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Just as Buy FIFA Ultimate Team Coins you may have seen in Grandia I, there are touches and play elements in the dungeons. The environments will be interactive like in the first Grandia. In terms of the experience points, the system is basically the same. The format is a little different. For example, after you finish a battle, you can store up points so that you can choose which spell or magic you want to learn first. The order of learning the skills and spells will be optional for the player. The main system remains the same.

Q: Grandia II was being developed in Japan Fifacoinsbox.com before the Dreamcast hardware was finished. Do they know things about the Dreamcast now that would allow them to do more in Grandia III? And when Grandia III is in development, is it going to remain on the Dreamcast, or will it be going to the PlayStation 2 like Silpheed and Gungriffon Blaze?

Miyaji: It's hard to say, but whenever we make a Grandia, we want to release it for the best possible platform. Due to the fact that we just finished the Japanese Grandia II, we have no current plans for Grandia III. In regard to what we may have learned about the hardware, the Dreamcast is one of my favorite consoles. I wish I could do more projects for the Dreamcast, but we are currently busy with localization of Grandia II.