from unlocking Technologies to providing Tech Boosts, but the following will specifically boost your Science income:
  • Albert Einstein; Charles Darwin; Galileo Galilei; Hildegard of Bingen; Hypatia; Isaac Newton; Janaki Ammal; Mary Leakey.

Religious and Pantheon Beliefs

  • Divine Spark: +1 Great Person point from Holy Sites, Campuses, and Theatre Squares;
  • Wat: allows construction of Wats (see buildings, below);
  • Stewardship: each Campus or Commercial Hub district in a city following this religion provides +1 Science or +1 Gold respectively.
  • Cross-Cultural Dialogue:+1 Science for every 5 followers of this Religion in other civs

Resources

Civ
  • Mercury (+1);
  • Tea (+1);
  • Aluminium (+1);
  • Iron (+1).
  • Turtles (+1).

Wonders

  • Great Library: +2 Science, +1 Great Scientist point per turn, +2 Great Works of Writing slots;
  • Oracle: patronage of Great People costs 25% less Faith, districts in this city provide +2 Great Person points per turn of their type;
  • Oxford University: +20% Science in this city, awards 2 randomly-choses free technologies when completed, +3 Great Scientist points per turn, +2 Great Works of Writing slots;
  • Campus Research Grants: district-based project which provides Science and Great Scientist points when completed.

Trading

  • Trade Routes provide yields based on the destination city's districts. Trade with a city that has a Campus district to earn Science from that route.
  • Routes that pass through Trading Posts (automatically set up in a location once a Trade Route there has successfully completed) grant bonus yields.

A simple upgrade - using Xbox One parts.

If your lust for Civilization 6 knowledge is still going strong, expansion owners should take a look at our Civ 6 Rise and Fall guide hub which takes you through the basics of everything new, whilst we have dedicated pages on Governors and Loyalty, along with how to earn Golden Ages, Era Points and Era Score through Historic Moments, and a full list of new Civs in Civ 6 Rise and Fall and other DLC. Otherwise, our Civilization 6 guide, tips and tricks covers the essentials before you master early game, mid-game and late-game strategies. We also have tips on the new Districts feature, a Leaders list with their Traits and Agendas, plus the best ways to get Gold, Science, and Faith, how to win by Religious Victory, and how to earn the elusive Science Victory and Military domination victory. Finally, here's the Culture Victory, Foreign Tourism, and Domestic Tourism explained in depth.

Sid Meier's Civilization 6 Switch

Campus district

  • +1 Great Scientist point per turn; +1 Science from each adjacent Mountain; +1 Science from every 2 adjacent Rainforest tiles; +1 Science from every 2 adjacent district tiles; +2 Science per citizen working Campus tile; +1 food from domestic Trade Route destinations with a Campus; +1 Science from international Trade Route destinations with a Campus.

Buildings

  • Library: +2 Science, +1 Citizen slot on Campus tile, +1 Great Scientist point per turn;
  • Madrasa (unique to Arabia, replaces University): +5 Science, bonus Faith equal to adjacency bonus of the Campus district, +1 Housing, +1 Citizen slot, +1 Great Scientist point per turn;
  • University: +4 Science, +1 Housing, +1 Citizen slot, +1 Great Scientist Point per turn.
  • Research Lab: +5 Science, +1 Citizen slot, +1 Great Scientist point per turn.
  • Wat: +3 Faith, +2 Science, +1 Citizen slot for Holy Site district.

Diplomacy and City-States

  • Geneva - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Your cities earn +15% Science whenever you are not at war with any civilization.
  • Hattusa - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Provides you with 1 of each Strategic resource you have revealed but do not own.
  • Seoul - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: When you enter an era, earn one random Eureka moment for that era.
  • Stockholm - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; +6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Your districts provide +1 Great Person of their type.

Many gamers all around the world have been playing online games with friends and the Epic Games Store has given a new free option: Civilization 6. The game is free to download from the Epic Games Store with no prerequisites whatsoever. This title is normally $59.99 USD so now is the perfect time to grab it before it's too late.

Civilization 6 Nintendo Switch Multiplayer

Civ 6 Switch Online

However, some players already have Civilization 6 installed via Steam. As one of the biggest features of the Sid Meier's Civilization games is the ability to play with others, some players may be worried if there is crossplay available between the game if players received it from different means.

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RELATED: What's Different in Civilization 6's Apocalypse Game Mode

Luckily for Civilization 6 players, there is crossplay available between copies purchased from Steam and those purchased or gotten for free from the Epic Games Store. However, players should note that there isn't crossplay between consoles, PC, and mobile.

In order to quickly join up with friends, players need to use Civ 6's join code feature. The host player will have to send out the game's join code to those they want to join. Those who want to join have to input the code on their end so that they may join. This feature allows for players to play together whether they're playing the Steam version or the Epic Games Store version.

To input a code when performing crossplay, players should select the multiplayer option on the main menu and then select the 'Internet (Unified PC Play)' option that comes up. This will only work with PC versions and is not available for Mac and Linux players. Due to the influx of new players, some players are noting some server crashes or an inability to connect, so players should be prepared for that to occur.

While Sid Meier'sCivilization 6 is currently free, the currently available DLC is not, so players should get a feel for the game before making any committal purchases. Players should also note that the Steam version of Civilization 6 isn't free and the free version can only be gotten from the Epic Games Store.

With Civ 6's new unified PC play, even more players can enjoy Civilization 6 together and compete with each other over global conquest and domination.

Civilization 6 is available for iOS, Linux, Nintendo Switch, PC, PlayStation 4, and Xbox One.

MORE: When Will Civilization 6's New Frontier Pass Work on Mac and Linux

Source: Reddit

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