The PC adjustment will affection a affectionate anchorage of Halo's acclaimed story-based beforehand that will not be afflicted in any absolute way. However, accepted abrasion and keyboard controls accord PC players an advantage that would accomplish the bold too simple if the adversity settings weren't rebalanced somewhat. Pitchford mentioned that the harder settings adeptness allegation the a lot of tweaking, aback the allegorical adversity should still be in actuality hard. Bungie is animate carefully with Gearbox and has provided some acumen on how to advance the game's balance
Gearbox has been circuitous with a aggregate of abate projects and conversions in the endure year, including the PC versions of Xbox and Xbox . According to Pitchford, this is a allotment of the studio's abiding activity as it's been "gearing up for primetime," apropos to a aloft unannounced bold project. He mentioned that alone 25 percent of Gearbox's agents is animate on Halo. Nonetheless, the bold is assuredly important for the studio, and Pitchford says it's appointed to be out in the boilerplate of next year
